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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: Properties.cpp ///////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project: GUIEdit
//
// File name: Properties.cpp
//
// Created: Colin Day, August 2001
//
// Desc: Initializing property dialogs. This file also contains
// helper functions for loading, populating, and saving
// properties that are common to all the property dialogs
// ranging from the generic window to any of the
// gadget controls.
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
#include <stdlib.h>
#include <assert.h>
#include <stdio.h>
// USER INCLUDES //////////////////////////////////////////////////////////////
#include "Common/Debug.h"
#include "GameClient/Gadget.h"
#include "GameClient/GameWindowManager.h"
#include "GameClient/GadgetRadioButton.h"
#include "GameClient/GadgetPushButton.h"
#include "GameClient/GadgetCheckBox.h"
#include "GameClient/GadgetStaticText.h"
#include "GameClient/GadgetTextEntry.h"
#include "GameClient/HeaderTemplate.h"
#include "GUIEdit.h"
#include "Properties.h"
#include "EditWindow.h"
#include "Resource.h"
#include "HierarchyView.h"
#include "GameClient/GameText.h"
// DEFINES ////////////////////////////////////////////////////////////////////
// PRIVATE TYPES //////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// PRIVATE DATA ///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
static TextDrawData textDrawData[ 3 ];
static Int currTextIndex;
static Int enabledTextIndex,
disabledTextIndex,
hiliteTextIndex;
ColorControl colorControlTable[] =
{
{ BUTTON_ENABLED_COLOR, { 255, 255, 255, 255 } },
{ BUTTON_ENABLED_BORDER_COLOR, { 255, 255, 255, 255 } },
{ BUTTON_DISABLED_COLOR, { 255, 255, 255, 255 } },
{ BUTTON_DISABLED_BORDER_COLOR, { 255, 255, 255, 255 } },
{ BUTTON_HILITE_COLOR, { 255, 255, 255, 255 } },
{ BUTTON_HILITE_BORDER_COLOR, { 255, 255, 255, 255 } },
{ BUTTON_COLOR, 0, },
{ BUTTON_BORDER_COLOR, 0 },
{ 0, { 0, 0, 0, 0 } } // keep this last!
};
ImageAndColorInfo imageAndColorTable[] =
{
{ GWS_PUSH_BUTTON, BUTTON_ENABLED, "[Button] Enabled (Normal)", NULL, 0, 0 },
{ GWS_PUSH_BUTTON, BUTTON_ENABLED_PUSHED, "[Button] Enabled (Pushed)", NULL, 0, 0 },
{ GWS_PUSH_BUTTON, BUTTON_DISABLED, "[Button] Disabled (Normal)", NULL, 0, 0 },
{ GWS_PUSH_BUTTON, BUTTON_DISABLED_PUSHED, "[Button] Disabled (Pushed)", NULL, 0, 0 },
{ GWS_PUSH_BUTTON, BUTTON_HILITE, "[Button] Hilite (Normal)", NULL, 0, 0 },
{ GWS_PUSH_BUTTON, BUTTON_HILITE_PUSHED, "[Button] Hilite (Pushed)", NULL, 0, 0 },
{ GWS_RADIO_BUTTON, RADIO_ENABLED, "[Radio] Enabled Surface", NULL, 0, 0 },
{ GWS_RADIO_BUTTON, RADIO_ENABLED_UNCHECKED_BOX, "[Radio] Enabled Nubbin (Un-checked)", NULL, 0, 0 },
{ GWS_RADIO_BUTTON, RADIO_ENABLED_CHECKED_BOX, "[Radio] Enabled Nubbin (Checked)", NULL, 0, 0 },
{ GWS_RADIO_BUTTON, RADIO_DISABLED, "[Radio] Disabled Surface", NULL, 0, 0 },
{ GWS_RADIO_BUTTON, RADIO_DISABLED_UNCHECKED_BOX, "[Radio] Disabled Nubbin (Un-checked)", NULL, 0, 0 },
{ GWS_RADIO_BUTTON, RADIO_DISABLED_CHECKED_BOX, "[Radio] Disabled Nubbin (Checked)", NULL, 0, 0 },
{ GWS_RADIO_BUTTON, RADIO_HILITE, "[Radio] Hilite Surface", NULL, 0, 0 },
{ GWS_RADIO_BUTTON, RADIO_HILITE_UNCHECKED_BOX, "[Radio] Hilite Nubbin (Un-checked)", NULL, 0, 0 },
{ GWS_RADIO_BUTTON, RADIO_HILITE_CHECKED_BOX, "[Radio] Hilite Nubbin (Checked)", NULL, 0, 0 },
{ GWS_CHECK_BOX, CHECK_BOX_ENABLED, "[Check Box] Enabled Surface", NULL, 0, 0 },
{ GWS_CHECK_BOX, CHECK_BOX_ENABLED_UNCHECKED_BOX, "[Check Box] Enabled Box (Un-checked)", NULL, 0, 0 },
{ GWS_CHECK_BOX, CHECK_BOX_ENABLED_CHECKED_BOX, "[Check Box] Enabled Box (Checked)", NULL, 0, 0 },
{ GWS_CHECK_BOX, CHECK_BOX_DISABLED, "[Check Box] Disabled Surface", NULL, 0, 0 },
{ GWS_CHECK_BOX, CHECK_BOX_DISABLED_UNCHECKED_BOX, "[Check Box] Disabled Box (Un-checked)", NULL, 0, 0 },
{ GWS_CHECK_BOX, CHECK_BOX_DISABLED_CHECKED_BOX, "[Check Box] Disabled Box (Checked)", NULL, 0, 0 },
{ GWS_CHECK_BOX, CHECK_BOX_HILITE, "[Check Box] Hilite Surface", NULL, 0, 0 },
{ GWS_CHECK_BOX, CHECK_BOX_HILITE_UNCHECKED_BOX, "[Check Box] Hilite Box (Un-checked)", NULL, 0, 0 },
{ GWS_CHECK_BOX, CHECK_BOX_HILITE_CHECKED_BOX, "[Check Box] Hilite Box (Checked)", NULL, 0, 0 },
{ GWS_HORZ_SLIDER, HSLIDER_ENABLED_LEFT, "[HSlider] Enabled Left End (or bar colors for no image)", NULL, 0, 0 },
{ GWS_HORZ_SLIDER, HSLIDER_ENABLED_RIGHT, "[HSlider] Enabled Right End", NULL, 0, 0 },
{ GWS_HORZ_SLIDER, HSLIDER_ENABLED_CENTER, "[HSlider] Enabled Repeating Center", NULL, 0, 0 },
{ GWS_HORZ_SLIDER, HSLIDER_ENABLED_SMALL_CENTER, "[HSlider] Enabled Repeating Small Cener", NULL, 0, 0 },
{ GWS_HORZ_SLIDER, HSLIDER_DISABLED_LEFT, "[HSlider] Disabled Left End (or bar colors for no image)", NULL, 0, 0 },
{ GWS_HORZ_SLIDER, HSLIDER_DISABLED_RIGHT, "[HSlider] Disabled Right End", NULL, 0, 0 },
{ GWS_HORZ_SLIDER, HSLIDER_DISABLED_CENTER, "[HSlider] Disabled Repeating Center", NULL, 0, 0 },
{ GWS_HORZ_SLIDER, HSLIDER_DISABLED_SMALL_CENTER, "[HSlider] Disabled Repeating Small Cener", NULL, 0, 0 },
{ GWS_HORZ_SLIDER, HSLIDER_HILITE_LEFT, "[HSlider] Hilite Left End (or bar colors for no image)", NULL, 0, 0 },
{ GWS_HORZ_SLIDER, HSLIDER_HILITE_RIGHT, "[HSlider] Hilite Right End", NULL, 0, 0 },
{ GWS_HORZ_SLIDER, HSLIDER_HILITE_CENTER, "[HSlider] Hilite Repeating Center", NULL, 0, 0 },
{ GWS_HORZ_SLIDER, HSLIDER_HILITE_SMALL_CENTER, "[HSlider] Hilite Repeating Small Cener", NULL, 0, 0 },
{ GWS_HORZ_SLIDER, HSLIDER_THUMB_ENABLED, "[Thumb [HSlider]] Enabled (Normal)", NULL, 0, 0 },
{ GWS_HORZ_SLIDER, HSLIDER_THUMB_ENABLED_PUSHED, "[Thumb [HSlider]] Enabled (Pushed)", NULL, 0, 0 },
{ GWS_HORZ_SLIDER, HSLIDER_THUMB_DISABLED, "[Thumb [HSlider]] Disabled (Normal)", NULL, 0, 0 },
{ GWS_HORZ_SLIDER, HSLIDER_THUMB_DISABLED_PUSHED, "[Thumb [HSlider]] Disabled (Pushed)", NULL, 0, 0 },
{ GWS_HORZ_SLIDER, HSLIDER_THUMB_HILITE, "[Thumb [HSlider]] Hilite (Normal)", NULL, 0, 0 },
{ GWS_HORZ_SLIDER, HSLIDER_THUMB_HILITE_PUSHED, "[Thumb [HSlider]] Hilite (Pushed)", NULL, 0, 0 },
{ GWS_VERT_SLIDER, VSLIDER_ENABLED_TOP, "[VSlider] Enabled Top End (or bar colors for no image)", NULL, 0, 0 },
{ GWS_VERT_SLIDER, VSLIDER_ENABLED_BOTTOM, "[VSlider] Enabled Bottom End", NULL, 0, 0 },
{ GWS_VERT_SLIDER, VSLIDER_ENABLED_CENTER, "[VSlider] Enabled Repeating Center", NULL, 0, 0 },
{ GWS_VERT_SLIDER, VSLIDER_ENABLED_SMALL_CENTER, "[VSlider] Enabled Repeating Small Cener", NULL, 0, 0 },
{ GWS_VERT_SLIDER, VSLIDER_DISABLED_TOP, "[VSlider] Disabled Top End (or bar colors for no image)", NULL, 0, 0 },
{ GWS_VERT_SLIDER, VSLIDER_DISABLED_BOTTOM, "[VSlider] Disabled Bottom End", NULL, 0, 0 },
{ GWS_VERT_SLIDER, VSLIDER_DISABLED_CENTER, "[VSlider] Disabled Repeating Center", NULL, 0, 0 },
{ GWS_VERT_SLIDER, VSLIDER_DISABLED_SMALL_CENTER, "[VSlider] Disabled Repeating Small Cener", NULL, 0, 0 },
{ GWS_VERT_SLIDER, VSLIDER_HILITE_TOP, "[VSlider] Hilite Top End (or bar colors for no image)", NULL, 0, 0 },
{ GWS_VERT_SLIDER, VSLIDER_HILITE_BOTTOM, "[VSlider] Hilite Bottom End", NULL, 0, 0 },
{ GWS_VERT_SLIDER, VSLIDER_HILITE_CENTER, "[VSlider] Hilite Repeating Center", NULL, 0, 0 },
{ GWS_VERT_SLIDER, VSLIDER_HILITE_SMALL_CENTER, "[VSlider] Hilite Repeating Small Cener", NULL, 0, 0 },
{ GWS_VERT_SLIDER, VSLIDER_THUMB_ENABLED, "[Thumb [VSlider]] Enabled (Normal)", NULL, 0, 0 },
{ GWS_VERT_SLIDER, VSLIDER_THUMB_ENABLED_PUSHED, "[Thumb [VSlider]] Enabled (Pushed)", NULL, 0, 0 },
{ GWS_VERT_SLIDER, VSLIDER_THUMB_DISABLED, "[Thumb [VSlider]] Disabled (Normal)", NULL, 0, 0 },
{ GWS_VERT_SLIDER, VSLIDER_THUMB_DISABLED_PUSHED, "[Thumb [VSlider]] Disabled (Pushed)", NULL, 0, 0 },
{ GWS_VERT_SLIDER, VSLIDER_THUMB_HILITE, "[Thumb [VSlider]] Hilite (Normal)", NULL, 0, 0 },
