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/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: MapUtil.cpp //////////////////////////////////////////////////////////////////////////////
// Author: Matt Campbell, December 2001
// Description: Map utility/convenience routines
///////////////////////////////////////////////////////////////////////////////////////////////////
// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "Common/CRC.h"
#include "Common/FileSystem.h"
#include "Common/LocalFileSystem.h"
#include "Common/File.h"
#include "Common/GlobalData.h"
#include "Common/GameState.h"
#include "Common/GameEngine.h"
#include "Common/NameKeyGenerator.h"
#include "Common/DataChunk.h"
#include "Common/MapReaderWriterInfo.h"
#include "Common/MessageStream.h"
#include "Common/WellKnownKeys.h"
#include "Common/INI.h"
#include "Common/QuotedPrintable.h"
#include "Common/SkirmishBattleHonors.h"
#include "Common/ThingFactory.h"
#include "Common/ThingTemplate.h"
#include "Common/MapObject.h"
#include "GameClient/GameText.h"
#include "GameClient/WindowLayout.h"
#include "GameClient/Gadget.h"
#include "GameClient/Image.h"
#include "GameClient/Shell.h"
#include "GameClient/GameWindowManager.h"
#include "GameClient/GadgetListBox.h"
#include "GameClient/MapUtil.h"
#include "GameLogic/GameLogic.h"
#include "GameLogic/FPUControl.h"
#include "GameNetwork/GameInfo.h"
#include "GameNetwork/NetworkDefs.h"
#ifdef _INTERNAL
// for occasional debugging...
//#pragma optimize("", off)
//#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
#endif
//-------------------------------------------------------------------------------
// PRIVATE DATA ///////////////////////////////////////////////////////////////////////////////////
static char *mapExtension = ".map";
static Int m_width = 0; ///< Height map width.
static Int m_height = 0; ///< Height map height (y size of array).
static Int m_borderSize = 0; ///< Non-playable border area.
static std::vector<ICoord2D> m_boundaries; ///< All the boundaries we use for the map
static Int m_dataSize = 0; ///< size of m_data.
static UnsignedByte *m_data = 0; ///< array of z(height) values in the height map.
static Dict worldDict = 0;
static WaypointMap *m_waypoints = 0;
static Coord3DList m_supplyPositions;
static Coord3DList m_techPositions;
static Int m_mapDX = 0;
static Int m_mapDY = 0;
static UnsignedInt calcCRC( AsciiString dirName, AsciiString fname )
{
CRC theCRC;
theCRC.clear();
// Try the official map dir
AsciiString asciiFile;
char tempBuf[_MAX_PATH];
char filenameBuf[_MAX_PATH];
int length = 0;
strcpy(tempBuf, fname.str());
length = strlen( tempBuf );
if( length >= 4 )
{
memset( filenameBuf, '\0', _MAX_PATH);
strncpy( filenameBuf, tempBuf, length - 4);
}
File *fp;
asciiFile = fname;
fp = TheFileSystem->openFile(asciiFile.str(), File::READ);
if( !fp )
{
DEBUG_CRASH(("Couldn't open '%s'\n", fname.str()));
return 0;
}
UnsignedByte buf[4096];
Int num;
while ( (num=fp->read(buf, 4096)) > 0 )
{
theCRC.computeCRC(buf, num);
}
fp->close();
fp = NULL;
return theCRC.get();
}
static Bool ParseObjectDataChunk(DataChunkInput &file, DataChunkInfo *info, void *userData)
{
Bool readDict = info->version >= K_OBJECTS_VERSION_2;
Coord3D loc;
loc.x = file.readReal();
loc.y = file.readReal();
loc.z = file.readReal();
if (info->version <= K_OBJECTS_VERSION_2)
{
loc.z = 0;
}
Real angle = file.readReal();
Int flags = file.readInt();
AsciiString name = file.readAsciiString();
Dict d;
if (readDict)
{
d = file.readDict();
}
MapObject *pThisOne;
// create the map object
pThisOne = newInstance( MapObject )( loc, name, angle, flags, &d,
TheThingFactory->findTemplate( name ) );
//DEBUG_LOG(("obj %s owner %s\n",name.str(),d.getAsciiString(TheKey_originalOwner).str()));
if (pThisOne->getProperties()->getType(TheKey_waypointID) == Dict::DICT_INT)
{
pThisOne->setIsWaypoint();
// grab useful info
(*m_waypoints)[pThisOne->getWaypointName()] = loc;
}
else if (pThisOne->getThingTemplate() && pThisOne->getThingTemplate()->isKindOf(KINDOF_TECH_BUILDING))
{
m_techPositions.push_back(loc);
}
else if (pThisOne->getThingTemplate() && pThisOne->getThingTemplate()->isKindOf(KINDOF_SUPPLY_SOURCE_ON_PREVIEW))
{
m_supplyPositions.push_back(loc);
}
pThisOne->deleteInstance();
return TRUE;
}
static Bool ParseObjectsDataChunk(DataChunkInput &file, DataChunkInfo *info, void *userData)
{
file.m_currentObject = NULL;
file.registerParser( AsciiString("Object"), info->label, ParseObjectDataChunk );
return (file.parse(userData));
}
static Bool ParseWorldDictDataChunk(DataChunkInput &file, DataChunkInfo *info, void *userData)
{
worldDict = file.readDict();
return true;
}
static Bool ParseSizeOnly(DataChunkInput &file, DataChunkInfo *info, void *userData)
{
m_width = file.readInt();
m_height = file.readInt();
if (info->version >= K_HEIGHT_MAP_VERSION_3) {
m_borderSize = file.readInt();
} else {
m_borderSize = 0;
}
if (info->version >= K_HEIGHT_MAP_VERSION_4) {
Int numBorders = file.readInt();
m_boundaries.resize(numBorders);
for (int i = 0; i < numBorders; ++i) {
m_boundaries[i].x = file.readInt();
m_boundaries[i].y = file.readInt();
}
}
return true;
m_dataSize = file.readInt();
m_data = NEW UnsignedByte[m_dataSize]; // pool[]ify
if (m_dataSize <= 0 || (m_dataSize != (m_width*m_height))) {
throw ERROR_CORRUPT_FILE_FORMAT ;
}
file.readArrayOfBytes((char *)m_data, m_dataSize);
// Resize me.
