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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Max2W3D *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/gennamesdialog.cpp $*
* *
* Original Author:: Greg Hjelstrom *
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 12/06/00 3:24p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* GenNamesDialogClass::GenNamesDialogClass -- Constructor *
* GenNamesDialogClass::~GenNamesDialogClass -- Destructor *
* GenNamesDialogClass::Get_Options -- Get_Options *
* GenNamesDialogClass::Ok_To_Exit -- verifies that the input is valid *
* GenNamesDialogClass::Toggle_Name_Assignment -- toggles the controls related to name assig *
* GenNamesDialogClass::Toggle_Collision_Bits_Assignment -- toggles the controls related to *
* GenNamesDialogClass::Dialog_Proc -- windows dialog proc *
* _gen_names_dialog_proc -- dialog proc that "thunks" to the class's dialog proc *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "gennamesdialog.h"
#include "dllmain.h"
#include "resource.h"
static BOOL CALLBACK _gen_names_dialog_proc(HWND Hwnd,UINT message,WPARAM wParam,LPARAM lParam);
/**********************************************************************************************
**
** GenNamesDialogClass Implementation
**
**********************************************************************************************/
/***********************************************************************************************
* GenNamesDialogClass::GenNamesDialogClass -- Constructor *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
*=============================================================================================*/
GenNamesDialogClass::GenNamesDialogClass(Interface * maxinterface) :
Hwnd(NULL),
Options(NULL),
MaxInterface(maxinterface),
NameIndexSpin(NULL)
{
}
/***********************************************************************************************
* GenNamesDialogClass::~GenNamesDialogClass -- Destructor *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 10/10/2000 gth : Created. *
*=============================================================================================*/
GenNamesDialogClass::~GenNamesDialogClass(void)
{
ReleaseISpinner(NameIndexSpin);
}
/***********************************************************************************************
* GenNamesDialogClass::Get_Options -- Get_Options *
* *
* presents the dialog to the user and records his selections into the passed-in options *
* structure. *
* *
* INPUT: *
* options - pointer to a OptionsStruct to store the users input in. *
* *
* OUTPUT: *
* true - user pressed ok and entered valid input *
* *
* WARNINGS: *
* *
* HISTORY: *
* 10/10/2000 gth : Created. *
*=============================================================================================*/
bool GenNamesDialogClass::Get_Options(OptionsStruct * options)
{
Options = options;
// Put up the options dialog box.
BOOL result = DialogBoxParam
(
AppInstance,
MAKEINTRESOURCE (IDD_GENERATE_NAMES_DIALOG),
MaxInterface->GetMAXHWnd(),
(DLGPROC) _gen_names_dialog_proc,
(LPARAM) this
);
if (result == TRUE) {
return true;
} else {
return false;
}
}
/***********************************************************************************************
* GenNamesDialogClass::Ok_To_Exit -- verifies that the input is valid *
* *
* INPUT: *
