1278 lines
34 KiB
C++
1278 lines
34 KiB
C++
![]() |
/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: MapUtil.cpp //////////////////////////////////////////////////////////////////////////////
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// Author: Matt Campbell, December 2001
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// Description: Map utility/convenience routines
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
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#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
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#include "Common/CRC.h"
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#include "Common/FileSystem.h"
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#include "Common/LocalFileSystem.h"
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#include "Common/File.h"
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#include "Common/GlobalData.h"
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#include "Common/GameState.h"
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#include "Common/GameEngine.h"
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#include "Common/NameKeyGenerator.h"
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#include "Common/DataChunk.h"
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#include "Common/MapReaderWriterInfo.h"
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#include "Common/MessageStream.h"
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#include "Common/WellKnownKeys.h"
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#include "Common/INI.h"
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#include "Common/QuotedPrintable.h"
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#include "Common/SkirmishBattleHonors.h"
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#include "Common/ThingFactory.h"
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#include "Common/ThingTemplate.h"
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#include "Common/MapObject.h"
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#include "GameClient/GameText.h"
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#include "GameClient/WindowLayout.h"
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#include "GameClient/Gadget.h"
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#include "GameClient/Image.h"
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#include "GameClient/Shell.h"
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#include "GameClient/GameWindowManager.h"
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#include "GameClient/GadgetListBox.h"
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#include "GameClient/MapUtil.h"
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#include "GameLogic/GameLogic.h"
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#include "GameLogic/FPUControl.h"
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#include "GameNetwork/GameInfo.h"
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#include "GameNetwork/NetworkDefs.h"
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#ifdef _INTERNAL
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// for occasional debugging...
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//#pragma optimize("", off)
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//#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
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#endif
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//-------------------------------------------------------------------------------
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// PRIVATE DATA ///////////////////////////////////////////////////////////////////////////////////
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static char *mapExtension = ".map";
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static Int m_width = 0; ///< Height map width.
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static Int m_height = 0; ///< Height map height (y size of array).
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static Int m_borderSize = 0; ///< Non-playable border area.
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static std::vector<ICoord2D> m_boundaries; ///< All the boundaries we use for the map
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static Int m_dataSize = 0; ///< size of m_data.
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static UnsignedByte *m_data = 0; ///< array of z(height) values in the height map.
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static Dict worldDict = 0;
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static WaypointMap *m_waypoints = 0;
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static Coord3DList m_supplyPositions;
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static Coord3DList m_techPositions;
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static Int m_mapDX = 0;
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static Int m_mapDY = 0;
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static UnsignedInt calcCRC( AsciiString dirName, AsciiString fname )
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{
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CRC theCRC;
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theCRC.clear();
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// Try the official map dir
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AsciiString asciiFile;
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char tempBuf[_MAX_PATH];
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char filenameBuf[_MAX_PATH];
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int length = 0;
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strcpy(tempBuf, fname.str());
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length = strlen( tempBuf );
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if( length >= 4 )
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{
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memset( filenameBuf, '\0', _MAX_PATH);
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strncpy( filenameBuf, tempBuf, length - 4);
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}
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File *fp;
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asciiFile = fname;
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fp = TheFileSystem->openFile(asciiFile.str(), File::READ);
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if( !fp )
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{
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DEBUG_CRASH(("Couldn't open '%s'\n", fname.str()));
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return 0;
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}
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UnsignedByte buf[4096];
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Int num;
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while ( (num=fp->read(buf, 4096)) > 0 )
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{
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theCRC.computeCRC(buf, num);
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}
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fp->close();
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fp = NULL;
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return theCRC.get();
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}
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static Bool ParseObjectDataChunk(DataChunkInput &file, DataChunkInfo *info, void *userData)
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{
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Bool readDict = info->version >= K_OBJECTS_VERSION_2;
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Coord3D loc;
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loc.x = file.readReal();
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loc.y = file.readReal();
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loc.z = file.readReal();
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if (info->version <= K_OBJECTS_VERSION_2)
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{
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loc.z = 0;
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}
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Real angle = file.readReal();
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Int flags = file.readInt();
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AsciiString name = file.readAsciiString();
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Dict d;
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if (readDict)
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{
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d = file.readDict();
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}
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MapObject *pThisOne;
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// create the map object
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pThisOne = newInstance( MapObject )( loc, name, angle, flags, &d,
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TheThingFactory->findTemplate( name ) );
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//DEBUG_LOG(("obj %s owner %s\n",name.str(),d.getAsciiString(TheKey_originalOwner).str()));
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if (pThisOne->getProperties()->getType(TheKey_waypointID) == Dict::DICT_INT)
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{
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pThisOne->setIsWaypoint();
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// grab useful info
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(*m_waypoints)[pThisOne->getWaypointName()] = loc;
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}
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else if (pThisOne->getThingTemplate() && pThisOne->getThingTemplate()->isKindOf(KINDOF_TECH_BUILDING))
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{
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m_techPositions.push_back(loc);
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}
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else if (pThisOne->getThingTemplate() && pThisOne->getThingTemplate()->isKindOf(KINDOF_SUPPLY_SOURCE_ON_PREVIEW))
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{
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m_supplyPositions.push_back(loc);
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}
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pThisOne->deleteInstance();
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return TRUE;
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}
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static Bool ParseObjectsDataChunk(DataChunkInput &file, DataChunkInfo *info, void *userData)
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{
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file.m_currentObject = NULL;
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file.registerParser( AsciiString("Object"), info->label, ParseObjectDataChunk );
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return (file.parse(userData));
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}
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static Bool ParseWorldDictDataChunk(DataChunkInput &file, DataChunkInfo *info, void *userData)
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{
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worldDict = file.readDict();
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return true;
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}
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static Bool ParseSizeOnly(DataChunkInput &file, DataChunkInfo *info, void *userData)
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{
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m_width = file.readInt();
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m_height = file.readInt();
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if (info->version >= K_HEIGHT_MAP_VERSION_3) {
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m_borderSize = file.readInt();
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} else {
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m_borderSize = 0;
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}
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if (info->version >= K_HEIGHT_MAP_VERSION_4) {
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Int numBorders = file.readInt();
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m_boundaries.resize(numBorders);
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for (int i = 0; i < numBorders; ++i) {
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m_boundaries[i].x = file.readInt();
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m_boundaries[i].y = file.readInt();
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}
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}
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return true;
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m_dataSize = file.readInt();
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m_data = NEW UnsignedByte[m_dataSize]; // pool[]ify
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if (m_dataSize <= 0 || (m_dataSize != (m_width*m_height))) {
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throw ERROR_CORRUPT_FILE_FORMAT ;
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}
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file.readArrayOfBytes((char *)m_data, m_dataSize);
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// Resize me.