{ GWS_VERT_SLIDER, VSLIDER_THUMB_HILITE_PUSHED, "[Thumb [VSlider]] Hilite (Pushed)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_ENABLED, "[Listbox] Enabled Surface", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_ENABLED_SELECTED_ITEM_LEFT, "[Listbox] Enabled Selected Item Left End (or colors)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_ENABLED_SELECTED_ITEM_RIGHT, "[Listbox] Enabled Selected Item Right End", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_ENABLED_SELECTED_ITEM_CENTER, "[Listbox] Enabled Selected Item Repeating Center", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_ENABLED_SELECTED_ITEM_SMALL_CENTER, "[Listbox] Enabled Selected Item Small Repeating Center", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_DISABLED, "[Listbox] Disabled Surface", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_DISABLED_SELECTED_ITEM_LEFT, "[Listbox] Disabled Selected Item Left End (or colors)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_DISABLED_SELECTED_ITEM_RIGHT, "[Listbox] Disabled Selected Item Right End", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_DISABLED_SELECTED_ITEM_CENTER, "[Listbox] Disabled Selected Item Repeating Center", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_DISABLED_SELECTED_ITEM_SMALL_CENTER, "[Listbox] Disabled Selected Item Small Repeating Center", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_HILITE, "[Listbox] Hilite Surface", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_HILITE_SELECTED_ITEM_LEFT, "[Listbox] Hilite Selected Item Left End (or colors)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_HILITE_SELECTED_ITEM_RIGHT, "[Listbox] Hilite Selected Item Right End", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_HILITE_SELECTED_ITEM_CENTER, "[Listbox] Hilite Selected Item Repeating Center", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_HILITE_SELECTED_ITEM_SMALL_CENTER, "[Listbox] Hilite Selected Item Small Repeating Center", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_UP_BUTTON_ENABLED, "[Up Button [Listbox]] Enabled (Normal)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_UP_BUTTON_ENABLED_PUSHED, "[Up Button [Listbox]] Enabled (Pushed)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_UP_BUTTON_DISABLED, "[Up Button [Listbox]] Disabled (Normal)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_UP_BUTTON_DISABLED_PUSHED, "[Up Button [Listbox]] Disabled (Pushed)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_UP_BUTTON_HILITE, "[Up Button [Listbox]] Hilite (Normal)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_UP_BUTTON_HILITE_PUSHED, "[Up Button [Listbox]] Hilite (Pushed)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_DOWN_BUTTON_ENABLED, "[Down Button [Listbox]] Enabled (Normal)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_DOWN_BUTTON_ENABLED_PUSHED, "[Down Button [Listbox]] Enabled (Pushed)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_DOWN_BUTTON_DISABLED, "[Down Button [Listbox]] Disabled (Normal)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_DOWN_BUTTON_DISABLED_PUSHED, "[Down Button [Listbox]] Disabled (Pushed)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_DOWN_BUTTON_HILITE, "[Down Button [Listbox]] Hilite (Normal)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_DOWN_BUTTON_HILITE_PUSHED, "[Down Button [Listbox]] Hilite (Pushed)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_SLIDER_ENABLED_TOP, "[Slider [Listbox]] Enabled Top End (or bar colors for no image)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_SLIDER_ENABLED_BOTTOM, "[Slider [Listbox]] Enabled Bottom End", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_SLIDER_ENABLED_CENTER, "[Slider [Listbox]] Enabled Repeating Center", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_SLIDER_ENABLED_SMALL_CENTER, "[Slider [Listbox]] Enabled Repeating Small Cener", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_SLIDER_DISABLED_TOP, "[Slider [Listbox]] Disabled Top End (or bar colors for no image)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_SLIDER_DISABLED_BOTTOM, "[Slider [Listbox]] Disabled Bottom End", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_SLIDER_DISABLED_CENTER, "[Slider [Listbox]] Disabled Repeating Center", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_SLIDER_DISABLED_SMALL_CENTER, "[Slider [Listbox]] Disabled Repeating Small Cener", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_SLIDER_HILITE_TOP, "[Slider [Listbox]] Hilite Top End (or bar colors for no image)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_SLIDER_HILITE_BOTTOM, "[Slider [Listbox]] Hilite Bottom End", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_SLIDER_HILITE_CENTER, "[Slider [Listbox]] Hilite Repeating Center", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_SLIDER_HILITE_SMALL_CENTER, "[Slider [Listbox]] Hilite Repeating Small Cener", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_SLIDER_THUMB_ENABLED, "[Slider Thumb [Listbox]] Enabled (Normal)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_SLIDER_THUMB_ENABLED_PUSHED, "[Slider Thumb [Listbox]] Enabled (Pushed)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_SLIDER_THUMB_DISABLED, "[Slider Thumb [Listbox]] Disabled (Normal)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_SLIDER_THUMB_DISABLED_PUSHED, "[Slider Thumb [Listbox]] Disabled (Pushed)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_SLIDER_THUMB_HILITE, "[Slider Thumb [Listbox]] Hilite (Normal)", NULL, 0, 0 },
{ GWS_SCROLL_LISTBOX, LISTBOX_SLIDER_THUMB_HILITE_PUSHED, "[Slider Thumb [Listbox]] Hilite (Pushed)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_ENABLED, "[ComboBox] Enabled Surface", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_ENABLED_SELECTED_ITEM_LEFT, "[ComboBox] Enabled Selected Item Left End (or colors)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_ENABLED_SELECTED_ITEM_RIGHT, "[ComboBox] Enabled Selected Item Right End", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_ENABLED_SELECTED_ITEM_CENTER, "[ComboBox] Enabled Selected Item Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_ENABLED_SELECTED_ITEM_SMALL_CENTER, "[ComboBox] Enabled Selected Item Small Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_DISABLED, "[ComboBox] Disabled Surface", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_DISABLED_SELECTED_ITEM_LEFT, "[ComboBox] Disabled Selected Item Left End (or colors)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_DISABLED_SELECTED_ITEM_RIGHT, "[ComboBox] Disabled Selected Item Right End", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_DISABLED_SELECTED_ITEM_CENTER, "[ComboBox] Disabled Selected Item Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_DISABLED_SELECTED_ITEM_SMALL_CENTER, "[ComboBox] Disabled Selected Item Small Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_HILITE, "[ComboBox] Hilite Surface", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_HILITE_SELECTED_ITEM_LEFT, "[ComboBox] Hilite Selected Item Left End (or colors)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_HILITE_SELECTED_ITEM_RIGHT, "[ComboBox] Hilite Selected Item Right End", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_HILITE_SELECTED_ITEM_CENTER, "[ComboBox] Hilite Selected Item Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_HILITE_SELECTED_ITEM_SMALL_CENTER, "[ComboBox] Hilite Selected Item Small Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_DROP_DOWN_BUTTON_ENABLED, "[Button [ComboBox]] Enabled (Normal)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_DROP_DOWN_BUTTON_ENABLED_PUSHED, "[Button [ComboBox]] Enabled (Pushed)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_DROP_DOWN_BUTTON_DISABLED, "[Button [ComboBox]] Disabled (Normal)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_DROP_DOWN_BUTTON_DISABLED_PUSHED, "[Button [ComboBox]] Disabled (Pushed)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_DROP_DOWN_BUTTON_HILITE, "[Button [ComboBox]] Hilite (Normal)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_DROP_DOWN_BUTTON_HILITE_PUSHED, "[Button [ComboBox]] Hilite (Pushed)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_EDIT_BOX_ENABLED_LEFT, "[Text Entry [ComboBox]] Enabled Left End (Or colors for no image)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_EDIT_BOX_ENABLED_RIGHT, "[Text Entry [ComboBox]] Enabled Right End", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_EDIT_BOX_ENABLED_CENTER, "[Text Entry [ComboBox]] Enabled Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_EDIT_BOX_ENABLED_SMALL_CENTER, "[Text Entry [ComboBox]] Enabled Small Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_EDIT_BOX_DISABLED_LEFT, "[Text Entry [ComboBox]] Disabled Left End (Or colors for no image)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_EDIT_BOX_DISABLED_RIGHT, "[Text Entry [ComboBox]] Disabled Right End", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_EDIT_BOX_DISABLED_CENTER, "[Text Entry [ComboBox]] Disabled Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_EDIT_BOX_DISABLED_SMALL_CENTER, "[Text Entry [ComboBox]] Disabled Small Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_EDIT_BOX_HILITE_LEFT, "[Text Entry [ComboBox]] Hilite Left End (Or colors for no image)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_EDIT_BOX_HILITE_RIGHT, "[Text Entry [ComboBox]] Hilite Right End", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_EDIT_BOX_HILITE_CENTER, "[Text Entry [ComboBox]] Hilite Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_EDIT_BOX_HILITE_SMALL_CENTER, "[Text Entry [ComboBox]] Hilite Small Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_ENABLED, "[Listbox [ComboBox]] Enabled Surface", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_ENABLED_SELECTED_ITEM_LEFT, "[Listbox [ComboBox]] Enabled Selected Item Left End (or colors)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_ENABLED_SELECTED_ITEM_RIGHT, "[Listbox [ComboBox]] Enabled Selected Item Right End", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_ENABLED_SELECTED_ITEM_CENTER, "[Listbox [ComboBox]] Enabled Selected Item Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_ENABLED_SELECTED_ITEM_SMALL_CENTER, "[Listbox [ComboBox]] Enabled Selected Item Small Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_DISABLED, "[Listbox [ComboBox]] Disabled Surface", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_DISABLED_SELECTED_ITEM_LEFT, "[Listbox [ComboBox]] Disabled Selected Item Left End (or colors)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_DISABLED_SELECTED_ITEM_RIGHT, "[Listbox [ComboBox]] Disabled Selected Item Right End", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_DISABLED_SELECTED_ITEM_CENTER, "[Listbox [ComboBox]] Disabled Selected Item Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_DISABLED_SELECTED_ITEM_SMALL_CENTER, "[Listbox [ComboBox]] Disabled Selected Item Small Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_HILITE, "[Listbox [ComboBox]] Hilite Surface", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_HILITE_SELECTED_ITEM_LEFT, "[Listbox [ComboBox]] Hilite Selected Item Left End (or colors)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_HILITE_SELECTED_ITEM_RIGHT, "[Listbox [ComboBox]] Hilite Selected Item Right End", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_HILITE_SELECTED_ITEM_CENTER, "[Listbox [ComboBox]] Hilite Selected Item Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_HILITE_SELECTED_ITEM_SMALL_CENTER, "[Listbox [ComboBox]] Hilite Selected Item Small Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_UP_BUTTON_ENABLED, "[Up Button [Listbox]] Enabled (Normal)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_UP_BUTTON_ENABLED_PUSHED, "[Up Button [Listbox [ComboBox]]] Enabled (Pushed)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_UP_BUTTON_DISABLED, "[Up Button [Listbox [ComboBox]]] Disabled (Normal)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_UP_BUTTON_DISABLED_PUSHED, "[Up Button [Listbox [ComboBox]]] Disabled (Pushed)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_UP_BUTTON_HILITE, "[Up Button [Listbox [ComboBox]]] Hilite (Normal)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_UP_BUTTON_HILITE_PUSHED, "[Up Button [Listbox [ComboBox]]] Hilite (Pushed)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_DOWN_BUTTON_ENABLED, "[Down Button [Listbox [ComboBox]]] Enabled (Normal)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_DOWN_BUTTON_ENABLED_PUSHED, "[Down Button [Listbox [ComboBox]]] Enabled (Pushed)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_DOWN_BUTTON_DISABLED, "[Down Button [Listbox [ComboBox]]] Disabled (Normal)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_DOWN_BUTTON_DISABLED_PUSHED, "[Down Button [Listbox [ComboBox]]] Disabled (Pushed)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_DOWN_BUTTON_HILITE, "[Down Button [Listbox [ComboBox]]] Hilite (Normal)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_DOWN_BUTTON_HILITE_PUSHED, "[Down Button [Listbox [ComboBox]]] Hilite (Pushed)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_SLIDER_ENABLED_TOP, "[Slider [Listbox [ComboBox]]] Enabled Top End (or bar colors for no image)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_SLIDER_ENABLED_BOTTOM, "[Slider [Listbox [ComboBox]]] Enabled Bottom End", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_SLIDER_ENABLED_CENTER, "[Slider [Listbox [ComboBox]]] Enabled Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_SLIDER_ENABLED_SMALL_CENTER, "[Slider [Listbox [ComboBox]]] Enabled Repeating Small Cener", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_SLIDER_DISABLED_TOP, "[Slider [Listbox [ComboBox]]] Disabled Top End (or bar colors for no image)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_SLIDER_DISABLED_BOTTOM, "[Slider [Listbox [ComboBox]]] Disabled Bottom End", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_SLIDER_DISABLED_CENTER, "[Slider [Listbox [ComboBox]]] Disabled Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_SLIDER_DISABLED_SMALL_CENTER, "[Slider [Listbox [ComboBox]]] Disabled Repeating Small Cener", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_SLIDER_HILITE_TOP, "[Slider [Listbox [ComboBox]]] Hilite Top End (or bar colors for no image)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_SLIDER_HILITE_BOTTOM, "[Slider [Listbox [ComboBox]]] Hilite Bottom End", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_SLIDER_HILITE_CENTER, "[Slider [Listbox [ComboBox]]] Hilite Repeating Center", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_SLIDER_HILITE_SMALL_CENTER, "[Slider [Listbox [ComboBox]]] Hilite Repeating Small Cener", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_SLIDER_THUMB_ENABLED, "[Slider Thumb [Listbox [ComboBox]]] Enabled (Normal)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_SLIDER_THUMB_ENABLED_PUSHED, "[Slider Thumb [Listbox [ComboBox]]] Enabled (Pushed)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_SLIDER_THUMB_DISABLED, "[Slider Thumb [Listbox [ComboBox]]] Disabled (Normal)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_SLIDER_THUMB_DISABLED_PUSHED, "[Slider Thumb [Listbox [ComboBox]]] Disabled (Pushed)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_SLIDER_THUMB_HILITE, "[Slider Thumb [Listbox [ComboBox]]] Hilite (Normal)", NULL, 0, 0 },
{ GWS_COMBO_BOX, COMBOBOX_LISTBOX_SLIDER_THUMB_HILITE_PUSHED, "[Slider Thumb [Listbox [ComboBox]]] Hilite (Pushed)", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_ENABLED_LEFT, "[Bar] Enabled Left End (or color for no images)", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_ENABLED_RIGHT, "[Bar] Enabled Right End", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_ENABLED_CENTER, "[Bar] Enabled Repeating Center End", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_ENABLED_SMALL_CENTER, "[Bar] Enabled Small Repeating Center", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_ENABLED_BAR_LEFT, "[Bar] Enabled Fill Bar Left End (or color for no images)", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_ENABLED_BAR_RIGHT, "[Bar] Enabled Fill Bar Right End", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_ENABLED_BAR_CENTER, "[Bar] Enabled Fill Bar Repeating Center", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_ENABLED_BAR_SMALL_CENTER, "[Bar] Enabled Fill Bar Small Repeating Center", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_DISABLED_LEFT, "[Bar] Disabled Left End (or color for no images)", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_DISABLED_RIGHT, "[Bar] Disabled Right End", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_DISABLED_CENTER, "[Bar] Disabled Repeating Center End", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_DISABLED_SMALL_CENTER, "[Bar] Disabled Small Repeating Center", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_DISABLED_BAR_LEFT, "[Bar] Disabled Fill Bar Left End (or color for no images)", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_DISABLED_BAR_RIGHT, "[Bar] Disabled Fill Bar Right End", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_DISABLED_BAR_CENTER, "[Bar] Disabled Fill Bar Repeating Center", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_DISABLED_BAR_SMALL_CENTER, "[Bar] Disabled Fill Bar Small Repeating Center", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_HILITE_LEFT, "[Bar] Hilite Left End (or color for no images)", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_HILITE_RIGHT, "[Bar] Hilite Right End", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_HILITE_CENTER, "[Bar] Hilite Repeating Center End", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_HILITE_SMALL_CENTER, "[Bar] Hilite Small Repeating Center", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_HILITE_BAR_LEFT, "[Bar] Hilite Fill Bar Left End (or color for no images)", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_HILITE_BAR_RIGHT, "[Bar] Hilite Fill Bar Right End", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_HILITE_BAR_CENTER, "[Bar] Hilite Fill Bar Repeating Center", NULL, 0, 0 },
{ GWS_PROGRESS_BAR, PROGRESS_BAR_HILITE_BAR_SMALL_CENTER, "[Bar] Hilite Fill Bar Small Repeating Center", NULL, 0, 0 },
{ GWS_STATIC_TEXT, STATIC_TEXT_ENABLED, "[Static Text] Enabled", NULL, 0, 0 },
{ GWS_STATIC_TEXT, STATIC_TEXT_DISABLED, "[Static Text] Disabled", NULL, 0, 0 },
{ GWS_STATIC_TEXT, STATIC_TEXT_HILITE, "[Static Text] Hilite", NULL, 0, 0 },
{ GWS_ENTRY_FIELD, TEXT_ENTRY_ENABLED_LEFT, "[Text Entry] Enabled Left End (Or colors for no image)", NULL, 0, 0 },
{ GWS_ENTRY_FIELD, TEXT_ENTRY_ENABLED_RIGHT, "[Text Entry] Enabled Right End", NULL, 0, 0 },
{ GWS_ENTRY_FIELD, TEXT_ENTRY_ENABLED_CENTER, "[Text Entry] Enabled Repeating Center", NULL, 0, 0 },
{ GWS_ENTRY_FIELD, TEXT_ENTRY_ENABLED_SMALL_CENTER, "[Text Entry] Enabled Small Repeating Center", NULL, 0, 0 },
{ GWS_ENTRY_FIELD, TEXT_ENTRY_DISABLED_LEFT, "[Text Entry] Disabled Left End (Or colors for no image)", NULL, 0, 0 },
{ GWS_ENTRY_FIELD, TEXT_ENTRY_DISABLED_RIGHT, "[Text Entry] Disabled Right End", NULL, 0, 0 },