if (info->version == K_HEIGHT_MAP_VERSION_1) {
Int newWidth = (m_width+1)/2;
Int newHeight = (m_height+1)/2;
Int i, j;
for (i=0; i<newHeight; i++) {
for (j=0; j<newWidth; j++) {
m_data[i*newWidth+j] = m_data[2*i*m_width+2*j];
}
}
m_width = newWidth;
m_height = newHeight;
}
return true;
}
static Bool ParseSizeOnlyInChunk(DataChunkInput &file, DataChunkInfo *info, void *userData)
{
return ParseSizeOnly(file, info, userData);
}
static Bool loadMap( AsciiString filename )
{
char tempBuf[_MAX_PATH];
char filenameBuf[_MAX_PATH];
AsciiString asciiFile;
int length = 0;
strcpy(tempBuf, filename.str());
length = strlen( tempBuf );
if( length >= 4 )
{
memset( filenameBuf, '\0', _MAX_PATH);
strncpy( filenameBuf, tempBuf, length - 4);
}
CachedFileInputStream fileStrm;
asciiFile = filename;
if( !fileStrm.open(asciiFile) )
{
return FALSE;
}
ChunkInputStream *pStrm = &fileStrm;
DataChunkInput file( pStrm );
m_waypoints = NEW WaypointMap;
file.registerParser( AsciiString("HeightMapData"), AsciiString::TheEmptyString, ParseSizeOnlyInChunk );
file.registerParser( AsciiString("WorldInfo"), AsciiString::TheEmptyString, ParseWorldDictDataChunk );
file.registerParser( AsciiString("ObjectsList"), AsciiString::TheEmptyString, ParseObjectsDataChunk );
if (!file.parse(NULL)) {
throw(ERROR_CORRUPT_FILE_FORMAT);
}
m_mapDX = m_width - 2*m_borderSize;
m_mapDY = m_height - 2*m_borderSize;
return TRUE;
}
static void resetMap( void )
{
if (m_data)
{
delete[] m_data;
m_data = 0;
}
if (m_waypoints)
{
delete m_waypoints;
m_waypoints = 0;
}
m_techPositions.clear();
m_supplyPositions.clear();
}
static void getExtent( Region3D *extent )
{
extent->lo.x = 0.0f;
extent->lo.y = 0.0f;
// Note - m_mapDX & Y are the number of height map grids wide, so we have to
// multiply by the grid width.
