234 lines
12 KiB
C++
234 lines
12 KiB
C++
![]() |
/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Max2W3d *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/floaterdialog.cpp $*
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* *
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* Original Author:: Greg Hjelstrom *
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 10/30/00 2:58p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* FloaterDialogClass::FloaterDialogClass -- Constructor *
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* FloaterDialogClass::~FloaterDialogClass -- Destructor *
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* FloaterDialogClass::Is_Created -- test whether the floater has already been created *
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* FloaterDialogClass::Create -- create the window *
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* FloaterDialogClass::Dialog_Proc -- Dialog Proc for the floater *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "floaterdialog.h"
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#include "dllmain.h"
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#include "resource.h"
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#include <Max.h>
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/**********************************************************************************************
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**
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** FloaterDialogClass Implementation
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**
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**********************************************************************************************/
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BOOL CALLBACK _floater_dialog_proc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam)
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{
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if (message == WM_INITDIALOG) {
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FloaterDialogClass * floater = (FloaterDialogClass *)lParam;
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::SetProp(hwnd,"FloaterDialogClass",(HANDLE)floater);
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}
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FloaterDialogClass * floater = (FloaterDialogClass *)::GetProp(hwnd,"FloaterDialogClass");
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if (message == WM_DESTROY) {
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::RemoveProp(hwnd,"FloaterDialogClass");
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}
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if (floater) {
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return floater->Dialog_Proc(hwnd,message,wParam,lParam);
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} else {
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return FALSE;
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}
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}
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/***********************************************************************************************
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* FloaterDialogClass::FloaterDialogClass -- Constructor *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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*=============================================================================================*/
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FloaterDialogClass::FloaterDialogClass(void) :
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Hwnd(NULL),
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ChildDialogTemplateID(-1),
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ChildDialogProc(NULL)
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{
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}
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/***********************************************************************************************
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* FloaterDialogClass::~FloaterDialogClass -- Destructor *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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*=============================================================================================*/
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FloaterDialogClass::~FloaterDialogClass(void)
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{
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if (Hwnd != NULL) {
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::DestroyWindow(Hwnd);
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}
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}
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/***********************************************************************************************
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* FloaterDialogClass::Is_Created -- test whether the floater has already been created *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 10/11/2000 gth : Created. *
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*=============================================================================================*/
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bool FloaterDialogClass::Is_Created(void)
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{
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return (Hwnd != NULL);
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}
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/***********************************************************************************************
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* FloaterDialogClass::Create -- create the window *
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* *
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* This function will return automatically if the floater has been created already. *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 10/11/2000 gth : Created. *
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*=============================================================================================*/
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void FloaterDialogClass::Create(Interface * ip, int child_dlg_id, DLGPROC child_dlg_proc)
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{
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/*
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** Don't create multiple ones
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*/
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if (Is_Created()) {
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return;
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}
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/*
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** Copy down the data needed to create the child window later
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*/
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ChildDialogTemplateID = child_dlg_id;
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ChildDialogProc = child_dlg_proc;
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/*
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** Create the dialog box
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*/
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Hwnd = CreateDialogParam(
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AppInstance,
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MAKEINTRESOURCE(IDD_W3DUTILITY_FLOATER_DIALOG),
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::GetCOREInterface()->GetMAXHWnd(),
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(DLGPROC) _floater_dialog_proc,
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(LPARAM) this
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);
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::GetCOREInterface()->RegisterDlgWnd(Hwnd);
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}
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/***********************************************************************************************
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* FloaterDialogClass::Dialog_Proc -- Dialog Proc for the floater *
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* *
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* The only thing we need to do here is to create the child dialog and resize ourselves to *
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* contain it. *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 10/11/2000 gth : Created. *
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*=============================================================================================*/
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bool FloaterDialogClass::Dialog_Proc(HWND hWnd,UINT message,WPARAM wParam,LPARAM)
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{
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switch (message ) {
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case WM_INITDIALOG:
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{
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HWND childhwnd = CreateDialogParam(
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AppInstance,
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MAKEINTRESOURCE(ChildDialogTemplateID),
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hWnd,
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ChildDialogProc,
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0
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);
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if (childhwnd!= NULL) {
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RECT rect;
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LONG style = ::GetWindowLong(hWnd,GWL_STYLE);
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::GetWindowRect(childhwnd,&rect);
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::AdjustWindowRect(&rect,style,FALSE);
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::SetWindowPos(hWnd,NULL,0,0,rect.right - rect.left,rect.bottom - rect.top,SWP_NOZORDER|SWP_NOMOVE);
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::SetWindowPos(childhwnd,NULL,0,0,0,0,SWP_NOZORDER|SWP_NOSIZE|SWP_SHOWWINDOW);
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}
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}
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return 1;
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case WM_COMMAND:
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switch (LOWORD(wParam))
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{
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case IDCANCEL:
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DestroyWindow(Hwnd);
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break;
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}
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return 1;
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case WM_DESTROY:
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::GetCOREInterface()->UnRegisterDlgWnd(Hwnd);
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Hwnd = NULL;
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break;
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}
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return 0;
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}
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