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if (info->version == K_HEIGHT_MAP_VERSION_1) {
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Int newWidth = (m_width+1)/2;
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Int newHeight = (m_height+1)/2;
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Int i, j;
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for (i=0; i<newHeight; i++) {
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for (j=0; j<newWidth; j++) {
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m_data[i*newWidth+j] = m_data[2*i*m_width+2*j];
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}
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}
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m_width = newWidth;
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m_height = newHeight;
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}
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return true;
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}
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static Bool ParseSizeOnlyInChunk(DataChunkInput &file, DataChunkInfo *info, void *userData)
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{
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return ParseSizeOnly(file, info, userData);
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}
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static Bool loadMap( AsciiString filename )
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{
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char tempBuf[_MAX_PATH];
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char filenameBuf[_MAX_PATH];
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AsciiString asciiFile;
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int length = 0;
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strcpy(tempBuf, filename.str());
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length = strlen( tempBuf );
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if( length >= 4 )
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{
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memset( filenameBuf, '\0', _MAX_PATH);
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strncpy( filenameBuf, tempBuf, length - 4);
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}
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CachedFileInputStream fileStrm;
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asciiFile = filename;
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if( !fileStrm.open(asciiFile) )
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{
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return FALSE;
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}
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ChunkInputStream *pStrm = &fileStrm;
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DataChunkInput file( pStrm );
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m_waypoints = NEW WaypointMap;
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file.registerParser( AsciiString("HeightMapData"), AsciiString::TheEmptyString, ParseSizeOnlyInChunk );
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file.registerParser( AsciiString("WorldInfo"), AsciiString::TheEmptyString, ParseWorldDictDataChunk );
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file.registerParser( AsciiString("ObjectsList"), AsciiString::TheEmptyString, ParseObjectsDataChunk );
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if (!file.parse(NULL)) {
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throw(ERROR_CORRUPT_FILE_FORMAT);
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}
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m_mapDX = m_width - 2*m_borderSize;
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m_mapDY = m_height - 2*m_borderSize;
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return TRUE;
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}
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static void resetMap( void )
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{
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if (m_data)
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{
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delete[] m_data;
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m_data = 0;
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}
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if (m_waypoints)
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{
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delete m_waypoints;
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m_waypoints = 0;
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}
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m_techPositions.clear();
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m_supplyPositions.clear();
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}
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static void getExtent( Region3D *extent )
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{
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extent->lo.x = 0.0f;
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extent->lo.y = 0.0f;
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// Note - m_mapDX & Y are the number of height map grids wide, so we have to
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// multiply by the grid width.
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extent->hi.x = m_mapDX*MAP_XY_FACTOR;
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extent->hi.y = m_mapDY*MAP_XY_FACTOR;
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extent->lo.z = 0;
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extent->hi.z = 0;
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}
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//-------------------------------------------------------------------------------
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void WaypointMap::update( void )
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{
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if (!m_waypoints)
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{
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m_numStartSpots = 1;
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return;
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}
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this->clear();
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AsciiString startingCamName = TheNameKeyGenerator->keyToName(TheKey_InitialCameraPosition);
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WaypointMap::const_iterator it;
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it = m_waypoints->find(startingCamName);
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if (it != m_waypoints->end())
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{
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(*this)[startingCamName] = it->second;
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}
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m_numStartSpots = 0;
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for (Int i=0; i<MAX_SLOTS; ++i)