{ GWS_ENTRY_FIELD, TEXT_ENTRY_DISABLED_CENTER, "[Text Entry] Disabled Repeating Center", NULL, 0, 0 },
{ GWS_ENTRY_FIELD, TEXT_ENTRY_DISABLED_SMALL_CENTER, "[Text Entry] Disabled Small Repeating Center", NULL, 0, 0 },
{ GWS_ENTRY_FIELD, TEXT_ENTRY_HILITE_LEFT, "[Text Entry] Hilite Left End (Or colors for no image)", NULL, 0, 0 },
{ GWS_ENTRY_FIELD, TEXT_ENTRY_HILITE_RIGHT, "[Text Entry] Hilite Right End", NULL, 0, 0 },
{ GWS_ENTRY_FIELD, TEXT_ENTRY_HILITE_CENTER, "[Text Entry] Hilite Repeating Center", NULL, 0, 0 },
{ GWS_ENTRY_FIELD, TEXT_ENTRY_HILITE_SMALL_CENTER, "[Text Entry] Hilite Small Repeating Center", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_0_ENABLED, "[Tab Control] Tab 0 Enabled", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_0_DISABLED, "[Tab Control] Tab 0 Disabled", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_0_HILITE, "[Tab Control] Tab 0 Hilite", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_1_ENABLED, "[Tab Control] Tab 1 Enabled", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_1_DISABLED, "[Tab Control] Tab 1 Disabled", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_1_HILITE, "[Tab Control] Tab 1 Hilite", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_2_ENABLED, "[Tab Control] Tab 2 Enabled", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_2_DISABLED, "[Tab Control] Tab 2 Disabled", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_2_HILITE, "[Tab Control] Tab 2 Hilite", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_3_ENABLED, "[Tab Control] Tab 3 Enabled", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_3_DISABLED, "[Tab Control] Tab 3 Disabled", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_3_HILITE, "[Tab Control] Tab 3 Hilite", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_4_ENABLED, "[Tab Control] Tab 4 Enabled", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_4_DISABLED, "[Tab Control] Tab 4 Disabled", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_4_HILITE, "[Tab Control] Tab 4 Hilite", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_5_ENABLED, "[Tab Control] Tab 5 Enabled", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_5_DISABLED, "[Tab Control] Tab 5 Disabled", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_5_HILITE, "[Tab Control] Tab 5 Hilite", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_6_ENABLED, "[Tab Control] Tab 6 Enabled", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_6_DISABLED, "[Tab Control] Tab 6 Disabled", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_6_HILITE, "[Tab Control] Tab 6 Hilite", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_7_ENABLED, "[Tab Control] Tab 7 Enabled", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_7_DISABLED, "[Tab Control] Tab 7 Disabled", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TC_TAB_7_HILITE, "[Tab Control] Tab 7 Hilite", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TAB_CONTROL_ENABLED, "[Tab Control] Background Surface Enabled", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TAB_CONTROL_DISABLED, "[Tab Control] Background Surface Disabled", NULL, 0, 0 },
{ GWS_TAB_CONTROL, TAB_CONTROL_HILITE, "[Tab Control] Background Surface Hilite", NULL, 0, 0 },
{ GWS_USER_WINDOW, GENERIC_ENABLED, "[User]Enabled Surface", NULL, 0, 0 },
{ GWS_USER_WINDOW, GENERIC_DISABLED, "[User]Disabled Surface", NULL, 0, 0 },
{ GWS_USER_WINDOW, GENERIC_HILITE, "[User]Hilite Surface", NULL, 0, 0 },
{ 0, IDENTIFIER_INVALID, NULL, NULL, 0, 0 } // keep this last!
};
// PUBLIC DATA ////////////////////////////////////////////////////////////////
// PRIVATE PROTOTYPES /////////////////////////////////////////////////////////
// PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// InitPropertiesDialog =======================================================
/** Bring up the correct properties dialog for the window in question */
//=============================================================================
void InitPropertiesDialog( GameWindow *window, Int x, Int y )
{
HWND dialog;
POINT screen;
// sanity
if( window == NULL )
return;
// translate client position to screen coords of menu
screen.x = x;
screen.y = y;
ClientToScreen( TheEditWindow->getWindowHandle(), &screen );
// bring up the right dialog
if( BitTest( window->winGetStyle(), GWS_PUSH_BUTTON ) )
dialog = InitPushButtonPropertiesDialog( window );
else if( BitTest( window->winGetStyle(), GWS_RADIO_BUTTON ) )
dialog = InitRadioButtonPropertiesDialog( window );
else if( BitTest( window->winGetStyle(), GWS_TAB_CONTROL ) )
dialog = InitTabControlPropertiesDialog( window );
else if( BitTest( window->winGetStyle(), GWS_CHECK_BOX ) )
dialog = InitCheckBoxPropertiesDialog( window );
else if( BitTest( window->winGetStyle(), GWS_SCROLL_LISTBOX ) )
dialog = InitListboxPropertiesDialog( window );
else if( BitTest( window->winGetStyle(), GWS_PROGRESS_BAR ) )
dialog = InitProgressBarPropertiesDialog( window );
else if( BitTest( window->winGetStyle(), GWS_STATIC_TEXT ) )
dialog = InitStaticTextPropertiesDialog( window );
else if( BitTest( window->winGetStyle(), GWS_ENTRY_FIELD ) )
dialog = InitTextEntryPropertiesDialog( window );
else if( BitTest( window->winGetStyle(), GWS_ALL_SLIDER ) )
dialog = InitSliderPropertiesDialog( window );
else if( BitTest( window->winGetStyle(), GWS_COMBO_BOX ) )
dialog = InitComboBoxPropertiesDialog( window );
else
dialog = InitUserWinPropertiesDialog( window );
// sanity check dialog
if( dialog == NULL )
{
DEBUG_LOG(( "Error creating properties dialog\n" ));
MessageBox( TheEditor->getWindowHandle(), "Error creating property dialog!", "Error", MB_OK );
assert( 0 );
return;
} // end if
// save the window we're working with
TheEditor->setPropertyTarget( window );
//
// position the dialog with the upper left at the mouse position or as
// close as possible
//
PositionWindowOnScreen( dialog, screen.x, screen.y );
} // end InitPropertiesDialog
// LoadFontCombo ==============================================================
/** Load the font combo with fonts currently available */
//=============================================================================
void LoadFontCombo( HWND comboBox, GameFont *currFont )
{
GameFont *font;
char buffer[ 256 ];
Int index;
// sanity
if( comboBox == NULL || TheFontLibrary == NULL )
return;
// reset the combo box
//
// load string representations of each font and attach the font data
// pointer to the entry
//
for( font = TheFontLibrary->firstFont();
font;
font = TheFontLibrary->nextFont( font ) )
{
// construct name
if( font->bold )
sprintf( buffer, "%s - Size: %d [Bold]", font->nameString.str(), font->pointSize );
else
sprintf( buffer, "%s - Size: %d", font->nameString.str(), font->pointSize );
// add to combo box
index = SendMessage( comboBox, CB_ADDSTRING, 0, (LPARAM)buffer );
// attach pointer to font at combo index
SendMessage( comboBox, CB_SETITEMDATA, index, (DWORD)font );
} // end for font
// add a "[None]" at the top index
SendMessage( comboBox, CB_INSERTSTRING, 0, (LPARAM)"[None]" );
// if no font select the top index
if( currFont == NULL )
{
SendMessage( comboBox, CB_SETCURSEL, 0, 0 );
} // end if
else
{
Int count;
// how many entries in the combo box
count = SendMessage( comboBox, CB_GETCOUNT, 0, 0 );
// find the entry with the matching item data and select it
for( Int i = 0; i < count; i++ )
{
// get the item data here
font = (GameFont *)SendMessage( comboBox, CB_GETITEMDATA, i, 0 );
if( currFont == font )
{
// select this item in the combo box
SendMessage( comboBox, CB_SETCURSEL, i, 0 );
break; // exit for i
} // end if
} // end for i
} // end else
} // end LoadFontCombo
// GetSelectedFontFromCombo ===================================================
/** Based on the combo box selection return the game font associated
* with that selection */
//=============================================================================
GameFont *GetSelectedFontFromCombo( HWND combo )
{
// santiy
if( combo == NULL )
return NULL;
// get the selected item
Int selected;
selected = SendMessage( combo, CB_GETCURSEL, 0, 0 );
// index 0 is the "none" selector
if( selected == 0 )
return NULL;
// get the font from the selected item
return (GameFont *)SendMessage( combo, CB_GETITEMDATA, selected, 0 );
} // end GetSelectedFontFromCombo
// saveFontSelection ==========================================================
/** Save the font from the currently selected item in the font dialog */
//=============================================================================
static void saveFontSelection( HWND combo, GameWindow *window )
{
GameFont *font;
// sanity
if( combo == NULL || window == NULL )
return;
// get the font
font = GetSelectedFontFromCombo( combo );
window->winSetFont( font );
} // end saveFontSelection
// saveHeaderSelection ========================================================
/** Save the Header from the currently selected item in the font dialog */
//=============================================================================
