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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : G *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/Utility.cpp $*
* *
* $Author:: Andre_a $*
* *
* $Modtime:: 5/08/00 11:51a $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* wwGetAbsolutePath -- Returns the absolute path based on a relative one. *
* wwInputBox -- Retrive a string from the user in a nice friendly manner. *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
/*
** Utility.cpp - Implementation of a some convenient features the WIN32 API provides
** that the MAXScript API doesn't.
*/
#include <MaxScrpt.h>
#include <Arrays.h>
#include <Strings.h>
#include <definsfn.h>
#include "util.h"
#include "InputDlg.h"
/*
** Let MAXScript know we're implementing new built-in functions.
*/
def_visible_primitive(get_absolute_path, "wwGetAbsolutePath");
def_visible_primitive(input_box, "wwInputBox");
/***********************************************************************************************
* get_absolute_path_cf -- Returns the absolute path based on a relative one. *
* *
* wwGetAbsolutePath - Usage: wwGetAbsolutePath <relative_path> <context> *
* *
* INPUT: A string containing a relative path, and its context. *
* *
* OUTPUT: The equivalent absolute path. *
* *
* WARNINGS: *
* *
* HISTORY: *
* 10/4/1999 AJA : Created. *
*=============================================================================================*/
Value * get_absolute_path_cf (Value **arg_list, int count)
{
// We want an array as an argument
check_arg_count("wwGetAbsolutePath", 2, count);
type_check(arg_list[0], String, "Relative path");
type_check(arg_list[1], String, "Context");
// Grab the arguments out of the array.
char absolute[MAX_PATH];
char *relative = arg_list[0]->to_string();
char *context = arg_list[1]->to_string();
// Turn the relative path into an absolute one.
Create_Full_Path(absolute, context, relative);
// Return the absolute path.
one_typed_value_local(String *abs);
vl.abs = new String(absolute);
return_value(vl.abs);
}
/***********************************************************************************************
* input_box_cf -- Retrive a string from the user in a nice friendly manner. *
* *
* wwInputBox - Usage: wwInputBox [caption:'caption'] [label:'label'] [value:'value'] *
* *
* INPUT: Three optional named arguments. If they are not given values, defaults are used. *
* *
* OUTPUT: Returns the string entered by the user. *
* *
* WARNINGS: *
* *
* HISTORY: *
*=============================================================================================*/
Value * input_box_cf (Value **arg_list, int count)
{
// Create the input box (but don't show it yet).
InputDlg input_box(MAXScript_interface->GetMAXHWnd());
Value *param = NULL;
// Check the 'caption' parameter.
param = key_arg(caption);
if (param && param != &unsupplied)
input_box.SetCaption(param->to_string());
// Check the 'label' parameter.
param = key_arg(label);
if (param && param != &unsupplied)
input_box.SetLabel(param->to_string());
// Check the 'value' parameter.
param = key_arg(value);
if (param && param != &unsupplied)
input_box.SetValue(param->to_string());
// Show the dialog and let the user enter a value.
if (input_box.DoModal() == IDCANCEL)
return &undefined;
// Return the value the user entered.
one_typed_value_local(String *val);
vl.val = new String(input_box.m_Value);
return_value(vl.val);
}