extent->hi.x = m_mapDX*MAP_XY_FACTOR;
extent->hi.y = m_mapDY*MAP_XY_FACTOR;
extent->lo.z = 0;
extent->hi.z = 0;
}
//-------------------------------------------------------------------------------
void WaypointMap::update( void )
{
if (!m_waypoints)
{
m_numStartSpots = 1;
return;
}
this->clear();
AsciiString startingCamName = TheNameKeyGenerator->keyToName(TheKey_InitialCameraPosition);
WaypointMap::const_iterator it;
it = m_waypoints->find(startingCamName);
if (it != m_waypoints->end())
{
(*this)[startingCamName] = it->second;
}
m_numStartSpots = 0;
for (Int i=0; i<MAX_SLOTS; ++i)
{
startingCamName.format("Player_%d_Start", i+1); // start pos waypoints are 1-based
it = m_waypoints->find(startingCamName);
if (it != m_waypoints->end())
{
(*this)[startingCamName] = it->second;
++m_numStartSpots;
}
else
{
break;
}
}
m_numStartSpots = max(1, m_numStartSpots);
}
const char * MapCache::m_mapCacheName = "MapCache.ini";
AsciiString MapCache::getMapDir() const
{
return AsciiString("Maps");
}
AsciiString MapCache::getUserMapDir() const
{
AsciiString tmp = TheGlobalData->getPath_UserData();
tmp.concat(getMapDir());
return tmp;
}
AsciiString MapCache::getMapExtension() const
{
return AsciiString("map");
}
void MapCache::writeCacheINI( Bool userDir )
{
AsciiString mapDir;
if (!userDir || TheGlobalData->m_buildMapCache)
{
mapDir = getMapDir();
}
else
{
mapDir = getUserMapDir();
}
AsciiString filepath = mapDir;
filepath.concat('\\');
TheFileSystem->createDirectory(mapDir);
filepath.concat(m_mapCacheName);
FILE *fp = fopen(filepath.str(), "w");
DEBUG_ASSERTCRASH(fp != NULL, ("Failed to create %s", filepath.str()));
if (fp == NULL) {
return;
}
fprintf(fp, "; FILE: %s /////////////////////////////////////////////////////////////\n", filepath.str());
fprintf(fp, "; This INI file is auto-generated - do not modify\n");
fprintf(fp, "; /////////////////////////////////////////////////////////////////////////////\n");
mapDir.toLower();
MapCache::iterator it = begin();
MapMetaData md;
while (it != end())
{
if (it->first.startsWithNoCase(mapDir.str()))
{
md = it->second;
fprintf(fp, "\nMapCache %s\n", AsciiStringToQuotedPrintable(it->first.str()).str());
fprintf(fp, " fileSize = %u\n", md.m_filesize);
fprintf(fp, " fileCRC = %u\n", md.m_CRC);
fprintf(fp, " timestampLo = %d\n", md.m_timestamp.m_lowTimeStamp);
fprintf(fp, " timestampHi = %d\n", md.m_timestamp.m_highTimeStamp);
fprintf(fp, " isOfficial = %s\n", (md.m_isOfficial)?"yes":"no");
fprintf(fp, " isMultiplayer = %s\n", (md.m_isMultiplayer)?"yes":"no");
fprintf(fp, " numPlayers = %d\n", md.m_numPlayers);
fprintf(fp, " extentMin = X:%2.2f Y:%2.2f Z:%2.2f\n", md.m_extent.lo.x, md.m_extent.lo.y, md.m_extent.lo.z);
fprintf(fp, " extentMax = X:%2.2f Y:%2.2f Z:%2.2f\n", md.m_extent.hi.x, md.m_extent.hi.y, md.m_extent.hi.z);
fprintf(fp, " displayName = %s\n", UnicodeStringToQuotedPrintable(md.m_displayName).str());
Coord3D pos;
WaypointMap::iterator itw = md.m_waypoints.begin();
while (itw != md.m_waypoints.end())
{
pos = itw->second;
fprintf(fp, " %s = X:%2.2f Y:%2.2f Z:%2.2f\n", itw->first.str(), pos.x, pos.y, pos.z);
++itw;
}
Coord3DList::iterator itc3d = md.m_techPositions.begin();
while (itc3d != md.m_techPositions.end())
{
pos = *itc3d;
fprintf(fp, " techPosition = X:%2.2f Y:%2.2f Z:%2.2f\n", pos.x, pos.y, pos.z);
itc3d++;
}
itc3d = md.m_supplyPositions.begin();
while (itc3d != md.m_supplyPositions.end())
{
pos = *itc3d;
fprintf(fp, " supplyPosition = X:%2.2f Y:%2.2f Z:%2.2f\n", pos.x, pos.y, pos.z);
itc3d++;
}
fprintf(fp, "END\n\n");
}
else
{
//DEBUG_LOG(("%s does not start %s\n", mapDir.str(), it->first.str()));
}
++it;
}
fclose(fp);
}
void MapCache::updateCache( void )
{
setFPMode();
TheFileSystem->createDirectory(getUserMapDir());
if (loadUserMaps())
{
writeCacheINI( TRUE );
}
loadStandardMaps(); // we shall overwrite info from matching user maps to prevent munkees from getting rowdy :)
#if defined(_DEBUG) || defined(_INTERNAL)
if (TheLocalFileSystem->doesFileExist(getMapDir().str()))
{
// only create the map cache file if "Maps" exist
Bool wasBuildMapCache = TheGlobalData->m_buildMapCache;
TheWritableGlobalData->m_buildMapCache = true;
loadUserMaps();
TheWritableGlobalData->m_buildMapCache = wasBuildMapCache;
writeCacheINI( FALSE );
}
#endif
}
Bool MapCache::clearUnseenMaps( AsciiString dirName )
{
dirName.toLower();
Bool erasedSomething = FALSE;
std::map<AsciiString, Bool>::iterator it = m_seen.begin();
while (it != m_seen.end())
{
AsciiString mapName = it->first;
if (it->second == FALSE && mapName.startsWithNoCase(dirName.str()))
{
// not seen in the dir - clear it out.