static void saveHeaderSelection( HWND comboBox, GameWindow *window )
{
Int selected;
char buffer[ 512 ];
// santiy
if( comboBox == NULL )
return;
// get the selected index
selected = SendMessage( comboBox, CB_GETCURSEL, 0, 0 );
// do nothing if index 0 is selected (contains the string "[NONE]")
if( selected == CB_ERR || selected == 0 )
window->winGetInstanceData()->m_headerTemplateName.clear();
// get the text of the selected item
SendMessage( comboBox, CB_GETLBTEXT, selected, (LPARAM)buffer );
// return the image loc that matches the string
window->winGetInstanceData()->m_headerTemplateName.set(buffer);
} // end ComboBoxSelectionToImage
// loadTooltipTextLabel ==============================================================
/** Load the edit control with the window text label */
//=============================================================================
static void loadTooltipTextLabel( HWND edit, GameWindow *window )
{
// sanity
if( edit == NULL || window == NULL )
return;
// limit the text entry field in size
SendMessage( edit, EM_LIMITTEXT, MAX_TEXT_LABEL - 1, 0 );
// load the text
WinInstanceData *instData = window->winGetInstanceData();
SendMessage( edit, WM_SETTEXT, 0, (LPARAM)instData->m_tooltipString.str() );
} // end loadTooltipTextLabel
// loadTooltipDelayTextLabel ==============================================================
/** Load the edit control with the window text label */
//=============================================================================
static void loadTooltipDelayTextLabel( HWND dialog, HWND edit, GameWindow *window )
{
// sanity
if( dialog == NULL || edit == NULL || window == NULL )
return;
// limit the text entry field in size
SendMessage( edit, EM_LIMITTEXT, 6, 0 );
// load the text
// WinInstanceData *instData = window->winGetInstanceData();
// SetDlgItemInt( dialog, edit, instData->m_tooltipDelay, TRUE );
} // end loadTooltipDelayTextLabel
// saveTooltipTextLabel ==============================================================
/** Save the text label entry */
//=============================================================================
static void saveTooltipTextLabel( HWND edit, GameWindow *window )
{
// sanity
if( edit == NULL || window == NULL )
return;
// get the text from the edit control into the label buffer
char buffer[ MAX_TEXT_LABEL ];
WinInstanceData *instData = window->winGetInstanceData();
SendMessage( edit, WM_GETTEXT, MAX_TEXT_LABEL - 1, (LPARAM)buffer );
instData->m_tooltipString.set(buffer);
instData->setTooltipText(TheGameText->fetch(buffer) );
} // end saveTooltipTextLabel
// saveTooltipTextLabel ==============================================================
/** Save the text label entry */
//=============================================================================
static void saveTooltipDelayTextLabel(HWND dialog, HWND edit, GameWindow *window )
{
// sanity
if( dialog == NULL || edit == NULL || window == NULL )
return;
// WinInstanceData *instData = window->winGetInstanceData();
// instData->m_tooltipDelay = GetDlgItemInt( dialog, edit, NULL, TRUE );
} // end saveTooltipDelayTextLabel
// loadTextLabel ==============================================================
/** Load the edit control with the window text label */
//=============================================================================
static void loadTextLabel( HWND edit, GameWindow *window )
{
// sanity
if( edit == NULL || window == NULL )
return;
// limit the text entry field in size
SendMessage( edit, EM_LIMITTEXT, MAX_TEXT_LABEL - 1, 0 );
// load the text
WinInstanceData *instData = window->winGetInstanceData();
SendMessage( edit, WM_SETTEXT, 0, (LPARAM)instData->m_textLabelString.str() );
} // end loadTextLabel
// saveTextLabel ==============================================================
/** Save the text label entry */
//=============================================================================
static void saveTextLabel( HWND edit, GameWindow *window )
{
// sanity
if( edit == NULL || window == NULL )
return;
// get the text from the edit control into the label buffer
char buffer[ MAX_TEXT_LABEL ];
WinInstanceData *instData = window->winGetInstanceData();
SendMessage( edit, WM_GETTEXT, MAX_TEXT_LABEL - 1, (LPARAM)buffer );
instData->m_textLabelString.set( buffer );
//
// set the text into the window so we can see it
// The localization String Manger is here
//
UnicodeString text;
text = TheGameText->fetch( (char *)instData->m_textLabelString.str()); //TheWindowManager->winTextLabelToText( instData->m_textLabelString );
UnsignedInt style = window->winGetStyle();
if( BitTest( style, GWS_PUSH_BUTTON ) )
GadgetButtonSetText( window, text );
else if( BitTest( style, GWS_CHECK_BOX ) )
GadgetCheckBoxSetText( window, text );
else if( BitTest( style, GWS_RADIO_BUTTON ) )
GadgetRadioSetText( window, text );
else if( BitTest( style, GWS_STATIC_TEXT ) )
GadgetStaticTextSetText( window, text );
else if( BitTest( style, GWS_ENTRY_FIELD ) )
GadgetTextEntrySetText( window, text );
else
window->winSetText( text );
} // end saveTextLavel
// LoadTextStateCombo =========================================================
/** Load the text state combo */
//=============================================================================
void LoadTextStateCombo( HWND comboBox,
Color enabled, Color enabledBorder,
Color disabled, Color disabledBorder,
Color hilite, Color hiliteBorder )
{
// sanity
if( comboBox == NULL )
return;
//
// add the three text states to the combo box and put the draw data colors
// as the user data for each combo index
//
enabledTextIndex = SendMessage( comboBox, CB_INSERTSTRING, -1, (LPARAM)"Enabled Text" );
disabledTextIndex = SendMessage( comboBox, CB_INSERTSTRING, -1, (LPARAM)"Disabled Text" );
hiliteTextIndex = SendMessage( comboBox, CB_INSERTSTRING, -1, (LPARAM)"Hilite Text" );
textDrawData[ enabledTextIndex ].color = enabled;
textDrawData[ enabledTextIndex ].borderColor = enabledBorder;
textDrawData[ disabledTextIndex ].color = disabled;
textDrawData[ disabledTextIndex ].borderColor = disabledBorder;
textDrawData[ hiliteTextIndex ].color = hilite;
textDrawData[ hiliteTextIndex ].borderColor = hiliteBorder;
// select the enabled state
currTextIndex = 0;
SendMessage( comboBox, CB_SETCURSEL, currTextIndex, 0 );
} // end LoadTextStateCombo
// LoadStateCombo =============================================================
/** Load the state combo box passed in based on the window type
* provided. This will look through the image and color table for
* which state entries to add as strings to the combobox */
//=============================================================================
void LoadStateCombo( UnsignedInt style, HWND comboBox )
{
Int index;
// sanity
if( comboBox == NULL )
return;
// load the combo box with matching bit fields
ImageAndColorInfo *entry;
for( entry = imageAndColorTable; entry->stateName; entry++ )
{
if( BitTest( entry->windowType, style ) )
{
// add string
index = SendMessage( comboBox, CB_ADDSTRING, 0, (LPARAM)entry->stateName );
// set the state identifier as the item data of this entry
SendMessage( comboBox, CB_SETITEMDATA, index, entry->stateID );
} // end if
} // end for entry
} // end LoadStateCombo
// CommonDialogInitialize =====================================================
/** Called from all dialog initializations */
//=============================================================================
void CommonDialogInitialize( GameWindow *window, HWND dialog )
{
WinInstanceData *instData;
// sanity
if( window == NULL || dialog == NULL )
return;
// get instance data
instData = window->winGetInstanceData();
// populate common properties
if( BitTest( window->winGetStatus(), WIN_STATUS_ENABLED ) )
CheckDlgButton( dialog, CHECK_ENABLED, BST_CHECKED );
if( BitTest( window->winGetStatus(), WIN_STATUS_DRAGABLE ) )
CheckDlgButton( dialog, CHECK_DRAGABLE, BST_CHECKED );
if( BitTest( window->winGetStatus(), WIN_STATUS_HIDDEN ) )
CheckDlgButton( dialog, CHECK_HIDDEN, BST_CHECKED );
if( BitTest( window->winGetStatus(), WIN_STATUS_NO_INPUT ) )
CheckDlgButton( dialog, CHECK_NO_INPUT, BST_CHECKED );
if( BitTest( window->winGetStatus(), WIN_STATUS_NO_FOCUS ) )
CheckDlgButton( dialog, CHECK_NO_FOCUS, BST_CHECKED );
if( BitTest( window->winGetStatus(), WIN_STATUS_BORDER ) )
CheckDlgButton( dialog, CHECK_BORDER, BST_CHECKED );
if( BitTest( window->winGetStatus(), WIN_STATUS_IMAGE ) )
CheckDlgButton( dialog, CHECK_IMAGE, BST_CHECKED );
if( BitTest( window->winGetStatus(), WIN_STATUS_SEE_THRU ) )
CheckDlgButton( dialog, CHECK_SEE_THRU, BST_CHECKED );
if( BitTest( window->winGetStatus(), WIN_STATUS_WRAP_CENTERED ) )
CheckDlgButton( dialog, CHECK_WRAP_CENTERED, BST_CHECKED );
if( BitTest( window->winGetStatus(), WIN_STATUS_CHECK_LIKE ) )
CheckDlgButton( dialog, CHECK_CHECK_LIKE, BST_CHECKED );
//
// limit the window name box to the max name size minus some breathing
// room for the filename
//
SendMessage( GetDlgItem( dialog, EDIT_NAME ), EM_SETLIMITTEXT,
MAX_WINDOW_NAME_LEN - 16, 0 );
