175 lines
5.9 KiB
C++
Raw Permalink Normal View History

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: MultiplayerSettings.cpp ///////////////////////////////////////////////////////////////////////////
// The MultiplayerSettings object
// Author: Matthew D. Campbell, January 2002
///////////////////////////////////////////////////////////////////////////////////////////////////
// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#define DEFINE_TERRAIN_LOD_NAMES
#define DEFINE_TIME_OF_DAY_NAMES
#include "Common/MultiplayerSettings.h"
#include "Common/INI.h"
#include "GameNetwork/GameInfo.h" // for PLAYERTEMPLATE_*
// PUBLIC DATA ////////////////////////////////////////////////////////////////////////////////////
MultiplayerSettings *TheMultiplayerSettings = NULL; ///< The MultiplayerSettings singleton
///////////////////////////////////////////////////////////////////////////////////////////////////
// PRIVATE DATA ///////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
const FieldParse MultiplayerColorDefinition::m_colorFieldParseTable[] =
{
{ "TooltipName", INI::parseAsciiString, NULL, offsetof( MultiplayerColorDefinition, m_tooltipName ) },
{ "RGBColor", INI::parseRGBColor, NULL, offsetof( MultiplayerColorDefinition, m_rgbValue ) },
{ "RGBNightColor", INI::parseRGBColor, NULL, offsetof( MultiplayerColorDefinition, m_rgbValueNight ) },
{ NULL, NULL, NULL, 0 } // keep this last
};
const FieldParse MultiplayerSettings::m_multiplayerSettingsFieldParseTable[] =
{
{ "StartCountdownTimer", INI::parseInt, NULL, offsetof( MultiplayerSettings, m_startCountdownTimerSeconds ) },
{ "MaxBeaconsPerPlayer", INI::parseInt, NULL, offsetof( MultiplayerSettings, m_maxBeaconsPerPlayer ) },
{ "UseShroud", INI::parseBool, NULL, offsetof( MultiplayerSettings, m_isShroudInMultiplayer ) },
{ "ShowRandomPlayerTemplate", INI::parseBool, NULL, offsetof( MultiplayerSettings, m_showRandomPlayerTemplate ) },
{ "ShowRandomStartPos", INI::parseBool, NULL, offsetof( MultiplayerSettings, m_showRandomStartPos ) },
{ "ShowRandomColor", INI::parseBool, NULL, offsetof( MultiplayerSettings, m_showRandomColor ) },
{ NULL, NULL, NULL, 0 } // keep this last
};
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
MultiplayerSettings::MultiplayerSettings()
{
m_maxBeaconsPerPlayer = 3;
//
m_startCountdownTimerSeconds = 0;
m_numColors = 0;
m_isShroudInMultiplayer = TRUE;
m_showRandomPlayerTemplate = TRUE;
m_showRandomStartPos = TRUE;
m_showRandomColor = TRUE;
m_observerColor;
m_randomColor;
m_gotDefaultStartingMoney = false;
} // end MultiplayerSettings
MultiplayerColorDefinition::MultiplayerColorDefinition()
{
m_tooltipName.clear();
m_rgbValue.setFromInt(0xFFFFFFFF);
m_rgbValueNight=m_rgbValue;
m_color = 0xFFFFFFFF;
m_colorNight = m_color;
}
MultiplayerColorDefinition * MultiplayerSettings::getColor(Int which)
{
if (which == PLAYERTEMPLATE_RANDOM)
{
return &m_randomColor;
}
else if (which == PLAYERTEMPLATE_OBSERVER)
{
return &m_observerColor;
}
else if (which < 0 || which >= getNumColors())
{
return NULL;
}
return &m_colorList[which];
}
MultiplayerColorDefinition * MultiplayerSettings::findMultiplayerColorDefinitionByName(AsciiString name)
{
MultiplayerColorIter iter = m_colorList.begin();
while (iter != m_colorList.end())
{
if (iter->second.getTooltipName() == name)
return &(iter->second);
++iter;
}
return NULL;
}
MultiplayerColorDefinition * MultiplayerSettings::newMultiplayerColorDefinition(AsciiString name)
{
MultiplayerColorDefinition tmp;
Int numColors = getNumColors();
m_colorList[numColors] = tmp;
m_numColors = m_colorList.size();
return &m_colorList[numColors];
}
void MultiplayerSettings::addStartingMoneyChoice( const Money & money, Bool isDefault )
{
m_startingMoneyList.push_back( money );
if ( isDefault )
{
DEBUG_ASSERTCRASH( !m_gotDefaultStartingMoney, ("Cannot have more than one default MultiplayerStartingMoneyChoice") );
m_defaultStartingMoney = money;
m_gotDefaultStartingMoney = true;
}
}
MultiplayerColorDefinition * MultiplayerColorDefinition::operator =(const MultiplayerColorDefinition& other)
{
m_tooltipName = other.getTooltipName();
m_rgbValue = other.getRGBValue();
m_color = other.getColor();
m_rgbValueNight = other.getRGBNightValue();
m_colorNight = other.getNightColor();
return this;
}
void MultiplayerColorDefinition::setColor( RGBColor rgb )
{
m_color = rgb.getAsInt() | 0xFF << 24;
}
void MultiplayerColorDefinition::setNightColor( RGBColor rgb )
{
m_colorNight = rgb.getAsInt() | 0xFF << 24;
}