erase(mapName);
erasedSomething = TRUE;
}
++it;
}
return erasedSomething;
}
void MapCache::loadStandardMaps(void)
{
INI ini;
AsciiString fname;
fname.format("%s\\%s", getMapDir().str(), m_mapCacheName);
#if defined(_DEBUG) || defined(_INTERNAL)
File *fp = TheFileSystem->openFile(fname.str(), File::READ);
if (fp != NULL)
{
fp->close();
fp = NULL;
#endif
ini.load( fname, INI_LOAD_OVERWRITE, NULL );
#if defined(_DEBUG) || defined(_INTERNAL)
}
#endif
}
Bool MapCache::loadUserMaps()
{
// Read in map list from disk
AsciiString mapDir;
if (TheGlobalData->m_buildMapCache)
{
mapDir = getMapDir();
}
else
{
mapDir = getUserMapDir();
INI ini;
AsciiString fname;
fname.format("%s\\%s", mapDir.str(), m_mapCacheName);
File *fp = TheFileSystem->openFile(fname.str(), File::READ);
if (fp)
{
fp->close();
ini.load( fname, INI_LOAD_OVERWRITE, NULL );
}
}
// mark all as unseen
m_seen.clear();
MapCache::iterator it = begin();
while (it != end())
{
m_seen[it->first] = FALSE;
++it;
}
FilenameList filenameList;
FilenameListIter iter;
AsciiString toplevelPattern;
toplevelPattern.format("%s\\", mapDir.str());
Bool parsedAMap = FALSE;
AsciiString filenamepattern;
filenamepattern.format("*.%s", getMapExtension().str());
TheFileSystem->getFileListInDirectory(toplevelPattern, filenamepattern, filenameList, TRUE);
iter = filenameList.begin();
while (iter != filenameList.end()) {
FileInfo fileInfo;
AsciiString tempfilename;
tempfilename = (*iter);
tempfilename.toLower();
const char *s = tempfilename.reverseFind('\\');
if (!s)
{
DEBUG_CRASH(("Couldn't find \\ in map name!"));
}
else
{
AsciiString endingStr;
AsciiString fname = s+1;
for (Int i=0; i<strlen(mapExtension); ++i)
fname.removeLastChar();
endingStr.format("%s\\%s%s", fname.str(), fname.str(), mapExtension);
Bool skipMap = FALSE;
if (TheGlobalData->m_buildMapCache)
{
std::set<AsciiString>::const_iterator sit = m_allowedMaps.find(fname);
if (m_allowedMaps.size() != 0 && sit == m_allowedMaps.end())
{
//DEBUG_LOG(("Skipping map: '%s'\n", fname.str()));
skipMap = TRUE;
}
else
{
//DEBUG_LOG(("Parsing map: '%s'\n", fname.str()));
}
}
if (!skipMap)
{
if (!tempfilename.endsWithNoCase(endingStr.str()))
{
DEBUG_CRASH(("Found map '%s' in wrong spot (%s)", fname.str(), tempfilename.str()));
}
else
{
if (TheFileSystem->getFileInfo(tempfilename, &fileInfo)) {
char funk[_MAX_PATH];
strcpy(funk, tempfilename.str());
char *filenameptr = funk;
char *tempchar = funk;
while (*tempchar != 0) {
if ((*tempchar == '\\') || (*tempchar == '/')) {
filenameptr = tempchar+1;
}
++tempchar;
}
m_seen[tempfilename] = TRUE;
parsedAMap |= addMap(mapDir, *iter, &fileInfo, TheGlobalData->m_buildMapCache);
} else {
DEBUG_CRASH(("Could not get file info for map %s", (*iter).str()));
}
}
}
}
iter++;
}
// clean out unseen maps
if (clearUnseenMaps(mapDir))
return TRUE;
return parsedAMap;
}
//Bool MapCache::addMap( AsciiString dirName, AsciiString fname, WinTimeStamp timestamp, UnsignedInt filesize, Bool isOfficial )
Bool MapCache::addMap( AsciiString dirName, AsciiString fname, FileInfo *fileInfo, Bool isOfficial)
{
if (fileInfo == NULL) {
return FALSE;
}
AsciiString lowerFname;
lowerFname = fname;
lowerFname.toLower();
MapCache::iterator it = find(lowerFname);
MapMetaData md;
UnsignedInt filesize = fileInfo->sizeLow;
if (it != end())
{
// Found the map in our cache. Check to see if it has changed.
md = it->second;
if ((md.m_filesize == filesize) &&
(md.m_CRC != 0))
{
// DEBUG_LOG(("MapCache::addMap - found match for map %s\n", lowerFname.str()));
return FALSE; // OK, it checks out.
