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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: .cpp /////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project: RTS3
//
// File name: .cpp
//
// Created:
//
// Desc:
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
#include <stdlib.h>
// USER INCLUDES //////////////////////////////////////////////////////////////
#include "GUIEditDisplay.h"
#include "EditWindow.h"
// DEFINES ////////////////////////////////////////////////////////////////////
// PRIVATE TYPES //////////////////////////////////////////////////////////////
// PRIVATE DATA ///////////////////////////////////////////////////////////////
// PUBLIC DATA ////////////////////////////////////////////////////////////////
// PRIVATE PROTOTYPES /////////////////////////////////////////////////////////
// PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// GUIEditDisplay::GUIEditDisplay =============================================
/** */
//=============================================================================
GUIEditDisplay::GUIEditDisplay( void )
{
} // end GUIEditDisplay
// GUIEditDisplay::~GUIEditDisplay ============================================
/** */
//=============================================================================
GUIEditDisplay::~GUIEditDisplay( void )
{
} // end ~GUIEditDisplay
// GUIEditDisplay::drawLine ===================================================
/** draw a line on the display in pixel coordinates with the specified color */
//=============================================================================
void GUIEditDisplay::drawLine( Int startX, Int startY,
Int endX, Int endY,
Real lineWidth, UnsignedInt lineColor )
{
TheEditWindow->drawLine( startX, startY, endX, endY, lineWidth, lineColor );
} // end drawLIne
// GUIEditDisplay::drawOpenRect ===============================================
/** draw a rect border on the display in pixel coordinates with the
* specified color */
//=============================================================================
void GUIEditDisplay::drawOpenRect( Int startX, Int startY,
Int width, Int height,
Real lineWidth, UnsignedInt lineColor )
{
TheEditWindow->drawOpenRect( startX, startY, width, height,
lineWidth, lineColor );
} // end drawOpenRect
// GUIEditDisplay::drawFillRect ===============================================
/** draw a filled rect on the display in pixel coords with the
* specified color */
//=============================================================================
void GUIEditDisplay::drawFillRect( Int startX, Int startY,
Int width, Int height,
UnsignedInt color )
{
TheEditWindow->drawFillRect( startX, startY,
width, height,
color );
} // end drawFillRect
// GUIEditDisplay::drawImage ==================================================
/** draw an image fit within the screen coordinates */
//=============================================================================
void GUIEditDisplay::drawImage( const Image *image,
Int startX, Int startY,
Int endX, Int endY,
Color color, DrawImageMode mode )
{
TheEditWindow->drawImage( image,
startX, startY,
endX, endY,
color );
} // end drawImage
// GUIEditDisplay::setClipRegion ==============================================
/** sets clipping rectangle for 2D drawing operations */
//=============================================================================
void GUIEditDisplay::setClipRegion( IRegion2D *region )
{
TheEditWindow->setClipRegion(region);
}
// GUIEditDisplay::isClippingEnabled ==============================================
/** returns current state of 2D image clipping */
//=============================================================================
Bool GUIEditDisplay::isClippingEnabled( void )
{
return TheEditWindow->isClippingEnabled();
}
// GUIEditDisplay::isClippingEnabled ==============================================
/** returns current state of 2D image clipping */
//=============================================================================
void GUIEditDisplay::enableClipping( Bool onoff )
{
TheEditWindow->enableClipping(onoff);
}