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/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
//// EstablishConnectionsMenu.h /////////////////////////
#include "GameNetwork/NetworkDefs.h"
#include "GameNetwork/NAT.h"
enum EstablishConnectionsMenuStateType {
ESTABLISHCONNECTIONSMENUSTATETYPE_SCREENON,
ESTABLISHCONNECTIONSMENUSTATETYPE_SCREENOFF
};
class EstablishConnectionsMenu {
public:
EstablishConnectionsMenu();
virtual ~EstablishConnectionsMenu();
void initMenu();
void endMenu();
void abortGame();
void setPlayerName(Int slot, UnicodeString name);
void setPlayerStatus(Int slot, NATConnectionState state);
protected:
EstablishConnectionsMenuStateType m_menuState;
static char *m_playerReadyControlNames[MAX_SLOTS];
static char *m_playerNameControlNames[MAX_SLOTS];
static char *m_playerStatusControlNames[MAX_SLOTS];
};
extern EstablishConnectionsMenu *TheEstablishConnectionsMenu;