}
DEBUG_LOG(("%s didn't match file in MapCache\n", fname.str()));
DEBUG_LOG(("size: %d / %d\n", filesize, md.m_filesize));
DEBUG_LOG(("time1: %d / %d\n", fileInfo->timestampHigh, md.m_timestamp.m_highTimeStamp));
DEBUG_LOG(("time2: %d / %d\n", fileInfo->timestampLow, md.m_timestamp.m_lowTimeStamp));
// DEBUG_LOG(("size: %d / %d\n", filesize, md.m_filesize));
// DEBUG_LOG(("time1: %d / %d\n", timestamp.m_highTimeStamp, md.m_timestamp.m_highTimeStamp));
// DEBUG_LOG(("time2: %d / %d\n", timestamp.m_lowTimeStamp, md.m_timestamp.m_lowTimeStamp));
}
DEBUG_LOG(("MapCache::addMap(): caching '%s' because '%s' was not found\n", fname.str(), lowerFname.str()));
loadMap(fname); // Just load for querying the data, since we aren't playing this map.
// The map is now loaded. Pick out what we need.
md.m_fileName = lowerFname;
md.m_filesize = filesize;
md.m_isOfficial = isOfficial;
md.m_waypoints.update();
md.m_numPlayers = md.m_waypoints.m_numStartSpots;
md.m_isMultiplayer = (md.m_numPlayers >= 2);
md.m_timestamp.m_highTimeStamp = fileInfo->timestampHigh;
md.m_timestamp.m_lowTimeStamp = fileInfo->timestampLow;
md.m_supplyPositions = m_supplyPositions;
md.m_techPositions = m_techPositions;
md.m_CRC = calcCRC(dirName, fname);
Bool exists = false;
AsciiString munkee = worldDict.getAsciiString(TheKey_mapName, &exists);
if (!exists || munkee.isEmpty())
{
DEBUG_LOG(("Missing TheKey_mapName!\n"));
AsciiString tempdisplayname;
tempdisplayname = fname.reverseFind('\\') + 1;
md.m_displayName.translate(tempdisplayname);
if (md.m_numPlayers >= 2)
{
UnicodeString extension;
extension.format(L" (%d)", md.m_numPlayers);
md.m_displayName.concat(extension);
}
TheGameText->reset();
}
else
{
AsciiString stringFileName;
stringFileName.format("%s\\%s", dirName.str(), fname.str());
for (Int i=0; i<4; ++i)
stringFileName.removeLastChar();
stringFileName.concat("\\map.str");
TheGameText->initMapStringFile(stringFileName);
md.m_displayName = TheGameText->fetch(munkee);
if (md.m_numPlayers >= 2)
{
UnicodeString extension;
extension.format(L" (%d)", md.m_numPlayers);
md.m_displayName.concat(extension);
}
DEBUG_LOG(("Map name is now '%ls'\n", md.m_displayName.str()));
TheGameText->reset();
}
getExtent(&(md.m_extent));
(*this)[lowerFname] = md;
DEBUG_LOG((" filesize = %d bytes\n", md.m_filesize));
DEBUG_LOG((" displayName = %ls\n", md.m_displayName.str()));
DEBUG_LOG((" CRC = %X\n", md.m_CRC));
DEBUG_LOG((" timestamp = %d\n", md.m_timestamp));
DEBUG_LOG((" isOfficial = %s\n", (md.m_isOfficial)?"yes":"no"));
DEBUG_LOG((" isMultiplayer = %s\n", (md.m_isMultiplayer)?"yes":"no"));
DEBUG_LOG((" numPlayers = %d\n", md.m_numPlayers));
DEBUG_LOG((" extent = (%2.2f,%2.2f) -> (%2.2f,%2.2f)\n",
md.m_extent.lo.x, md.m_extent.lo.y,
md.m_extent.hi.x, md.m_extent.hi.y));
Coord3D pos;
WaypointMap::iterator itw = md.m_waypoints.begin();
while (itw != md.m_waypoints.end())
{
pos = itw->second;
DEBUG_LOG((" waypoint %s: (%2.2f,%2.2f)\n", itw->first.str(), pos.x, pos.y));
++itw;
}
resetMap();
return TRUE;
}
MapCache *TheMapCache = NULL;
// PUBLIC FUNCTIONS //////////////////////////////////////////////////////////////////////////////
Bool WouldMapTransfer( const AsciiString& mapName )
{
return mapName.startsWithNoCase(TheMapCache->getUserMapDir());
}
//-------------------------------------------------------------------------------------------------
/** Load the listbox with all the map files available to play */
//-------------------------------------------------------------------------------------------------
Int populateMapListboxNoReset( GameWindow *listbox, Bool useSystemMaps, Bool isMultiplayer, AsciiString mapToSelect )
{
if(!TheMapCache)
return -1;
if (!listbox)
return -1;
// reset the listbox content
//GadgetListBoxReset( listbox );