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{
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startingCamName.format("Player_%d_Start", i+1); // start pos waypoints are 1-based
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it = m_waypoints->find(startingCamName);
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if (it != m_waypoints->end())
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{
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(*this)[startingCamName] = it->second;
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++m_numStartSpots;
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}
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else
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{
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break;
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}
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}
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m_numStartSpots = max(1, m_numStartSpots);
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}
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const char * MapCache::m_mapCacheName = "MapCache.ini";
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AsciiString MapCache::getMapDir() const
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{
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return AsciiString("Maps");
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}
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AsciiString MapCache::getUserMapDir() const
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{
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AsciiString tmp = TheGlobalData->getPath_UserData();
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tmp.concat(getMapDir());
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return tmp;
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}
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AsciiString MapCache::getMapExtension() const
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{
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return AsciiString("map");
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}
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void MapCache::writeCacheINI( Bool userDir )
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{
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AsciiString mapDir;
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if (!userDir || TheGlobalData->m_buildMapCache)
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{
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mapDir = getMapDir();
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}
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else
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{
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mapDir = getUserMapDir();
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}
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AsciiString filepath = mapDir;
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filepath.concat('\\');
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TheFileSystem->createDirectory(mapDir);
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filepath.concat(m_mapCacheName);
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FILE *fp = fopen(filepath.str(), "w");
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DEBUG_ASSERTCRASH(fp != NULL, ("Failed to create %s", filepath.str()));
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if (fp == NULL) {
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return;
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}
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fprintf(fp, "; FILE: %s /////////////////////////////////////////////////////////////\n", filepath.str());
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fprintf(fp, "; This INI file is auto-generated - do not modify\n");
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fprintf(fp, "; /////////////////////////////////////////////////////////////////////////////\n");
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mapDir.toLower();
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MapCache::iterator it = begin();
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MapMetaData md;
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while (it != end())
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{
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if (it->first.startsWithNoCase(mapDir.str()))
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{
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md = it->second;
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fprintf(fp, "\nMapCache %s\n", AsciiStringToQuotedPrintable(it->first.str()).str());
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fprintf(fp, " fileSize = %u\n", md.m_filesize);
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fprintf(fp, " fileCRC = %u\n", md.m_CRC);
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fprintf(fp, " timestampLo = %d\n", md.m_timestamp.m_lowTimeStamp);
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fprintf(fp, " timestampHi = %d\n", md.m_timestamp.m_highTimeStamp);
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fprintf(fp, " isOfficial = %s\n", (md.m_isOfficial)?"yes":"no");
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fprintf(fp, " isMultiplayer = %s\n", (md.m_isMultiplayer)?"yes":"no");
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fprintf(fp, " numPlayers = %d\n", md.m_numPlayers);
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fprintf(fp, " extentMin = X:%2.2f Y:%2.2f Z:%2.2f\n", md.m_extent.lo.x, md.m_extent.lo.y, md.m_extent.lo.z);
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fprintf(fp, " extentMax = X:%2.2f Y:%2.2f Z:%2.2f\n", md.m_extent.hi.x, md.m_extent.hi.y, md.m_extent.hi.z);
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fprintf(fp, " displayName = %s\n", UnicodeStringToQuotedPrintable(md.m_displayName).str());
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Coord3D pos;
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WaypointMap::iterator itw = md.m_waypoints.begin();
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while (itw != md.m_waypoints.end())
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{
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pos = itw->second;
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fprintf(fp, " %s = X:%2.2f Y:%2.2f Z:%2.2f\n", itw->first.str(), pos.x, pos.y, pos.z);
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++itw;
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}
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Coord3DList::iterator itc3d = md.m_techPositions.begin();
|
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while (itc3d != md.m_techPositions.end())
|
||
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{
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||
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pos = *itc3d;
|
||
|
fprintf(fp, " techPosition = X:%2.2f Y:%2.2f Z:%2.2f\n", pos.x, pos.y, pos.z);
|
||
|
itc3d++;
|
||
|
}
|
||
|
|
||
|
itc3d = md.m_supplyPositions.begin();
|
||
|
