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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: HeaderTemplate.h /////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Electronic Arts Pacific.
//
// Confidential Information
// Copyright (C) 2002 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// created: Aug 2002
//
// Filename: HeaderTemplate.h
//
// author: Chris Huybregts
//
// purpose:
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __HEADER_TEMPLATE_H_
#define __HEADER_TEMPLATE_H_
//-----------------------------------------------------------------------------
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
#include "Common/STLTypedefs.h"
//-----------------------------------------------------------------------------
// USER INCLUDES //////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
#include "Common/AsciiString.h"
//-----------------------------------------------------------------------------
// FORWARD REFERENCES /////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
class GameFont;
struct FieldParse;
class INI;
//-----------------------------------------------------------------------------
// TYPE DEFINES ///////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
class HeaderTemplate
{
public:
HeaderTemplate( void );
~HeaderTemplate( void );
GameFont *m_font;
AsciiString m_name;
AsciiString m_fontName;
Int m_point;
Bool m_bold;
};
class HeaderTemplateManager
{
public:
HeaderTemplateManager( void );
~HeaderTemplateManager( void );
void init( void );
const FieldParse *getFieldParse( void ) const { return m_headerFieldParseTable; } ///< Return the field parse info
static const FieldParse m_headerFieldParseTable[];
HeaderTemplate *findHeaderTemplate( AsciiString name );
HeaderTemplate *newHeaderTemplate( AsciiString name );
GameFont *getFontFromTemplate( AsciiString name );
HeaderTemplate *getFirstHeader( void );
HeaderTemplate *getNextHeader( HeaderTemplate *ht );
void headerNotifyResolutionChange(void);
private:
void populateGameFonts( void );
typedef std::list< HeaderTemplate* > HeaderTemplateList;
typedef HeaderTemplateList::iterator HeaderTemplateListIt;
HeaderTemplateList m_headerTemplateList;
};
//-----------------------------------------------------------------------------
// INLINING ///////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// EXTERNALS //////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
extern HeaderTemplateManager *TheHeaderTemplateManager;
#endif // __HEADER_TEMPLATE_H_