Int numColumns = GadgetListBoxGetNumColumns( listbox );
const Image *easyImage = NULL;
const Image *mediumImage = NULL;
const Image *brutalImage = NULL;
SkirmishBattleHonors *battleHonors = NULL;
Int w = 10, h = 10;
if (numColumns > 1)
{
easyImage = TheMappedImageCollection->findImageByName("Star-Bronze");
mediumImage = TheMappedImageCollection->findImageByName("Star-Silver");
brutalImage = TheMappedImageCollection->findImageByName("Star-Gold");
battleHonors = new SkirmishBattleHonors;
w = (brutalImage)?brutalImage->getImageWidth():10;
w = min(GadgetListBoxGetColumnWidth(listbox, 0), w);
h = w;
}
Color color = GameMakeColor( 255, 255, 255, 255 );
UnicodeString mapDisplayName;
Int selectionIndex = 0; // always select *something*
MapCache::iterator it = TheMapCache->begin();
AsciiString mapDir;
if (useSystemMaps)
{
mapDir = TheMapCache->getMapDir();
}
else
{
mapDir = TheGlobalData->getPath_UserData();
mapDir.concat(TheMapCache->getMapDir());
}
mapDir.toLower();
typedef std::set<UnicodeString, rts::less_than_nocase<UnicodeString> > MapNameList;
typedef MapNameList::iterator MapNameListIter;
typedef std::map<UnicodeString, AsciiString> MapDisplayToFileNameList;
typedef MapDisplayToFileNameList::iterator MapDisplayToFileNameListIter;
MapNameList tempCache;
MapDisplayToFileNameList filenameMap;
UnsignedInt numMapsListed = 0;
UnsignedInt curNumPlayersInMap = 0;
while (numMapsListed < TheMapCache->size()) {
DEBUG_LOG(("Adding maps with %d players\n", curNumPlayersInMap));
it = TheMapCache->begin();
while (it != TheMapCache->end()) {
const MapMetaData *md = &(it->second);
if (md != NULL) {
if (md->m_numPlayers == curNumPlayersInMap) {
tempCache.insert(it->second.m_displayName);
filenameMap[it->second.m_displayName] = it->first;
DEBUG_LOG(("Adding map %s to temp cache.\n", it->first.str()));
++numMapsListed;
}
}
++it;
}
MapNameListIter tempit = tempCache.begin();
while (tempit != tempCache.end())
{
AsciiString asciiMapName;
asciiMapName = filenameMap[*tempit];
it = TheMapCache->find(asciiMapName);
/*
if (it != TheMapCache->end())
{
DEBUG_LOG(("populateMapListbox(): looking at %s (displayName = %ls), mp = %d (== %d?) mapDir=%s (ok=%d)\n",
it->first.str(), it->second.m_displayName.str(), it->second.m_isMultiplayer, isMultiplayer,
mapDir.str(), it->first.startsWith(mapDir.str())));
}
*/
DEBUG_ASSERTCRASH(it != TheMapCache->end(), ("Map %s not found in map cache.", *tempit));
if (it->first.startsWithNoCase(mapDir.str()) && isMultiplayer == it->second.m_isMultiplayer && !it->second.m_displayName.isEmpty())
{
/// @todo: mapDisplayName = TheGameText->fetch(it->second.m_displayName.str());
mapDisplayName = it->second.m_displayName;
Int index = -1;
Int imageItemData = -1;
if (numColumns > 1 && it->second.m_isMultiplayer)
{
Int numEasy = battleHonors->getEnduranceMedal(it->first.str(), SLOT_EASY_AI);
Int numMedium = battleHonors->getEnduranceMedal(it->first.str(), SLOT_MED_AI);
Int numBrutal = battleHonors->getEnduranceMedal(it->first.str(), SLOT_BRUTAL_AI);
if (numBrutal)
{
imageItemData = 3;
index = GadgetListBoxAddEntryImage( listbox, brutalImage, index, 0, w, h, TRUE);
}
else if (numMedium)
{
imageItemData = 2;
index = GadgetListBoxAddEntryImage( listbox, mediumImage, index, 0, w, h, TRUE);
}
else if (numEasy)
{
imageItemData = 1;
index = GadgetListBoxAddEntryImage( listbox, easyImage, index, 0, w, h, TRUE);
}
else
{
imageItemData = 0;
index = GadgetListBoxAddEntryImage( listbox, NULL, index, 0, w, h, TRUE);
}
}
index = GadgetListBoxAddEntryText( listbox, mapDisplayName, color, index, numColumns-1 );
if (it->first == mapToSelect)
{
selectionIndex = index;
}
// now set the char* as the item data. this works because the map cache isn't being
// modified while a map listbox is up.