while (itc3d != md.m_supplyPositions.end())
|
||
|
{
|
||
|
pos = *itc3d;
|
||
|
fprintf(fp, " supplyPosition = X:%2.2f Y:%2.2f Z:%2.2f\n", pos.x, pos.y, pos.z);
|
||
|
itc3d++;
|
||
|
}
|
||
|
fprintf(fp, "END\n\n");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//DEBUG_LOG(("%s does not start %s\n", mapDir.str(), it->first.str()));
|
||
|
}
|
||
|
++it;
|
||
|
}
|
||
|
|
||
|
fclose(fp);
|
||
|
}
|
||
|
|
||
|
void MapCache::updateCache( void )
|
||
|
{
|
||
|
setFPMode();
|
||
|
|
||
|
TheFileSystem->createDirectory(getUserMapDir());
|
||
|
|
||
|
if (loadUserMaps())
|
||
|
{
|
||
|
writeCacheINI( TRUE );
|
||
|
}
|
||
|
loadStandardMaps(); // we shall overwrite info from matching user maps to prevent munkees from getting rowdy :)
|
||
|
#if defined(_DEBUG) || defined(_INTERNAL)
|
||
|
if (TheLocalFileSystem->doesFileExist(getMapDir().str()))
|
||
|
{
|
||
|
// only create the map cache file if "Maps" exist
|
||
|
Bool wasBuildMapCache = TheGlobalData->m_buildMapCache;
|
||
|
TheWritableGlobalData->m_buildMapCache = true;
|
||
|
loadUserMaps();
|
||
|
TheWritableGlobalData->m_buildMapCache = wasBuildMapCache;
|
||
|
writeCacheINI( FALSE );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
Bool MapCache::clearUnseenMaps( AsciiString dirName )
|
||
|
{
|
||
|
dirName.toLower();
|
||
|
Bool erasedSomething = FALSE;
|
||
|
|
||
|
std::map<AsciiString, Bool>::iterator it = m_seen.begin();
|
||
|
|
||
|
while (it != m_seen.end())
|
||
|
{
|
||
|
AsciiString mapName = it->first;
|
||
|
if (it->second == FALSE && mapName.startsWithNoCase(dirName.str()))
|
||
|
{
|
||
|
// not seen in the dir - clear it out.
|
||
|
erase(mapName);
|
||
|
erasedSomething = TRUE;
|
||
|
}
|
||
|
++it;
|
||
|
}
|
||
|
return erasedSomething;
|
||
|
}
|
||
|
|
||
|
void MapCache::loadStandardMaps(void)
|
||
|
{
|
||
|
INI ini;
|
||
|
AsciiString fname;
|
||
|
fname.format("%s\\%s", getMapDir().str(), m_mapCacheName);
|
||
|
#if defined(_DEBUG) || defined(_INTERNAL)
|
||
|
File *fp = TheFileSystem->openFile(fname.str(), File::READ);
|
||
|
if (fp != NULL)
|
||
|
{
|
||
|
fp->close();
|
||
|
fp = NULL;
|
||
|
#endif
|
||
|
ini.load( fname, INI_LOAD_OVERWRITE, NULL );
|
||
|
#if defined(_DEBUG) || defined(_INTERNAL)
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
Bool MapCache::loadUserMaps()
|
||
|
{
|
||
|
// Read in map list from disk
|
||
|
AsciiString mapDir;
|
||
|
if (TheGlobalData->m_buildMapCache)
|
||
|
{
|
||
|
mapDir = getMapDir();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mapDir = getUserMapDir();
|
||
|
|
||
|
INI ini;
|
||
|
AsciiString fname;
|
||
|
fname.format("%s\\%s", mapDir.str(), m_mapCacheName);
|
||
|
File *fp = TheFileSystem->openFile(fname.str(), File::READ);
|
||
|
if (fp)
|
||
|
{
|
||
|
fp->close();
|
||
|
ini.load( fname, INI_LOAD_OVERWRITE, NULL );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// mark all as unseen
|
||
|
m_seen.clear();
|
||
|
MapCache::iterator it = begin();
|
||
|
while (it != end())
|
||
|
{
|
||
|
m_seen[it->first] = FALSE;
|
||
|
++it;
|
||
|
}
|
||
|
|
||
|
FilenameList filenameList;
|
||
|
FilenameListIter iter;
|
||
|
AsciiString toplevelPattern;
|
||
|
toplevelPattern.format("%s\\", mapDir.str());
|
||
|
Bool parsedAMap = FALSE;
|
||
|
AsciiString filenamepattern;
|
||
|
filenamepattern.format("*.%s", getMapExtension().str());
|
||
|
|
||
|
TheFileSystem->getFileListInDirectory(toplevelPattern, filenamepattern, filenameList, TRUE);
|
||
|
|
||
|
iter = filenameList.begin();
|
||
|
|
||
|
while (iter != filenameList.end()) {
|
||
|
FileInfo fileInfo;
|
||
|
AsciiString tempfilename;
|
||
|
tempfilename = (*iter);
|
||
|
tempfilename.toLower();
|
||
|
|
||
|
const char *s = tempfilename.reverseFind('\\');
|
||
|
if (!s)
|
||
|
{
|
||
|
DEBUG_CRASH(("Couldn't find \\ in map name!"));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AsciiString endingStr;
|
||
|
AsciiString fname = s+1;
|
||
|
for (Int i=0; i<strlen(mapExtension); ++i)
|
||
|
fname.removeLastChar();
|
||
|
|
||
|
endingStr.format("%s\\%s%s", fname.str(), fname.str(), mapExtension);
|
||
|
|
||
|
Bool skipMap = FALSE;
|
||
|
if (TheGlobalData->m_buildMapCache)
|
||
|
{
|
||
|
std::set<AsciiString>::const_iterator sit = m_allowedMaps.find(fname);
|
||
|
if (m_allowedMaps.size() != 0 && sit == m_allowedMaps.end())
|
||
|
{
|
||
|
//DEBUG_LOG(("Skipping map: '%s'\n", fname.str()));
|
||
|
skipMap = TRUE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//DEBUG_LOG(("Parsing map: '%s'\n", fname.str()));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!skipMap)
|
||
|
{
|
||
|
if (!tempfilename.endsWithNoCase(endingStr.str()))
|
||
|
{
|
||
|
DEBUG_CRASH(("Found map '%s' in wrong spot (%s)", fname.str(), tempfilename.str()));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (TheFileSystem->getFileInfo(tempfilename, &fileInfo)) {
|
||
|
char funk[_MAX_PATH];
|
||
|
strcpy(funk, tempfilename.str());
|
||
|
char *filenameptr = funk;
|
||
|
char *tempchar = funk;
|
||
|
while (*tempchar != 0) {
|
||
|
if ((*tempchar == '\\') || (*tempchar == '/')) {
|
||
|
filenameptr = tempchar+1;
|
||
|
}
|
||
|
++tempchar;
|
||
|
}
|
||
|
|
||
|
m_seen[tempfilename] = TRUE;
|
||
|
parsedAMap |= addMap(mapDir, *iter, &fileInfo, TheGlobalData->m_buildMapCache);
|
||
|
} else {
|
||
|
DEBUG_CRASH(("Could not get file info for map %s", (*iter).str()));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
iter++;
|
||
|
}
|
||
|
|
||
|
// clean out unseen maps
|
||
|
if (clearUnseenMaps(mapDir))
|
||
|
return TRUE;
|
||
|
|
||
|
return parsedAMap;
|
||
|
}
|
||
|
|
||
|
//Bool MapCache::addMap( AsciiString dirName, AsciiString fname, WinTimeStamp timestamp, UnsignedInt filesize, Bool isOfficial )
|
||
|
Bool MapCache::addMap( AsciiString dirName, AsciiString fname, FileInfo *fileInfo, Bool isOfficial)
|
||
|
{
|
||
|
if (fileInfo == NULL) {
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
AsciiString lowerFname;
|
||
|
lowerFname = fname;
|
||
|
lowerFname.toLower();
|
||
|
MapCache::iterator it = find(lowerFname);
|
||
|
|
||
|
MapMetaData md;
|
||
|
UnsignedInt filesize = fileInfo->sizeLow;
|
||
|
|
||
|
if (it != end())
|
||
|
{
|
||
|
// Found the map in our cache. Check to see if it has changed.
|
||
|
md = it->second;
|
||
|
|
||
|
if ((md.m_filesize == filesize) &&
|
||
|
(md.m_CRC != 0))
|
||
|
{
|
||
|
// DEBUG_LOG(("MapCache::addMap - found match for map %s\n", lowerFname.str()));
|
||
|
return FALSE; // OK, it checks out.
|
||
|
}
|
||
|
DEBUG_LOG(("%s didn't match file in MapCache\n", fname.str()));
|
||
|
DEBUG_LOG(("size: %d / %d\n", filesize, md.m_filesize));
|
||
|
DEBUG_LOG(("time1: %d / %d\n", fileInfo->timestampHigh, md.m_timestamp.m_highTimeStamp));
|
||
|
DEBUG_LOG(("time2: %d / %d\n", fileInfo->timestampLow, md.m_timestamp.m_lowTimeStamp));
|
||
|
// DEBUG_LOG(("size: %d / %d\n", filesize, md.m_filesize));
|
||
|
// DEBUG_LOG(("time1: %d / %d\n", timestamp.m_highTimeStamp, md.m_timestamp.m_highTimeStamp));
|
||
|
// DEBUG_LOG(("time2: %d / %d\n", timestamp.m_lowTimeStamp, md.m_timestamp.m_lowTimeStamp));
|
||
|
}
|
||
|
|
||
|
DEBUG_LOG(("MapCache::addMap(): caching '%s' because '%s' was not found\n", fname.str(), lowerFname.str()));
|
||
|
|
||
|
loadMap(fname); // Just load for querying the data, since we aren't playing this map.
|
||
|
|
||
|
// The map is now loaded. Pick out what we need.