* *
* OUTPUT: *
* true - dialog contains valid input *
* *
* WARNINGS: *
* *
* HISTORY: *
* 10/10/2000 gth : Created. *
*=============================================================================================*/
bool GenNamesDialogClass::Ok_To_Exit(void)
{
if (IsDlgButtonChecked(Hwnd,IDC_ASSIGN_NAMES_CHECK) == BST_CHECKED) {
// just check that the user entered a name
char buf[W3D_NAME_LEN];
GetWindowText(GetDlgItem(Hwnd,IDC_BASE_NAME_EDIT),buf,sizeof(buf));
if (strlen(buf) == 0) {
MessageBox(Hwnd,"Please enter a root name to use.\n","Error",MB_OK);
return false;
} else {
return true;
}
}
return true;
}
/***********************************************************************************************
* GenNamesDialogClass::Toggle_Name_Assignment -- toggles the controls related to name assignm *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 10/10/2000 gth : Created. *
*=============================================================================================*/
void GenNamesDialogClass::Toggle_Name_Assignment(void)
{
bool onoff = (IsDlgButtonChecked(Hwnd,IDC_ASSIGN_NAMES_CHECK) == BST_CHECKED);
EnableWindow(GetDlgItem(Hwnd,IDC_BASE_NAME_EDIT),onoff);
EnableWindow(GetDlgItem(Hwnd,IDC_LOD_INDEX_EDIT),onoff);
EnableWindow(GetDlgItem(Hwnd,IDC_LOD_INDEX_SPIN),onoff);
EnableWindow(GetDlgItem(Hwnd,IDC_NAME_INDEX_EDIT),onoff);
EnableWindow(GetDlgItem(Hwnd,IDC_NAME_INDEX_SPIN),onoff);
}
/***********************************************************************************************
* GenNamesDialogClass::Toggle_Collision_Bits_Assignment -- toggles the controls related to co *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 10/10/2000 gth : Created. *
*=============================================================================================*/
void GenNamesDialogClass::Toggle_Collision_Bits_Assignment(void)
{
bool onoff = (IsDlgButtonChecked(Hwnd,IDC_ASSIGN_COLLISION_BITS_CHECK) == BST_CHECKED);
EnableWindow(GetDlgItem(Hwnd,IDC_COLLISION_PHYSICAL),onoff);
EnableWindow(GetDlgItem(Hwnd,IDC_COLLISION_PROJECTILE),onoff);
EnableWindow(GetDlgItem(Hwnd,IDC_COLLISION_VIS),onoff);
EnableWindow(GetDlgItem(Hwnd,IDC_COLLISION_CAMERA),onoff);
EnableWindow(GetDlgItem(Hwnd,IDC_COLLISION_VEHICLE),onoff);
}
/***********************************************************************************************
* GenNamesDialogClass::Dialog_Proc -- windows dialog proc *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 10/10/2000 gth : Created. *
*=============================================================================================*/
bool GenNamesDialogClass::Dialog_Proc(HWND hWnd,UINT message,WPARAM wParam,LPARAM)
{
switch (message ) {
case WM_INITDIALOG:
NameIndexSpin = SetupIntSpinner
(
Hwnd,
IDC_NAME_INDEX_SPIN,
IDC_NAME_INDEX_EDIT,
MIN_NAME_INDEX,MAX_NAME_INDEX,INITIAL_NAME_INDEX
);
// limit the base name edit box to 10 characters
SendDlgItemMessage(Hwnd,IDC_BASE_NAME_EDIT,EM_LIMITTEXT,MAX_ROOT_NAME_LEN,0);
// limit the suffix and prefix edit boxes
SendDlgItemMessage(Hwnd,IDC_PREFIX_EDIT,EM_LIMITTEXT,MAX_PREFIX_LEN,0);
SendDlgItemMessage(Hwnd,IDC_SUFFIX_EDIT,EM_LIMITTEXT,MAX_SUFFIX_LEN,0);
// set initial name to root of the filename
char buf[_MAX_FNAME];
_splitpath(MaxInterface->GetCurFileName(),NULL,NULL,buf,NULL);
buf[MAX_ROOT_NAME_LEN+1] = 0;
SetWindowText(GetDlgItem(Hwnd,IDC_BASE_NAME_EDIT),buf);