GadgetListBoxSetItemData( listbox, (void *)(it->first.str()), index );
if (numColumns > 1)
{
GadgetListBoxSetItemData( listbox, (void *)imageItemData, index, 1 );
}
}
++tempit;
}
tempCache.clear();
filenameMap.clear();
++curNumPlayersInMap;
}
if (battleHonors)
{
delete battleHonors;
battleHonors = NULL;
}
GadgetListBoxSetSelected(listbox, &selectionIndex, 1);
if (selectionIndex >= 0)
{
Int topIndex = GadgetListBoxGetTopVisibleEntry(listbox);
Int bottomIndex = GadgetListBoxGetBottomVisibleEntry(listbox);
Int rowsOnScreen = bottomIndex - topIndex;
if (selectionIndex >= bottomIndex)
{
Int newTop = max( 0, selectionIndex - max( 1, rowsOnScreen / 2 ) );
//The trouble is that rowsonscreen/2 can be zero if bottom is 1 and top is zero
GadgetListBoxSetTopVisibleEntry( listbox, newTop );
}
}
return selectionIndex;
} // end loadMapListbox
//-------------------------------------------------------------------------------------------------
/** Load the listbox with all the map files available to play */
//-------------------------------------------------------------------------------------------------
Int populateMapListbox( GameWindow *listbox, Bool useSystemMaps, Bool isMultiplayer, AsciiString mapToSelect )
{
if(!TheMapCache)
return -1;
if (!listbox)
return -1;
// reset the listbox content
GadgetListBoxReset( listbox );
return populateMapListboxNoReset( listbox, useSystemMaps, isMultiplayer, mapToSelect );
}
//-------------------------------------------------------------------------------------------------
/** Validate a map */
//-------------------------------------------------------------------------------------------------
Bool isValidMap( AsciiString mapName, Bool isMultiplayer )
{
if(!TheMapCache || mapName.isEmpty())
return FALSE;
TheMapCache->updateCache();
mapName.toLower();
MapCache::iterator it = TheMapCache->find(mapName);
if (it != TheMapCache->end())
{
if (isMultiplayer == it->second.m_isMultiplayer)
{
return TRUE;
}
}
return FALSE;
} // end isValidMap
//-------------------------------------------------------------------------------------------------
/** Find a valid map */
//-------------------------------------------------------------------------------------------------
AsciiString getDefaultMap( Bool isMultiplayer )
{
if(!TheMapCache)
return AsciiString::TheEmptyString;
TheMapCache->updateCache();
MapCache::iterator it = TheMapCache->begin();
while (it != TheMapCache->end())
{
if (isMultiplayer == it->second.m_isMultiplayer)
{
return it->first;
}
++it;
}
return AsciiString::TheEmptyString;
} // end isValidMap
const MapMetaData *MapCache::findMap(AsciiString mapName)
{
mapName.toLower();
MapCache::iterator it = find(mapName);
if (it == end())
return NULL;
return &(it->second);
}
// ------------------------------------------------------------------------------------------------
/** Embed the pristine map into the xfer stream */
// ------------------------------------------------------------------------------------------------
static void copyFromBigToDir( const AsciiString& infile, const AsciiString& outfile )
{
// open the map file
File *file = TheFileSystem->openFile( infile.str(), File::READ | File::BINARY );
if( file == NULL )
{
DEBUG_CRASH(( "copyFromBigToDir - Error opening source file '%s'\n", infile.str() ));
throw SC_INVALID_DATA;
} // end if
// how big is the map file
Int fileSize = file->seek( 0, File::END );
// rewind to beginning of file
file->seek( 0, File::START );
// allocate buffer big enough to hold the entire map file
char *buffer = NEW char[ fileSize ];
if( buffer == NULL )
{
DEBUG_CRASH(( "copyFromBigToDir - Unable to allocate buffer for file '%s'\n", infile.str() ));
throw SC_INVALID_DATA;
} // end if
// copy the file to the buffer
if( file->read( buffer, fileSize ) < fileSize )
{
DEBUG_CRASH(( "copyFromBigToDir - Error reading from file '%s'\n", infile.str() ));
throw SC_INVALID_DATA;
} // end if
// close the BIG file
file->close();
File *filenew = TheFileSystem->openFile( outfile.str(), File::WRITE | File::CREATE | File::BINARY );
if( !filenew || filenew->write(buffer, fileSize) < fileSize)
{
DEBUG_CRASH(( "copyFromBigToDir - Error writing to file '%s'\n", outfile.str() ));
throw SC_INVALID_DATA;
} // end if
filenew->close();
// delete the buffer
delete [] buffer;
} // end embedPristineMap
Image *getMapPreviewImage( AsciiString mapName )
{
if(!TheGlobalData)
return NULL;
DEBUG_LOG(("%s Map Name \n", mapName.str()));
AsciiString tgaName = mapName;
AsciiString name;
AsciiString tempName;
AsciiString filename;
tgaName.removeLastChar(); // p
tgaName.removeLastChar(); // a
tgaName.removeLastChar(); // m
tgaName.removeLastChar(); // .
name = tgaName;//.reverseFind('\\') + 1;
filename = tgaName.reverseFind('\\') + 1;
//tgaName = name;
filename.concat(".tga");
tgaName.concat(".tga");
AsciiString portableName = TheGameState->realMapPathToPortableMapPath(name);
tempName.set(AsciiString::TheEmptyString);
for(Int i = 0; i < portableName.getLength(); ++i)
{
char c = portableName.getCharAt(i);
if (c == '\\' || c == ':')
tempName.concat('_');
else
tempName.concat(c);
}
name = tempName;
name.concat(".tga");
// copy file over
// copy source tgaName, to name
Image *image = (Image *)TheMappedImageCollection->findImageByName(tempName);
if(!image)
{
if(!TheFileSystem->doesFileExist(tgaName.str()))
return NULL;
AsciiString mapPreviewDir;
mapPreviewDir.format(MAP_PREVIEW_DIR_PATH, TheGlobalData->getPath_UserData().str());
TheFileSystem->createDirectory(mapPreviewDir);
mapPreviewDir.concat(name);
Bool success = false;
try
{
copyFromBigToDir(tgaName, mapPreviewDir);
success = true;
}
catch (...)