|
||
|
md.m_fileName = lowerFname;
|
||
|
md.m_filesize = filesize;
|
||
|
md.m_isOfficial = isOfficial;
|
||
|
md.m_waypoints.update();
|
||
|
md.m_numPlayers = md.m_waypoints.m_numStartSpots;
|
||
|
md.m_isMultiplayer = (md.m_numPlayers >= 2);
|
||
|
md.m_timestamp.m_highTimeStamp = fileInfo->timestampHigh;
|
||
|
md.m_timestamp.m_lowTimeStamp = fileInfo->timestampLow;
|
||
|
md.m_supplyPositions = m_supplyPositions;
|
||
|
md.m_techPositions = m_techPositions;
|
||
|
md.m_CRC = calcCRC(dirName, fname);
|
||
|
|
||
|
Bool exists = false;
|
||
|
AsciiString munkee = worldDict.getAsciiString(TheKey_mapName, &exists);
|
||
|
if (!exists || munkee.isEmpty())
|
||
|
{
|
||
|
DEBUG_LOG(("Missing TheKey_mapName!\n"));
|
||
|
AsciiString tempdisplayname;
|
||
|
tempdisplayname = fname.reverseFind('\\') + 1;
|
||
|
md.m_displayName.translate(tempdisplayname);
|
||
|
if (md.m_numPlayers >= 2)
|
||
|
{
|
||
|
UnicodeString extension;
|
||
|
extension.format(L" (%d)", md.m_numPlayers);
|
||
|
md.m_displayName.concat(extension);
|
||
|
}
|
||
|
TheGameText->reset();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AsciiString stringFileName;
|
||
|
stringFileName.format("%s\\%s", dirName.str(), fname.str());
|
||
|
for (Int i=0; i<4; ++i)
|
||
|
stringFileName.removeLastChar();
|
||
|
stringFileName.concat("\\map.str");
|
||
|
TheGameText->initMapStringFile(stringFileName);
|
||
|
md.m_displayName = TheGameText->fetch(munkee);
|
||
|
if (md.m_numPlayers >= 2)
|
||
|
{
|
||
|
UnicodeString extension;
|
||
|
extension.format(L" (%d)", md.m_numPlayers);
|
||
|
md.m_displayName.concat(extension);
|
||
|
}
|
||
|
DEBUG_LOG(("Map name is now '%ls'\n", md.m_displayName.str()));
|
||
|
TheGameText->reset();
|
||
|
}
|
||
|
|
||
|
getExtent(&(md.m_extent));
|
||
|
|
||
|
(*this)[lowerFname] = md;
|
||
|
|
||
|
DEBUG_LOG((" filesize = %d bytes\n", md.m_filesize));
|
||
|
DEBUG_LOG((" displayName = %ls\n", md.m_displayName.str()));
|
||
|
DEBUG_LOG((" CRC = %X\n", md.m_CRC));
|
||
|
DEBUG_LOG((" timestamp = %d\n", md.m_timestamp));
|
||
|
DEBUG_LOG((" isOfficial = %s\n", (md.m_isOfficial)?"yes":"no"));
|
||
|
|
||
|
DEBUG_LOG((" isMultiplayer = %s\n", (md.m_isMultiplayer)?"yes":"no"));
|
||
|
DEBUG_LOG((" numPlayers = %d\n", md.m_numPlayers));
|
||
|
|
||
|
DEBUG_LOG((" extent = (%2.2f,%2.2f) -> (%2.2f,%2.2f)\n",
|
||
|
md.m_extent.lo.x, md.m_extent.lo.y,
|
||
|
md.m_extent.hi.x, md.m_extent.hi.y));
|
||
|
|
||
|
Coord3D pos;
|
||
|
WaypointMap::iterator itw = md.m_waypoints.begin();
|
||
|
while (itw != md.m_waypoints.end())
|
||
|
{
|
||
|
pos = itw->second;
|
||
|
DEBUG_LOG((" waypoint %s: (%2.2f,%2.2f)\n", itw->first.str(), pos.x, pos.y));
|
||
|
++itw;
|
||
|
}
|
||
|
|
||
|
resetMap();
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
MapCache *TheMapCache = NULL;
|
||
|
|
||
|
// PUBLIC FUNCTIONS //////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
Bool WouldMapTransfer( const AsciiString& mapName )
|
||
|
{
|
||
|
return mapName.startsWithNoCase(TheMapCache->getUserMapDir());
|
||
|
}
|
||
|
|
||
|
//-------------------------------------------------------------------------------------------------
|
||
|
/** Load the listbox with all the map files available to play */
|
||
|
//-------------------------------------------------------------------------------------------------
|
||
|
Int populateMapListboxNoReset( GameWindow *listbox, Bool useSystemMaps, Bool isMultiplayer, AsciiString mapToSelect )
|
||
|
{
|
||
|
if(!TheMapCache)
|
||
|
return -1;
|
||
|
|
||
|
if (!listbox)
|
||
|
return -1;
|
||
|
|
||
|
// reset the listbox content
|
||
|
//GadgetListBoxReset( listbox );
|
||
|
|
||
|
Int numColumns = GadgetListBoxGetNumColumns( listbox );
|
||
|
const Image *easyImage = NULL;
|
||
|
const Image *mediumImage = NULL;
|
||
|
const Image *brutalImage = NULL;
|
||
|
SkirmishBattleHonors *battleHonors = NULL;
|
||
|
Int w = 10, h = 10;
|
||
|
if (numColumns > 1)
|
||
|
{
|
||
|
easyImage = TheMappedImageCollection->findImageByName("Star-Bronze");
|
||
|
mediumImage = TheMappedImageCollection->findImageByName("Star-Silver");
|
||
|
brutalImage = TheMappedImageCollection->findImageByName("Star-Gold");
|
||
|
battleHonors = new SkirmishBattleHonors;
|
||
|
|
||
|
w = (brutalImage)?brutalImage->getImageWidth():10;
|
||
|
w = min(GadgetListBoxGetColumnWidth(listbox, 0), w);
|
||
|
h = w;
|
||
|
}
|
||
|
|
||
|
Color color = GameMakeColor( 255, 255, 255, 255 );
|
||
|
UnicodeString mapDisplayName;
|
||
|
|
||
|
Int selectionIndex = 0; // always select *something*
|
||
|
|
||
|
MapCache::iterator it = TheMapCache->begin();
|
||
|
AsciiString mapDir;
|
||
|
if (useSystemMaps)
|
||
|
{
|
||
|
mapDir = TheMapCache->getMapDir();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mapDir = TheGlobalData->getPath_UserData();
|
||
|
mapDir.concat(TheMapCache->getMapDir());
|
||
|
}
|
||
|
mapDir.toLower();
|
||
|
|
||
|
typedef std::set<UnicodeString, rts::less_than_nocase<UnicodeString> > MapNameList;
|
||
|
typedef MapNameList::iterator MapNameListIter;
|
||
|
|
||
|
typedef std::map<UnicodeString, AsciiString> MapDisplayToFileNameList;