// set the text explaining the name size limit to the user
char buffer[ 128 ];
sprintf( buffer, "Name length + layout filename length (.wnd) must not exceed %d characters.",
MAX_WINDOW_NAME_LEN );
SetDlgItemText( dialog, STATIC_NAME_MAX, buffer );
// set name
SetDlgItemText( dialog, EDIT_NAME, instData->m_decoratedNameString.str() );
// load listbox with image names
LoadImageListComboBox( GetDlgItem( dialog, COMBO_IMAGE ) );
// load listbox with image names
LoadHeaderTemplateListComboBox( GetDlgItem( dialog, COMBO_HEADER ), instData->m_headerTemplateName);
// load the combo box for available properties
LoadStateCombo( window->winGetStyle(), GetDlgItem( dialog, COMBO_STATE ) );
// load the text state combo box
LoadTextStateCombo( GetDlgItem( dialog, COMBO_TEXT_STATE ),
instData->m_enabledText.color,
instData->m_enabledText.borderColor,
instData->m_disabledText.color,
instData->m_disabledText.borderColor,
instData->m_hiliteText.color,
instData->m_hiliteText.borderColor );
// load the font combo if present
HWND combo = GetDlgItem( dialog, COMBO_FONT );
if( combo )
LoadFontCombo( combo, window->winGetFont() );
// load text edit control if present
HWND edit = GetDlgItem( dialog, EDIT_TEXT_LABEL );
if( edit )
loadTextLabel( edit, window );
// load text edit control if present
HWND tooltipEdit = GetDlgItem( dialog, EDIT_TOOLTIP_TEXT );
if( tooltipEdit )
loadTooltipTextLabel( tooltipEdit, window );
// load text edit control if present
HWND tooltipDelay = GetDlgItem( dialog, EDIT_TOOLTIP_DELAY );
if( tooltipDelay )
SetDlgItemInt( dialog, EDIT_TOOLTIP_DELAY, instData->m_tooltipDelay, TRUE );
} // end CommonDialogInitialize
// validateName ===============================================================
/** Validate a name before saving it into a window. All window names
* loaded from the current layout must have unique names */
//=============================================================================
static Bool validateName( GameWindow *root, GameWindow *exception, char *name )
{
// end recursion, note that "" is always a valid name
if( root == NULL || name == NULL || strlen( name ) == 0 )
return TRUE;
// a name cannot have a colon in it cause we use it for decoration
if( strchr( name, ':' ) != NULL )
{
char buffer[ 1024 ];
sprintf( buffer, "Names cannot have any colons (:) in them ... sorry." );
MessageBox( TheEditor->getWindowHandle(), buffer, "Illegal Character", MB_OK );
return FALSE;
} // end if
// if this root window is not the exception window compare name
if( root != exception )
{
WinInstanceData *instData = root->winGetInstanceData();
if( strcmp( instData->m_decoratedNameString.str(), name ) == 0 )
{
char buffer[ 1024 ];
sprintf( buffer, "Another window already has the name '%s'. Duplicates are not allowed, sorry.", name );
MessageBox( TheEditor->getWindowHandle(), buffer, "Duplicate Name", MB_OK );
return FALSE;
} // end if
} // end if
// check our children
GameWindow *child;
for( child = root->winGetChild(); child; child = child->winGetNext() )
if( validateName( child, exception, name ) == FALSE )
return FALSE;
// check the next window in the list
return validateName( root->winGetNext(), exception, name );
} // end validateName
// adjustGadgetDrawMethods ====================================================
/** Based on the WIN_STATUS_IMAGE, set the draw callbacks to the
* functions that will either draw images or that will draw plain */
//=============================================================================
static void adjustGadgetDrawMethods( Bool useImages, GameWindow *window )
{
// sanity
if( window == NULL )
return;
// get style of window
UnsignedInt style = window->winGetStyle();
if( TheEditor->windowIsGadget( window ) )//The below only applies to gadgets.
{
// check image or normal
if( useImages )
{
if( BitTest( style, GWS_PUSH_BUTTON ) )
window->winSetDrawFunc( TheWindowManager->getPushButtonImageDrawFunc() );
else if( BitTest( style, GWS_RADIO_BUTTON ) )
window->winSetDrawFunc( TheWindowManager->getRadioButtonImageDrawFunc() );
else if( BitTest( style, GWS_TAB_CONTROL ) )
window->winSetDrawFunc( TheWindowManager->getTabControlImageDrawFunc() );
else if( BitTest( style, GWS_CHECK_BOX ) )
window->winSetDrawFunc( TheWindowManager->getCheckBoxImageDrawFunc() );
else if( BitTest( style, GWS_SCROLL_LISTBOX ) )
window->winSetDrawFunc( TheWindowManager->getListBoxImageDrawFunc() );
else if( BitTest( style, GWS_COMBO_BOX ) )
window->winSetDrawFunc( TheWindowManager->getComboBoxImageDrawFunc() );
else if( BitTest( style, GWS_PROGRESS_BAR ) )
window->winSetDrawFunc( TheWindowManager->getProgressBarImageDrawFunc() );
else if( BitTest( style, GWS_HORZ_SLIDER ) )
window->winSetDrawFunc( TheWindowManager->getHorizontalSliderImageDrawFunc() );
else if( BitTest( style, GWS_VERT_SLIDER ) )
window->winSetDrawFunc( TheWindowManager->getVerticalSliderImageDrawFunc() );
else if( BitTest( style, GWS_STATIC_TEXT ) )
window->winSetDrawFunc( TheWindowManager->getStaticTextImageDrawFunc() );
else if( BitTest( style, GWS_ENTRY_FIELD ) )
window->winSetDrawFunc( TheWindowManager->getTextEntryImageDrawFunc() );
else
{
DEBUG_LOG(( "Unable to adjust draw method, undefined gadget\n" ));
assert( 0 );
return;
} // end else
// set the image status bit
window->winSetStatus( WIN_STATUS_IMAGE );
} // end if, image set
else
{
if( BitTest( style, GWS_PUSH_BUTTON ) )
window->winSetDrawFunc( TheWindowManager->getPushButtonDrawFunc() );
else if( BitTest( style, GWS_RADIO_BUTTON ) )
window->winSetDrawFunc( TheWindowManager->getRadioButtonDrawFunc() );
else if( BitTest( style, GWS_TAB_CONTROL ) )
window->winSetDrawFunc( TheWindowManager->getTabControlDrawFunc() );
else if( BitTest( style, GWS_CHECK_BOX ) )
window->winSetDrawFunc( TheWindowManager->getCheckBoxDrawFunc() );
else if( BitTest( style, GWS_SCROLL_LISTBOX ) )
window->winSetDrawFunc( TheWindowManager->getListBoxDrawFunc() );
else if( BitTest( style, GWS_COMBO_BOX ) )
window->winSetDrawFunc( TheWindowManager->getComboBoxDrawFunc() );
else if( BitTest( style, GWS_PROGRESS_BAR ) )
window->winSetDrawFunc( TheWindowManager->getProgressBarDrawFunc() );
else if( BitTest( style, GWS_HORZ_SLIDER ) )
window->winSetDrawFunc( TheWindowManager->getHorizontalSliderDrawFunc() );
else if( BitTest( style, GWS_VERT_SLIDER ) )
window->winSetDrawFunc( TheWindowManager->getVerticalSliderDrawFunc() );
else if( BitTest( style, GWS_STATIC_TEXT ) )
window->winSetDrawFunc( TheWindowManager->getStaticTextDrawFunc() );
else if( BitTest( style, GWS_ENTRY_FIELD ) )
window->winSetDrawFunc( TheWindowManager->getTextEntryDrawFunc() );
else
{
DEBUG_LOG(( "Unable to adjust draw method, undefined gadget\n" ));
assert( 0 );
return;
} // end else
// clear the image bit
window->winClearStatus( WIN_STATUS_IMAGE );
} // end else, image not set
}//end if window is gadget
// adjust any child gadgets
GameWindow *child;
for( child = window->winGetChild(); child; child = child->winGetNext() )
adjustGadgetDrawMethods( useImages, child );
} // end adjustGadgetDrawMethods
// SaveCommonDialogProperties =================================================
/** Save properties common on all dialogs for all windows */
//=============================================================================
Bool SaveCommonDialogProperties( HWND dialog, GameWindow *window )
{
UnsignedInt bit;
// sanity
if( dialog == NULL || window == NULL )
return FALSE;
// get name in the name edit box
char name[ MAX_WINDOW_NAME_LEN ];
strcpy( name, "" );
GetDlgItemText( dialog, EDIT_NAME, name, MAX_WINDOW_NAME_LEN );
if( validateName( TheWindowManager->winGetWindowList(),
window, name ) == FALSE )
return FALSE;
// assign the name to the window
WinInstanceData *instData = window->winGetInstanceData();
instData->m_decoratedNameString = name;
// notify the hierarchy view of the change in window name
TheHierarchyView->updateWindowName( window );
// save bits
window->winEnable( IsDlgButtonChecked( dialog, CHECK_ENABLED ) );
bit = WIN_STATUS_DRAGABLE;
window->winClearStatus( bit );
if( IsDlgButtonChecked( dialog, CHECK_DRAGABLE ) )
window->winSetStatus( bit );
bit = WIN_STATUS_HIDDEN;
window->winClearStatus( bit );
if( IsDlgButtonChecked( dialog, CHECK_HIDDEN ) )
window->winSetStatus( bit );
bit = WIN_STATUS_NO_INPUT;
window->winClearStatus( bit );
if( IsDlgButtonChecked( dialog, CHECK_NO_INPUT ) )
window->winSetStatus( bit );
bit = WIN_STATUS_NO_FOCUS;
window->winClearStatus( bit );
if( IsDlgButtonChecked( dialog, CHECK_NO_FOCUS ) )
window->winSetStatus( bit );
bit = WIN_STATUS_BORDER;
window->winClearStatus( bit );
if( IsDlgButtonChecked( dialog, CHECK_BORDER ) )
window->winSetStatus( bit );
bit = WIN_STATUS_IMAGE;
window->winClearStatus( bit );
if( IsDlgButtonChecked( dialog, CHECK_IMAGE ) )
window->winSetStatus( bit );
bit = WIN_STATUS_SEE_THRU;
window->winClearStatus( bit );
if( IsDlgButtonChecked( dialog, CHECK_SEE_THRU ) )
window->winSetStatus( bit );
bit = WIN_STATUS_WRAP_CENTERED;
window->winClearStatus( bit );
if( IsDlgButtonChecked( dialog, CHECK_WRAP_CENTERED ) )