{
success = false; // no rethrow
}
if (success)
{
image = TheMappedImageCollection->newImage();
image->setName(tempName);
//image->setFullPath("mission.tga");
image->setFilename(name);
image->setStatus(IMAGE_STATUS_NONE);
Region2D uv;
uv.hi.x = 1.0f;
uv.hi.y = 1.0f;
uv.lo.x = 0.0f;
uv.lo.y = 0.0f;
image->setUV(&uv);
image->setTextureHeight(128);
image->setTextureWidth(128);
}
else
{
image = NULL;
}
}
return image;
/*
// sanity
if( mapName.isEmpty() )
return NULL;
Region2D uv;
mapPreviewImage = TheMappedImageCollection->findImageByName("MapPreview");
if(mapPreviewImage)
mapPreviewImage->deleteInstance();
mapPreviewImage = TheMappedImageCollection->newImage();
mapPreviewImage->setName("MapPreview");
mapPreviewImage->setStatus(IMAGE_STATUS_RAW_TEXTURE);
// allocate our terrain texture
TextureClass * texture = new TextureClass( size.x, size.y,
WW3D_FORMAT_X8R8G8B8, TextureClass::MIP_LEVELS_1 );
uv.lo.x = 0.0f;
uv.lo.y = 1.0f;
uv.hi.x = 1.0f;
uv.hi.y = 0.0f;
mapPreviewImage->setStatus( IMAGE_STATUS_RAW_TEXTURE );
mapPreviewImage->setRawTextureData( texture );
mapPreviewImage->setUV( &uv );
mapPreviewImage->setTextureWidth( size.x );
mapPreviewImage->setTextureHeight( size.y );
mapPreviewImage->setImageSize( &size );
CachedFileInputStream theInputStream;
if (theInputStream.open(AsciiString(mapName.str())))
{
ChunkInputStream *pStrm = &theInputStream;
pStrm->absoluteSeek(0);
DataChunkInput file( pStrm );
if (file.isValidFileType()) { // Backwards compatible files aren't valid data chunk files.
// Read the waypoints.
file.registerParser( AsciiString("MapPreview"), AsciiString::TheEmptyString, parseMapPreviewChunk );
if (!file.parse(NULL)) {
DEBUG_ASSERTCRASH(false,("Unable to read MapPreview info."));
mapPreviewImage->deleteInstance();
return NULL;
}
}
theInputStream.close();
}
else
{
mapPreviewImage->deleteInstance();
return NULL;
}
return mapPreviewImage;
*/
return NULL;
}
Bool parseMapPreviewChunk(DataChunkInput &file, DataChunkInfo *info, void *userData)
{
/*
ICoord2D size;
SurfaceClass *surface;
size.x = file.readInt();
size.y = file.readInt();
surface = (TextureClass *)mapPreviewImage->getRawTextureData()->Get_Surface_Level();
//texture->Get_Surface_Level();
DEBUG_LOG(("BeginMapPreviewInfo\n"));
UnsignedInt *buffer = new UnsignedInt[size.x * size.y];
Int x,y;
for (y=0; y<size.y; y++) {
for(x = 0; x< size.x; x++)
{
surface->DrawPixel( x, y, file.readInt() );
buffer[y + x] = file.readInt();
DEBUG_LOG(("x:%d, y:%d, %X\n", x, y, buffer[y + x]));
}
}
mapPreviewImage->setRawTextureData(buffer);
DEBUG_ASSERTCRASH(file.atEndOfChunk(), ("Unexpected data left over."));
DEBUG_LOG(("EndMapPreviewInfo\n"));
REF_PTR_RELEASE(surface);
return true;
*/
return FALSE;
}
void findDrawPositions( Int startX, Int startY, Int width, Int height, Region3D extent,
ICoord2D *ul, ICoord2D *lr )
{
Real ratioWidth;
Real ratioHeight;
Coord2D radar;
ratioWidth = extent.width()/(width * 1.0f);
ratioHeight = extent.height()/(height* 1.0f);
if( ratioWidth >= ratioHeight)
{
radar.x = extent.width() / ratioWidth;
radar.y = extent.height()/ ratioWidth;
ul->x = 0;
ul->y = (height - radar.y) / 2.0f;
lr->x = radar.x;
lr->y = height - ul->y;
}
else
{
radar.x = extent.width() / ratioHeight;
radar.y = extent.height()/ ratioHeight;
ul->x = (width - radar.x ) / 2.0f;
ul->y = 0;
lr->x = width - ul->x;
lr->y = radar.y;
}
// make them pixel positions
ul->x += startX;
ul->y += startY;
lr->x += startX;
lr->y += startY;
} // end findDrawPositions