|
||
|
typedef MapDisplayToFileNameList::iterator MapDisplayToFileNameListIter;
|
||
|
|
||
|
MapNameList tempCache;
|
||
|
MapDisplayToFileNameList filenameMap;
|
||
|
UnsignedInt numMapsListed = 0;
|
||
|
UnsignedInt curNumPlayersInMap = 0;
|
||
|
|
||
|
while (numMapsListed < TheMapCache->size()) {
|
||
|
|
||
|
DEBUG_LOG(("Adding maps with %d players\n", curNumPlayersInMap));
|
||
|
it = TheMapCache->begin();
|
||
|
while (it != TheMapCache->end()) {
|
||
|
const MapMetaData *md = &(it->second);
|
||
|
if (md != NULL) {
|
||
|
if (md->m_numPlayers == curNumPlayersInMap) {
|
||
|
tempCache.insert(it->second.m_displayName);
|
||
|
filenameMap[it->second.m_displayName] = it->first;
|
||
|
DEBUG_LOG(("Adding map %s to temp cache.\n", it->first.str()));
|
||
|
++numMapsListed;
|
||
|
}
|
||
|
}
|
||
|
++it;
|
||
|
}
|
||
|
|
||
|
MapNameListIter tempit = tempCache.begin();
|
||
|
|
||
|
while (tempit != tempCache.end())
|
||
|
{
|
||
|
|
||
|
AsciiString asciiMapName;
|
||
|
asciiMapName = filenameMap[*tempit];
|
||
|
it = TheMapCache->find(asciiMapName);
|
||
|
/*
|
||
|
if (it != TheMapCache->end())
|
||
|
{
|
||
|
DEBUG_LOG(("populateMapListbox(): looking at %s (displayName = %ls), mp = %d (== %d?) mapDir=%s (ok=%d)\n",
|
||
|
it->first.str(), it->second.m_displayName.str(), it->second.m_isMultiplayer, isMultiplayer,
|
||
|
mapDir.str(), it->first.startsWith(mapDir.str())));
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
DEBUG_ASSERTCRASH(it != TheMapCache->end(), ("Map %s not found in map cache.", *tempit));
|
||
|
if (it->first.startsWithNoCase(mapDir.str()) && isMultiplayer == it->second.m_isMultiplayer && !it->second.m_displayName.isEmpty())
|
||
|
{
|
||
|
/// @todo: mapDisplayName = TheGameText->fetch(it->second.m_displayName.str());
|
||
|
mapDisplayName = it->second.m_displayName;
|
||
|
Int index = -1;
|
||
|
Int imageItemData = -1;
|
||
|
if (numColumns > 1 && it->second.m_isMultiplayer)
|
||
|
{
|
||
|
Int numEasy = battleHonors->getEnduranceMedal(it->first.str(), SLOT_EASY_AI);
|
||
|
Int numMedium = battleHonors->getEnduranceMedal(it->first.str(), SLOT_MED_AI);
|
||
|
Int numBrutal = battleHonors->getEnduranceMedal(it->first.str(), SLOT_BRUTAL_AI);
|
||
|
if (numBrutal)
|
||
|
{
|
||
|
imageItemData = 3;
|
||
|
index = GadgetListBoxAddEntryImage( listbox, brutalImage, index, 0, w, h, TRUE);
|
||
|
}
|
||
|
else if (numMedium)
|
||
|
{
|
||
|
imageItemData = 2;
|
||
|
index = GadgetListBoxAddEntryImage( listbox, mediumImage, index, 0, w, h, TRUE);
|
||
|
}
|
||
|
else if (numEasy)
|
||
|
{
|
||
|
imageItemData = 1;
|
||
|
index = GadgetListBoxAddEntryImage( listbox, easyImage, index, 0, w, h, TRUE);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
imageItemData = 0;
|
||
|
index = GadgetListBoxAddEntryImage( listbox, NULL, index, 0, w, h, TRUE);
|
||
|
}
|
||
|
}
|
||
|
index = GadgetListBoxAddEntryText( listbox, mapDisplayName, color, index, numColumns-1 );
|
||
|
|
||
|
if (it->first == mapToSelect)
|
||
|
{
|
||
|
selectionIndex = index;
|
||
|
}
|
||
|
|
||
|
// now set the char* as the item data. this works because the map cache isn't being
|
||
|
// modified while a map listbox is up.
|
||
|
GadgetListBoxSetItemData( listbox, (void *)(it->first.str()), index );
|
||
|
|
||
|
if (numColumns > 1)
|
||
|
{
|
||
|
GadgetListBoxSetItemData( listbox, (void *)imageItemData, index, 1 );
|
||
|
}
|
||
|
}
|
||
|
++tempit;
|
||
|
}
|
||
|
|
||
|
tempCache.clear();
|
||
|
filenameMap.clear();
|
||
|
++curNumPlayersInMap;
|
||
|
}
|
||
|
|
||
|
if (battleHonors)
|
||
|
{
|
||
|
delete battleHonors;
|
||
|
battleHonors = NULL;
|
||
|
}
|
||
|
|
||
|
GadgetListBoxSetSelected(listbox, &selectionIndex, 1);
|
||
|
if (selectionIndex >= 0)
|
||
|
{
|
||
|
Int topIndex = GadgetListBoxGetTopVisibleEntry(listbox);
|
||
|
Int bottomIndex = GadgetListBoxGetBottomVisibleEntry(listbox);
|
||
|
Int rowsOnScreen = bottomIndex - topIndex;
|
||
|
|
||
|
if (selectionIndex >= bottomIndex)
|
||
|
{
|
||
|
Int newTop = max( 0, selectionIndex - max( 1, rowsOnScreen / 2 ) );
|
||
|
//The trouble is that rowsonscreen/2 can be zero if bottom is 1 and top is zero
|
||
|
GadgetListBoxSetTopVisibleEntry( listbox, newTop );
|
||
|
}
|
||
|
}
|
||
|
return selectionIndex;
|
||
|
|
||
|
} // end loadMapListbox
|
||
|
|
||
|
//-------------------------------------------------------------------------------------------------
|
||
|
/** Load the listbox with all the map files available to play */
|
||
|
//-------------------------------------------------------------------------------------------------
|
||
|
Int populateMapListbox( GameWindow *listbox, Bool useSystemMaps, Bool isMultiplayer, AsciiString mapToSelect )
|
||
|
{
|
||
|
if(!TheMapCache)
|
||
|
return -1;
|
||
|
|
||
|
if (!listbox)
|
||
|
return -1;
|
||
|
|
||
|
// reset the listbox content
|
||
|
GadgetListBoxReset( listbox );
|
||
|
|
||
|
return populateMapListboxNoReset( listbox, useSystemMaps, isMultiplayer, mapToSelect );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//-------------------------------------------------------------------------------------------------
