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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : G *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/SceneSetup.cpp $*
* *
* $Author:: Andre_a $*
* *
* $Modtime:: 10/15/99 3:33p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* wwSceneSetup -- Allows the user to select how many LOD and damage models to create. *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
/*
** SceneSetup.cpp - Implements the "wwSceneSetup" MAXScript function to
** present a nice dialog to the user for getting a number of parameters
** that will governs the number, placement, and type of LOD and Damage
** models created in the scene.
*/
#include "SceneSetupDlg.h"
#undef STRICT
#include <MaxScrpt.h>
#include <Numbers.h>
#include <Arrays.h>
#include <definsfn.h>
/*
** Let MAXScript know we're implementing new built-in functions.
*/
def_visible_primitive(scene_setup, "wwSceneSetup");
/***********************************************************************************************
* scene_setup_cf - MAXScript function wwSceneSetup *
* *
* wwSceneSetup - Usage: wwSceneSetup arg_array *
* *
* INPUT: *
* The contents of the given array is assumed to be as follows: *
* lod_count (int) - the number of LOD models that will be created *
* lod_offset (float) - X offset to move the LODs by *
* lod_clone (int) - 1==copy 2==instance 3==reference *
* damage_count (int) - the number of damage models that will be created *
* damage_offset (float) - Y offset to move the LODs by *
* damage_clone (int) - 1==copy 2==instance 3==reference *
* *
* OUTPUT: *
* The function returns an array of the new values the user selected in the same format as *
* above.
* *
* WARNINGS: *
* *
* HISTORY: *
* 9/27/1999 AJA : Created. *
*=============================================================================================*/
Value * scene_setup_cf (Value **arg_list, int count)
{
// We don't want any arguments for this function.
check_arg_count("wwSceneSetup", 1, count);
type_check(arg_list[0], Array, "Parameter array");
SceneSetupDlg dlg(MAXScript_interface);
one_typed_value_local(Array* result);
// Read the initial values out of the array.
Array *args = (Array*)(arg_list[0]);
dlg.m_LodCount = (args->get(1))->to_int();
dlg.m_LodOffset = (args->get(2))->to_float();
dlg.m_LodProc = (args->get(3))->to_int();
dlg.m_DamageCount = (args->get(4))->to_int();
dlg.m_DamageOffset = (args->get(5))->to_float();
dlg.m_DamageProc = (args->get(6))->to_int();
// Display the dialog
if (dlg.DoModal() == IDCANCEL)
{
pop_value_locals();
return &undefined;
}
// Stuff the values the user chose into the array we'll return.
vl.result = new Array(6);
vl.result->append(Integer::intern(dlg.m_LodCount));
vl.result->append(Float::intern(dlg.m_LodOffset));
vl.result->append(Integer::intern(dlg.m_LodProc));
vl.result->append(Integer::intern(dlg.m_DamageCount));
vl.result->append(Float::intern(dlg.m_DamageOffset));
vl.result->append(Integer::intern(dlg.m_DamageProc));
// Return the array of new values.
return_value(vl.result);
}