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/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: FontDesc.h ///////////////////////////////////////////////////////////////////////////////
// Simple structure used to hold font descriptions.
// Author: Mark Wilczynski, October 2002
#pragma once
#ifndef _FONTDESC_H_
#define _FONTDESC_H_
#include "Common/GameType.h"
struct FontDesc
{
FontDesc(void);
AsciiString name; ///<name of font
Int size; ///<point size
Bool bold; ///<is bold?
};
#endif // _FONTDESC_H_