|
||
|
/** Validate a map */
|
||
|
//-------------------------------------------------------------------------------------------------
|
||
|
Bool isValidMap( AsciiString mapName, Bool isMultiplayer )
|
||
|
{
|
||
|
if(!TheMapCache || mapName.isEmpty())
|
||
|
return FALSE;
|
||
|
TheMapCache->updateCache();
|
||
|
|
||
|
mapName.toLower();
|
||
|
MapCache::iterator it = TheMapCache->find(mapName);
|
||
|
if (it != TheMapCache->end())
|
||
|
{
|
||
|
if (isMultiplayer == it->second.m_isMultiplayer)
|
||
|
{
|
||
|
return TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return FALSE;
|
||
|
} // end isValidMap
|
||
|
|
||
|
//-------------------------------------------------------------------------------------------------
|
||
|
/** Find a valid map */
|
||
|
//-------------------------------------------------------------------------------------------------
|
||
|
AsciiString getDefaultMap( Bool isMultiplayer )
|
||
|
{
|
||
|
if(!TheMapCache)
|
||
|
return AsciiString::TheEmptyString;
|
||
|
TheMapCache->updateCache();
|
||
|
|
||
|
MapCache::iterator it = TheMapCache->begin();
|
||
|
while (it != TheMapCache->end())
|
||
|
{
|
||
|
if (isMultiplayer == it->second.m_isMultiplayer)
|
||
|
{
|
||
|
return it->first;
|
||
|
}
|
||
|
++it;
|
||
|
}
|
||
|
|
||
|
return AsciiString::TheEmptyString;
|
||
|
} // end isValidMap
|
||
|
|
||
|
const MapMetaData *MapCache::findMap(AsciiString mapName)
|
||
|
{
|
||
|
mapName.toLower();
|
||
|
MapCache::iterator it = find(mapName);
|
||
|
if (it == end())
|
||
|
return NULL;
|
||
|
return &(it->second);
|
||
|
}
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
/** Embed the pristine map into the xfer stream */
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
static void copyFromBigToDir( const AsciiString& infile, const AsciiString& outfile )
|
||
|
{
|
||
|
// open the map file
|
||
|
|
||
|
File *file = TheFileSystem->openFile( infile.str(), File::READ | File::BINARY );
|
||
|
if( file == NULL )
|
||
|
{
|
||
|
DEBUG_CRASH(( "copyFromBigToDir - Error opening source file '%s'\n", infile.str() ));
|
||
|
throw SC_INVALID_DATA;
|
||
|
} // end if
|
||
|
|
||
|
// how big is the map file
|
||
|
Int fileSize = file->seek( 0, File::END );
|
||
|
|
||
|
|
||
|
// rewind to beginning of file
|
||
|
file->seek( 0, File::START );
|
||
|
|
||
|
// allocate buffer big enough to hold the entire map file
|
||
|
char *buffer = NEW char[ fileSize ];
|
||
|
if( buffer == NULL )
|
||
|
{
|
||
|
DEBUG_CRASH(( "copyFromBigToDir - Unable to allocate buffer for file '%s'\n", infile.str() ));
|
||
|
throw SC_INVALID_DATA;
|
||
|
} // end if
|
||
|
|
||
|
// copy the file to the buffer
|
||
|
if( file->read( buffer, fileSize ) < fileSize )
|
||
|
{
|
||
|
DEBUG_CRASH(( "copyFromBigToDir - Error reading from file '%s'\n", infile.str() ));
|
||
|
throw SC_INVALID_DATA;
|
||
|
} // end if
|
||
|
// close the BIG file
|
||
|
file->close();
|
||
|
|
||
|
File *filenew = TheFileSystem->openFile( outfile.str(), File::WRITE | File::CREATE | File::BINARY );
|
||
|
|
||
|
if( !filenew || filenew->write(buffer, fileSize) < fileSize)
|
||
|
{
|
||
|
DEBUG_CRASH(( "copyFromBigToDir - Error writing to file '%s'\n", outfile.str() ));
|
||
|
throw SC_INVALID_DATA;
|
||
|
} // end if
|
||
|
|
||
|
filenew->close();
|
||
|
|
||
|
// delete the buffer
|
||
|
delete [] buffer;
|
||
|
} // end embedPristineMap
|
||
|
|
||
|
Image *getMapPreviewImage( AsciiString mapName )
|
||
|
{
|
||
|
if(!TheGlobalData)
|
||
|
return NULL;
|
||
|
DEBUG_LOG(("%s Map Name \n", mapName.str()));
|
||
|
AsciiString tgaName = mapName;
|
||
|
AsciiString name;
|
||
|
AsciiString tempName;
|
||
|
AsciiString filename;
|
||
|
tgaName.removeLastChar(); // p
|
||
|
tgaName.removeLastChar(); // a
|
||
|
tgaName.removeLastChar(); // m
|
||
|
tgaName.removeLastChar(); // .
|
||
|
name = tgaName;//.reverseFind('\\') + 1;
|
||
|
filename = tgaName.reverseFind('\\') + 1;
|
||
|
//tgaName = name;
|
||
|
filename.concat(".tga");
|
||
|
tgaName.concat(".tga");
|
||
|
|
||
|
AsciiString portableName = TheGameState->realMapPathToPortableMapPath(name);
|
||
|
tempName.set(AsciiString::TheEmptyString);
|
||
|
for(Int i = 0; i < portableName.getLength(); ++i)
|
||
|
{
|
||
|
char c = portableName.getCharAt(i);
|
||
|
if (c == '\\' || c == ':')
|
||
|
tempName.concat('_');
|
||
|
else
|
||
|
tempName.concat(c);
|
||
|
}
|
||
|
|
||
|
name = tempName;
|
||
|
name.concat(".tga");
|
||
|
|
||
|
|
||
|
// copy file over
|
||
|
// copy source tgaName, to name
|
||
|
|
||
|
Image *image = (Image *)TheMappedImageCollection->findImageByName(tempName);
|
||
|
if(!image)
|
||
|
{
|
||
|
|
||
|
if(!TheFileSystem->doesFileExist(tgaName.str()))
|
||
|
return NULL;
|
||
|
AsciiString mapPreviewDir;
|
||
|
mapPreviewDir.format(MAP_PREVIEW_DIR_PATH, TheGlobalData->getPath_UserData().str());
|
||
|
TheFileSystem->createDirectory(mapPreviewDir);
|
||
|
|
||
|
mapPreviewDir.concat(name);
|
||
|
|
||
|
Bool success = false;
|
||
|
try
|
||
|
{
|
||
|
copyFromBigToDir(tgaName, mapPreviewDir);
|
||
|
success = true;
|
||
|
}
|
||
|
catch (...)