window->winSetStatus( bit );
bit = WIN_STATUS_CHECK_LIKE;
window->winClearStatus( bit );
if( IsDlgButtonChecked( dialog, CHECK_CHECK_LIKE ) )
window->winSetStatus( bit );
//
// adjust the window callbacks for gadgets based on image status
// or not
//
if( TheEditor->windowIsGadget( window ) )
adjustGadgetDrawMethods( BitTest( window->winGetStatus(), WIN_STATUS_IMAGE ),
window );
// save colors
window->winSetEnabledTextColors( textDrawData[ enabledTextIndex ].color,
textDrawData[ enabledTextIndex ].borderColor );
window->winSetDisabledTextColors( textDrawData[ disabledTextIndex ].color,
textDrawData[ disabledTextIndex ].borderColor );
window->winSetHiliteTextColors( textDrawData[ hiliteTextIndex ].color,
textDrawData[ hiliteTextIndex ].borderColor );
// save font data if present
HWND fontCombo = GetDlgItem( dialog, COMBO_FONT );
if( fontCombo )
saveFontSelection( fontCombo, window );
// save text label data if present
HWND editText = GetDlgItem( dialog, EDIT_TEXT_LABEL );
if( editText )
saveTextLabel( editText, window );
// save text label data if present
HWND editTooltipText = GetDlgItem( dialog, EDIT_TOOLTIP_TEXT );
if( editTooltipText )
saveTooltipTextLabel( editTooltipText, window );
// save delay text label data if present
HWND editTooltipDelayText = GetDlgItem( dialog, EDIT_TOOLTIP_DELAY );
if( editTooltipDelayText )
instData->m_tooltipDelay = GetDlgItemInt( dialog, EDIT_TOOLTIP_DELAY, NULL, TRUE );
HWND headerCombo = GetDlgItem( dialog, COMBO_HEADER );
if( headerCombo )
saveHeaderSelection( headerCombo, window );
// contents of the editor have now changed
TheEditor->setUnsaved( TRUE );
return TRUE;
} // end SaveCommonDialogProperties
// LoadImageListComboBox ======================================================
/** Load a combo box with image names from the GUI image collection
* including a [NONE] at the top that is selected */
//=============================================================================
void LoadImageListComboBox( HWND comboBox )
{
Image *image;
// sanity
if( comboBox == NULL )
return;
// clear the content of the box
SendMessage( comboBox, CB_RESETCONTENT, 0, 0 );
// load the combo box with string names from the GUI image collection
for (unsigned index=0;(image=TheMappedImageCollection->Enum(index))!=NULL;index++)
{
SendMessage( comboBox, CB_ADDSTRING, 0, (LPARAM)image->getName().str() );
} // end for image
// add a [NONE] at the top of the image lists
SendMessage( comboBox, CB_INSERTSTRING, 0, (LPARAM)"[NONE]" );
// select the [NONE] label
SendMessage( comboBox, CB_SETCURSEL, 0, 0 );
} // end LoadImageListComboBox
// LoadHeaderTemplateListComboBox =============================================
/** Load a combo box with header template names
* including a [NONE] at the top that is selected */
//=============================================================================
void LoadHeaderTemplateListComboBox( HWND comboBox, AsciiString selected )
{
HeaderTemplate *ht;
// sanity
if( comboBox == NULL )
return;
// clear the content of the box
SendMessage( comboBox, CB_RESETCONTENT, 0, 0 );
// load the combo box with string names from the Header Templates
for( ht = TheHeaderTemplateManager->getFirstHeader();
ht;
ht = TheHeaderTemplateManager->getNextHeader(ht) )
{
SendMessage( comboBox, CB_ADDSTRING, 0, (LPARAM)ht->m_name.str());
} // end for image
// add a [NONE] at the top of the image lists
SendMessage( comboBox, CB_INSERTSTRING, 0, (LPARAM)"[NONE]" );
// select the [NONE] label
if(selected.isEmpty())
SendMessage( comboBox, CB_SETCURSEL, 0, 0 );
else
SendMessage( comboBox, CB_SELECTSTRING, -1, (LPARAM)selected.str() );
} // end LoadHeaderTemplateListComboBox
// ComboBoxSelectionToImage ===================================================
/** Given a combo box assumed to be loaded with a list of image names,
* if there is a selection, translate that selection into an
* image Loc from the GUI collection
*
* NOTE: The image list combo boxes have a [NONE] at index 0, if that
* is selected NULL will be returned
*/
//=============================================================================
const Image *ComboBoxSelectionToImage( HWND comboBox )
{
Int selected;
char buffer[ 512 ];
// santiy
if( comboBox == NULL )
return NULL;
// get the selected index
selected = SendMessage( comboBox, CB_GETCURSEL, 0, 0 );
// do nothing if index 0 is selected (contains the string "[NONE]")
if( selected == CB_ERR || selected == 0 )
return NULL;
// get the text of the selected item
SendMessage( comboBox, CB_GETLBTEXT, selected, (LPARAM)buffer );
// return the image loc that matches the string
return TheMappedImageCollection->findImageByName( AsciiString( buffer ) );
} // end ComboBoxSelectionToImage
// GetControlColor ============================================================
/** Search the control color table and return the color for the
* matching ID */
//=============================================================================
RGBColorInt *GetControlColor( UnsignedInt controlID )
{
ColorControl *entry;
for( entry = colorControlTable; entry->controlID; entry++ )
{
if( entry->controlID == controlID )
return &entry->color;
} // end for
// not found
return NULL;
} // end GetControlColor
// SetControlColor ============================================================
/** Set the color in the table with the matching control ID */
//=============================================================================
void SetControlColor( UnsignedInt controlID, Color color )
{
ColorControl *entry;
UnsignedByte red, green, blue, alpha;
// get the color components
GameGetColorComponents( color, &red, &green, &blue, &alpha );
for( entry = colorControlTable; entry->controlID; entry++ )
{
if( entry->controlID == controlID )
{
entry->color.alpha = alpha;
entry->color.red = red;
entry->color.green = green;
entry->color.blue = blue;
break;
} // end if
} // end for
} // end SetControlColor
// GetStateInfo ===============================================================
/** Get a image and color state entry */
//=============================================================================
ImageAndColorInfo *GetStateInfo( StateIdentifier id )
{
ImageAndColorInfo *entry;
for( entry = imageAndColorTable; entry->stateName; entry++ )
{
if( entry->stateID == id )
return entry;
} // end for entry
return NULL;
} // end GetStateInfo
// SwitchToState ==============================================================
/** Switch the image and color combo box to specified state, invalidate
* the color previews and select the correct image for the new state */
//=============================================================================
void SwitchToState( StateIdentifier id, HWND dialog )
{
HWND stateBox = GetDlgItem( dialog, COMBO_STATE );
HWND imageBox = GetDlgItem( dialog, COMBO_IMAGE );
HWND colorButton = GetDlgItem( dialog, BUTTON_COLOR );
HWND borderColorButton = GetDlgItem( dialog, BUTTON_BORDER_COLOR );
ImageAndColorInfo *info;
// get the data for the new state
info = GetStateInfo( id );
if( info == NULL )
{
DEBUG_LOG(( "Invalid state request\n" ));
assert( 0 );
return;
} // end if
// select the string in the state combo box
SendMessage( stateBox, CB_SELECTSTRING, -1, (LPARAM)info->stateName );
// select the image in the image combo box
if( info->image )
SendMessage( imageBox, CB_SELECTSTRING, -1, (LPARAM)info->image->getName().str() );
else
SendMessage( imageBox, CB_SETCURSEL, 0, 0 );
//
// invalidate the color previews, they will redraw with the new
// state automatically
//
InvalidateRect( colorButton, NULL, TRUE );
InvalidateRect( borderColorButton, NULL, TRUE );
} // end SwitchToState
// StoreImageAndColor =========================================================
/** Store the image and colors in the table */
//=============================================================================
void StoreImageAndColor( StateIdentifier id, const Image *image,
Color color, Color borderColor )
{
ImageAndColorInfo *entry;
for( entry = imageAndColorTable; entry->stateName; entry++ )
{
if( entry->stateID == id )
{
entry->image = image;
entry->color = color;
entry->borderColor = borderColor;
break; // exit for
} // end if
} // end for
} // end StoreImageAndColor
// StoreColor =================================================================
/** Store the colors in the table */
//=============================================================================
void StoreColor( StateIdentifier id, Color color, Color borderColor )
{
ImageAndColorInfo *entry;
for( entry = imageAndColorTable; entry->stateName; entry++ )
{
if( entry->stateID == id )
{
entry->color = color;
entry->borderColor = borderColor;
break; // exit for
} // end if
} // end for
} // end StoreColor
// GetCurrentStateInfo ========================================================
/** Get the info on the current state selected in the state combo */
//=============================================================================
ImageAndColorInfo *GetCurrentStateInfo( HWND dialog )
{
HWND stateCombo = GetDlgItem( dialog, COMBO_STATE );
