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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "StdAfx.h"
#include "Resource.h"
#include "CSwitchesDialog.h"
#include "ParticleEditorDialog.h"
CSwitchesDialog::CSwitchesDialog(UINT nIDTemplate, CWnd* pParentWnd) : CDialog(nIDTemplate, pParentWnd)
{
}
void CSwitchesDialog::InitPanel( void )
{
}
// if true, updates the UI from the Particle System.
// if false, updates the Particle System from the UI
void CSwitchesDialog::performUpdate( IN Bool toUI )
{
DebugWindowDialog *parent = GetDWDParent();
if (!parent) {
return;
}
{ // update hollowness
CButton *pWnd;
pWnd = (CButton*)GetDlgItem(IDC_PSEd_Hollow);
if (pWnd) {
Bool hollow;
if (toUI) {
parent->getSwitchFromSystem(ST_HOLLOW, hollow);
pWnd->SetCheck(hollow);
} else {
hollow = pWnd->GetCheck();
parent->updateSwitchToSystem(ST_HOLLOW, hollow);
}
}
}
{ // update one shot
CButton *pWnd;
pWnd = (CButton*)GetDlgItem(IDC_PSEd_OneShot);
if (pWnd) {
Bool oneShot;
if (toUI) {
parent->getSwitchFromSystem(ST_ONESHOT, oneShot);
pWnd->SetCheck(oneShot);
} else {
oneShot = pWnd->GetCheck();
parent->updateSwitchToSystem(ST_ONESHOT, oneShot);
}
}
}
{ // update Ground Aligned
CButton *pWnd;
pWnd = (CButton*)GetDlgItem(IDC_PSEd_GroundAligned);
if (pWnd) {
Bool groundAlign;
if (toUI) {
parent->getSwitchFromSystem(ST_ALIGNXY, groundAlign);
pWnd->SetCheck(groundAlign);
} else {
groundAlign = pWnd->GetCheck();
parent->updateSwitchToSystem(ST_ALIGNXY, groundAlign);
}
}
}
{ // update Emit above ground only
CButton *pWnd;
pWnd = (CButton*)GetDlgItem(IDC_PSEd_EmitAboveGroundOnly);
if (pWnd) {
Bool aboveGroundOnly;
if (toUI) {
parent->getSwitchFromSystem(ST_EMITABOVEGROUNDONLY, aboveGroundOnly);
pWnd->SetCheck(aboveGroundOnly);
} else {
aboveGroundOnly = pWnd->GetCheck();
parent->updateSwitchToSystem(ST_EMITABOVEGROUNDONLY, aboveGroundOnly);
}
}
}
{ // update Particle Up towards emitter
CButton *pWnd;
pWnd = (CButton*)GetDlgItem(IDC_PSEd_ParticleUpTowardsEmitter);
if (pWnd) {
Bool upTowardsEmitter;
if (toUI) {
parent->getSwitchFromSystem(ST_PARTICLEUPTOWARDSEMITTER, upTowardsEmitter);
pWnd->SetCheck(upTowardsEmitter);
} else {
upTowardsEmitter = pWnd->GetCheck();
parent->updateSwitchToSystem(ST_PARTICLEUPTOWARDSEMITTER, upTowardsEmitter);
}
}
}
}
void CSwitchesDialog::OnParticleSystemEdit()
{
DebugWindowDialog *pParent = GetDWDParent();
if (!pParent) {
return;
}
pParent->signalParticleSystemEdit();
}
BEGIN_MESSAGE_MAP(CSwitchesDialog, CDialog)
ON_BN_CLICKED(IDC_PSEd_OneShot, OnParticleSystemEdit)
ON_BN_CLICKED(IDC_PSEd_Hollow, OnParticleSystemEdit)
ON_BN_CLICKED(IDC_PSEd_GroundAligned, OnParticleSystemEdit)
ON_BN_CLICKED(IDC_PSEd_EmitAboveGroundOnly, OnParticleSystemEdit)
ON_BN_CLICKED(IDC_PSEd_ParticleUpTowardsEmitter, OnParticleSystemEdit)
END_MESSAGE_MAP()