// init radio buttons
CheckDlgButton(Hwnd,IDC_AFFECT_ALL_RADIO,BST_UNCHECKED);
CheckDlgButton(Hwnd,IDC_AFFECT_SELECTED_RADIO,BST_CHECKED);
// init the check boxes
CheckDlgButton(Hwnd,IDC_ASSIGN_NAMES_CHECK,BST_CHECKED);
CheckDlgButton(Hwnd,IDC_ASSIGN_PREFIX_CHECK,BST_UNCHECKED);
CheckDlgButton(Hwnd,IDC_ASSIGN_SUFFIX_CHECK,BST_UNCHECKED);
CheckDlgButton(Hwnd,IDC_ASSIGN_COLLISION_BITS_CHECK,BST_CHECKED);
CheckDlgButton(Hwnd,IDC_COLLISION_PHYSICAL,BST_CHECKED);
CheckDlgButton(Hwnd,IDC_COLLISION_PROJECTILE,BST_CHECKED);
CheckDlgButton(Hwnd,IDC_COLLISION_VIS,BST_CHECKED);
CheckDlgButton(Hwnd,IDC_COLLISION_CAMERA,BST_CHECKED);
CheckDlgButton(Hwnd,IDC_COLLISION_VEHICLE,BST_CHECKED);
return 1;
case WM_COMMAND:
switch (LOWORD(wParam))
{
case IDOK:
if (Ok_To_Exit()) {
// general options
Options->AssignNames = (IsDlgButtonChecked(Hwnd,IDC_ASSIGN_NAMES_CHECK) == BST_CHECKED);
Options->AssignPrefix = (IsDlgButtonChecked(Hwnd,IDC_ASSIGN_PREFIX_CHECK) == BST_CHECKED);
Options->AssignSuffix = (IsDlgButtonChecked(Hwnd,IDC_ASSIGN_SUFFIX_CHECK) == BST_CHECKED);
Options->AssignCollisionBits = (IsDlgButtonChecked(Hwnd,IDC_ASSIGN_COLLISION_BITS_CHECK) == BST_CHECKED);
Options->OnlyAffectSelected = (IsDlgButtonChecked(Hwnd,IDC_AFFECT_SELECTED_RADIO) == BST_CHECKED);
// naming options
Options->NameIndex = NameIndexSpin->GetIVal();
GetWindowText(GetDlgItem(Hwnd,IDC_BASE_NAME_EDIT),Options->RootName,sizeof(Options->RootName));
GetWindowText(GetDlgItem(Hwnd,IDC_PREFIX_EDIT),Options->PrefixName,sizeof(Options->PrefixName));
GetWindowText(GetDlgItem(Hwnd,IDC_SUFFIX_EDIT),Options->SuffixName,sizeof(Options->SuffixName));
// collision options
Options->PhysicalCollision = (IsDlgButtonChecked(Hwnd,IDC_COLLISION_PHYSICAL) == BST_CHECKED);
Options->ProjectileCollision = (IsDlgButtonChecked(Hwnd,IDC_COLLISION_PROJECTILE) == BST_CHECKED);
Options->VisCollision = (IsDlgButtonChecked(Hwnd,IDC_COLLISION_VIS) == BST_CHECKED);
Options->CameraCollision = (IsDlgButtonChecked(Hwnd,IDC_COLLISION_CAMERA) == BST_CHECKED);
Options->VehicleCollision = (IsDlgButtonChecked(Hwnd,IDC_COLLISION_VEHICLE) == BST_CHECKED);
EndDialog(Hwnd, 1);
}
break;
case IDCANCEL:
EndDialog(Hwnd, 0);
break;
case IDC_ASSIGN_NAMES_CHECK:
Toggle_Name_Assignment();
break;
case IDC_ASSIGN_PREFIX_CHECK:
EnableWindow(GetDlgItem(Hwnd,IDC_PREFIX_EDIT),(IsDlgButtonChecked(Hwnd,IDC_ASSIGN_SUFFIX_CHECK) == BST_CHECKED));
break;
case IDC_ASSIGN_SUFFIX_CHECK:
EnableWindow(GetDlgItem(Hwnd,IDC_SUFFIX_EDIT),(IsDlgButtonChecked(Hwnd,IDC_ASSIGN_SUFFIX_CHECK) == BST_CHECKED));
break;
case IDC_ASSIGN_COLLISION_BITS_CHECK:
Toggle_Collision_Bits_Assignment();
break;
}
return 1;
}
return 0;
}
/***********************************************************************************************
* _gen_names_dialog_proc -- dialog proc that "thunks" to the class's dialog proc *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 10/10/2000 gth : Created. *
*=============================================================================================*/
static BOOL CALLBACK _gen_names_dialog_proc(HWND hwnd,UINT message,WPARAM wparam,LPARAM lparam)
{
static GenNamesDialogClass * dialog = NULL;
if (message == WM_INITDIALOG) {
dialog = (GenNamesDialogClass *)lparam;
dialog->Hwnd = hwnd;
}
if (dialog) {
return dialog->Dialog_Proc(hwnd, message, wparam, lparam);
} else {
return FALSE;
}
}