Int selected;
StateIdentifier stateID;
// get selected state
selected = SendMessage( stateCombo, CB_GETCURSEL, 0, 0 );
if( selected == CB_ERR )
return NULL;
// get the state ID of the selected item (stored in the item data)
stateID = (StateIdentifier)SendMessage( stateCombo, CB_GETITEMDATA, selected, 0 );
return GetStateInfo( stateID );
} // end GetCurrentStateInfo
// PositionWindowOnScreen =====================================================
/** Position the window on the screen, but keep the window completely
* on-screen. Position passed in should be in screen coordinates */
//=============================================================================
void PositionWindowOnScreen( HWND window, Int x, Int y )
{
RECT windowRect;
ICoord2D windowPos;
ICoord2D windowSize;
// get the window rectangle
GetWindowRect( window, &windowRect );
windowSize.x = windowRect.right - windowRect.left;
windowSize.y = windowRect.bottom - windowRect.top;
// get screen size not obscured by taskbar and toolbars
RECT screenRect;
SystemParametersInfo( SPI_GETWORKAREA, 0, &screenRect, 0 );
// find window position, but dont let it go outside of the screen
if( x < screenRect.left )
x = screenRect.left;
if( y < screenRect.top )
y = screenRect.top;
windowPos.x = x;
windowPos.y = y;
if( windowPos.x + windowSize.x > screenRect.right )
windowPos.x = screenRect.right - windowSize.x;
if( windowPos.y + windowSize.y > screenRect.bottom )
windowPos.y = screenRect.bottom - windowSize.y;
// place the window
MoveWindow( window, windowPos.x, windowPos.y,
windowSize.x, windowSize.y, TRUE );
// show the window
ShowWindow( window, SW_SHOW );
} // end PositionWindowOnScreen
// HandleCommonDialogMessages =================================================
/** Handle any messages common to all controls on all property dialogs */
//=============================================================================
Bool HandleCommonDialogMessages( HWND hWndDialog, UINT message,
WPARAM wParam, LPARAM lParam,
Int *returnCode )
{
Bool used = FALSE;
switch( message )
{
// ------------------------------------------------------------------------
case WM_DRAWITEM:
{
UINT controlID = (UINT)wParam; // control identifier
LPDRAWITEMSTRUCT drawItem = (LPDRAWITEMSTRUCT)lParam; // item drawing
Color color = GAME_COLOR_UNDEFINED;
// ImageAndColorInfo *info = GetCurrentStateInfo( hWndDialog );
// we only care about color button controls
if( controlID == BUTTON_COLOR || controlID == BUTTON_BORDER_COLOR )
{
ImageAndColorInfo *info = GetCurrentStateInfo( hWndDialog );
if( info )
if( controlID == BUTTON_COLOR )
color = info->color;
else
color = info->borderColor;
} // end if
else if( controlID == BUTTON_TEXT_COLOR || controlID == BUTTON_TEXT_BORDER_COLOR )
{
TextDrawData textDraw = textDrawData[ currTextIndex ];
if( controlID == BUTTON_TEXT_COLOR )
color = textDraw.color;
else
color = textDraw.borderColor;
} // end else if
if( color != GAME_COLOR_UNDEFINED )
{
HBRUSH hBrushNew, hBrushOld;
RECT rect;
HWND hWndControl = GetDlgItem( hWndDialog, controlID );
UnsignedByte r, g, b, a;
// if this control is disabled just let windows handle drawing
if( IsWindowEnabled( hWndControl ) == FALSE )
{
*returnCode = FALSE;
break;
} // end if
// get the color info
GameGetColorComponents( color, &r, &g, &b, &a );
// Get the area we have to draw in
GetClientRect( hWndControl, &rect );
// create a new brush and select it into DC
hBrushNew = CreateSolidBrush( RGB ( r, g, b ) );
hBrushOld = (HBRUSH)SelectObject( drawItem->hDC, hBrushNew );
// draw the rectangle
Rectangle( drawItem->hDC, rect.left, rect.top, rect.right, rect.bottom );
// put the old brush back and delete the new one
SelectObject( drawItem->hDC, hBrushOld );
DeleteObject( hBrushNew );
// validate this new area
ValidateRect( hWndControl, NULL );
// we have taken care of it
*returnCode = TRUE;
used = TRUE;
break;
} // end if
*returnCode = FALSE;
break;
} // end draw item
// ------------------------------------------------------------------------
case WM_COMMAND:
{
Int notifyCode = HIWORD( wParam ); // notification code
Int controlID = LOWORD( wParam ); // control ID
HWND hWndControl = (HWND)lParam; // control window handle
switch( controlID )
{
// --------------------------------------------------------------------
case COMBO_STATE:
{
// property switch to the new state
if( notifyCode == CBN_SELCHANGE )
{
Int selected;
StateIdentifier newState;
// get new state selected
selected = SendMessage( hWndControl, CB_GETCURSEL, 0, 0 );
newState = (StateIdentifier)SendMessage( hWndControl, CB_GETITEMDATA, selected, 0 );
SwitchToState( newState, hWndDialog );
} // end if
used = TRUE;
break;
} // end state
// --------------------------------------------------------------------
case COMBO_TEXT_STATE:
{
// invalidate text color preview boxes
if( notifyCode == CBN_SELCHANGE )
{
// get the selected index as the current text data
currTextIndex = SendMessage( hWndControl, CB_GETCURSEL, 0, 0 );
// invalidate each of the preview windows for text colors
InvalidateRect( GetDlgItem( hWndDialog, BUTTON_TEXT_COLOR ), NULL, TRUE );
InvalidateRect( GetDlgItem( hWndDialog, BUTTON_TEXT_BORDER_COLOR ), NULL, TRUE );
} // end if
used = TRUE;
break;
} // end text state
// --------------------------------------------------------------------
case COMBO_IMAGE:
{
// store image selection changes
if( notifyCode == CBN_SELCHANGE )
{
ImageAndColorInfo *info = GetCurrentStateInfo( hWndDialog );
const Image *newImage = ComboBoxSelectionToImage( hWndControl );
StoreImageAndColor( info->stateID, newImage,
info->color, info->borderColor );
} // end if
used = TRUE;
break;
} // end image
// --------------------------------------------------------------------
case BUTTON_COLOR:
case BUTTON_BORDER_COLOR:
case BUTTON_TEXT_COLOR:
case BUTTON_TEXT_BORDER_COLOR:
{
Color oldColor = GAME_COLOR_UNDEFINED;
UnsignedByte r, g, b, a;
ImageAndColorInfo *info = GetCurrentStateInfo( hWndDialog );
// get the old color
if( controlID == BUTTON_COLOR && info )
oldColor = info->color;
else if( controlID == BUTTON_BORDER_COLOR && info )
oldColor = info->borderColor;
else if( controlID == BUTTON_TEXT_COLOR )
oldColor = textDrawData[ currTextIndex ].color;
else if( controlID == BUTTON_TEXT_BORDER_COLOR )
oldColor = textDrawData[ currTextIndex ].borderColor;
else
assert( 0 );
GameGetColorComponents( oldColor, &r, &g, &b, &a );
// get the mouse position for color dialog placement
POINT mouse;
GetCursorPos( &mouse );
// open the color selector
RGBColorInt *selectedColor = SelectColor( r, g, b, a, mouse.x, mouse.y );
// store the new color
if( selectedColor )
{
Color newColor = GameMakeColor( selectedColor->red,
selectedColor->green,
selectedColor->blue,
selectedColor->alpha );
if( controlID == BUTTON_COLOR && info )
StoreImageAndColor( info->stateID, info->image, newColor, info->borderColor );
else if( controlID == BUTTON_BORDER_COLOR && info )
StoreImageAndColor( info->stateID, info->image, info->color, newColor );
else if( controlID == BUTTON_TEXT_COLOR )
textDrawData[ currTextIndex ].color = newColor;
else if( controlID == BUTTON_TEXT_BORDER_COLOR )
textDrawData[ currTextIndex ].borderColor = newColor;
else
assert( 0 );
// invalidate the color preview
InvalidateRect( hWndControl, NULL, TRUE );
} // end if
used = TRUE;
break;
} // end color buttons
} // end switch( LOWORD( wParam ) )
*returnCode = 0;
break;
} // end of WM_COMMAND
} // end of switch
return used;
} // end HandleCommonDialogMessages
// GetProprsEnabledTextColor ==================================================
//=============================================================================
Color GetPropsEnabledTextColor( void )
{
return textDrawData[ enabledTextIndex ].color;
}
// GetPropsEnabledTextBorderColor =============================================
//=============================================================================
Color GetPropsEnabledTextBorderColor( void )
{
return textDrawData[ enabledTextIndex ].borderColor;
}
// GetProprsDisabledTextColor =================================================
//=============================================================================
Color GetPropsDisabledTextColor( void )
{
return textDrawData[ disabledTextIndex ].color;
}
// GetPropsDisabledTextBorderColor ============================================
//=============================================================================
Color GetPropsDisabledTextBorderColor( void )
{
return textDrawData[ disabledTextIndex ].borderColor;
}
// GetProprsHiliteTextColor ===================================================
//=============================================================================
Color GetPropsHiliteTextColor( void )
{
return textDrawData[ hiliteTextIndex ].color;
}
// GetPropsHiliteTextBorderColor ==============================================
//=============================================================================
Color GetPropsHiliteTextBorderColor( void )
{
return textDrawData[ hiliteTextIndex ].borderColor;
}