|
||
|
{
|
||
|
success = false; // no rethrow
|
||
|
}
|
||
|
|
||
|
if (success)
|
||
|
{
|
||
|
image = TheMappedImageCollection->newImage();
|
||
|
image->setName(tempName);
|
||
|
//image->setFullPath("mission.tga");
|
||
|
image->setFilename(name);
|
||
|
image->setStatus(IMAGE_STATUS_NONE);
|
||
|
Region2D uv;
|
||
|
uv.hi.x = 1.0f;
|
||
|
uv.hi.y = 1.0f;
|
||
|
uv.lo.x = 0.0f;
|
||
|
uv.lo.y = 0.0f;
|
||
|
image->setUV(&uv);
|
||
|
image->setTextureHeight(128);
|
||
|
image->setTextureWidth(128);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
image = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return image;
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
// sanity
|
||
|
if( mapName.isEmpty() )
|
||
|
return NULL;
|
||
|
Region2D uv;
|
||
|
mapPreviewImage = TheMappedImageCollection->findImageByName("MapPreview");
|
||
|
if(mapPreviewImage)
|
||
|
mapPreviewImage->deleteInstance();
|
||
|
|
||
|
mapPreviewImage = TheMappedImageCollection->newImage();
|
||
|
mapPreviewImage->setName("MapPreview");
|
||
|
mapPreviewImage->setStatus(IMAGE_STATUS_RAW_TEXTURE);
|
||
|
// allocate our terrain texture
|
||
|
TextureClass * texture = new TextureClass( size.x, size.y,
|
||
|
WW3D_FORMAT_X8R8G8B8, TextureClass::MIP_LEVELS_1 );
|
||
|
uv.lo.x = 0.0f;
|
||
|
uv.lo.y = 1.0f;
|
||
|
uv.hi.x = 1.0f;
|
||
|
uv.hi.y = 0.0f;
|
||
|
mapPreviewImage->setStatus( IMAGE_STATUS_RAW_TEXTURE );
|
||
|
mapPreviewImage->setRawTextureData( texture );
|
||
|
mapPreviewImage->setUV( &uv );
|
||
|
mapPreviewImage->setTextureWidth( size.x );
|
||
|
mapPreviewImage->setTextureHeight( size.y );
|
||
|
mapPreviewImage->setImageSize( &size );
|
||
|
|
||
|
|
||
|
CachedFileInputStream theInputStream;
|
||
|
if (theInputStream.open(AsciiString(mapName.str())))
|
||
|
{
|
||
|
ChunkInputStream *pStrm = &theInputStream;
|
||
|
pStrm->absoluteSeek(0);
|
||
|
DataChunkInput file( pStrm );
|
||
|
if (file.isValidFileType()) { // Backwards compatible files aren't valid data chunk files.
|
||
|
// Read the waypoints.
|
||
|
file.registerParser( AsciiString("MapPreview"), AsciiString::TheEmptyString, parseMapPreviewChunk );
|
||
|
if (!file.parse(NULL)) {
|
||
|
DEBUG_ASSERTCRASH(false,("Unable to read MapPreview info."));
|
||
|
mapPreviewImage->deleteInstance();
|
||
|
return NULL;
|
||
|
}
|
||
|
}
|
||
|
theInputStream.close();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mapPreviewImage->deleteInstance();
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
return mapPreviewImage;
|
||
|
|
||
|
*/
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
Bool parseMapPreviewChunk(DataChunkInput &file, DataChunkInfo *info, void *userData)
|
||
|
{
|
||
|
/*
|
||
|
ICoord2D size;
|
||
|
|
||
|
SurfaceClass *surface;
|
||
|
size.x = file.readInt();
|
||
|
size.y = file.readInt();
|
||
|
|
||
|
|
||
|
surface = (TextureClass *)mapPreviewImage->getRawTextureData()->Get_Surface_Level();
|
||
|
//texture->Get_Surface_Level();
|
||
|
|
||
|
DEBUG_LOG(("BeginMapPreviewInfo\n"));
|
||
|
UnsignedInt *buffer = new UnsignedInt[size.x * size.y];
|
||
|
Int x,y;
|
||
|
for (y=0; y<size.y; y++) {
|
||
|
for(x = 0; x< size.x; x++)
|
||
|
{
|
||
|
surface->DrawPixel( x, y, file.readInt() );
|
||
|
buffer[y + x] = file.readInt();
|
||
|
DEBUG_LOG(("x:%d, y:%d, %X\n", x, y, buffer[y + x]));
|
||
|
}
|
||
|
}
|
||
|
mapPreviewImage->setRawTextureData(buffer);
|
||
|
DEBUG_ASSERTCRASH(file.atEndOfChunk(), ("Unexpected data left over."));
|
||
|
DEBUG_LOG(("EndMapPreviewInfo\n"));
|
||
|
REF_PTR_RELEASE(surface);
|
||
|
return true;
|
||
|
*/
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
void findDrawPositions( Int startX, Int startY, Int width, Int height, Region3D extent,
|
||
|
ICoord2D *ul, ICoord2D *lr )
|
||
|
{
|
||
|
|
||
|
Real ratioWidth;
|
||
|
Real ratioHeight;
|
||
|
Coord2D radar;
|
||
|
ratioWidth = extent.width()/(width * 1.0f);
|
||
|
ratioHeight = extent.height()/(height* 1.0f);
|
||
|
|
||
|
if( ratioWidth >= ratioHeight)
|
||
|
{
|
||
|
radar.x = extent.width() / ratioWidth;
|
||
|
radar.y = extent.height()/ ratioWidth;
|
||
|
ul->x = 0;
|
||
|
ul->y = (height - radar.y) / 2.0f;
|
||
|
lr->x = radar.x;
|
||
|
lr->y = height - ul->y;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
radar.x = extent.width() / ratioHeight;
|
||
|
radar.y = extent.height()/ ratioHeight;
|
||
|
ul->x = (width - radar.x ) / 2.0f;
|
||
|
ul->y = 0;
|
||
|
lr->x = width - ul->x;
|
||
|
lr->y = radar.y;
|
||
|
}
|
||
|
|
||
|
// make them pixel positions
|
||
|
ul->x += startX;
|
||
|
ul->y += startY;
|
||
|
lr->x += startX;
|
||
|
lr->y += startY;
|
||
|
|
||
|
} // end findDrawPositions
|
||
|
|