200 lines
11 KiB
C++
Raw Permalink Normal View History

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: /Commando/Code/Tools/max2w3d/meshcon.cpp 34 10/27/00 4:12p Greg_h $ */
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando / G Math Library *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/meshcon.cpp $*
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 10/27/00 10:39a $*
* *
* $Revision:: 34 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* MeshConnectionsClass::MeshConnectionsClass -- Constructor *
* MeshConnectionsClass::~MeshConnectionsClass -- Destructor *
* MeshConnectionsClass::Get_Aggregate_Data -- name and bone for the given aggregate *
* MeshConnectionsClass::Get_Proxy_Data -- name and transform for the specified proxy object *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "meshcon.h"
#include "util.h"
#include "SnapPoints.h"
#include "w3dappdata.h"
#include "geometryexporttask.h"
#include "geometryexportcontext.h"
/***********************************************************************************************
* MeshConnectionsClass::MeshConnectionsClass -- Constructor *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 10/19/2000 gth : New version which uses the GeometryExportTasks *
*=============================================================================================*/
MeshConnectionsClass::MeshConnectionsClass
(
DynamicVectorClass<GeometryExportTaskClass *> sub_object_list,
GeometryExportContextClass & context
) :
CurTime(context.CurTime),
Origin(context.Origin)
{
unsigned int i;
assert(Origin != NULL);
/*
** Set the name, count the sub-objects and aggregates
*/
Set_W3D_Name(Name,context.ModelName);
/*
** For each sub-object, record the bone it is attached to and its name
*/
int count = sub_object_list.Count();
for (i=0; i<count; i++) {
ConnectionStruct con;
sub_object_list[i]->Get_Full_Name(con.ObjectName,sizeof(con.ObjectName));
con.BoneIndex = sub_object_list[i]->Get_Bone_Index();
con.MeshINode = sub_object_list[i]->Get_Object_Node();
if (sub_object_list[i]->Is_Aggregate()) {
Aggregates.Add(con);
} else if (sub_object_list[i]->Is_Proxy()) {
ProxyObjects.Add(con);
} else {
SubObjects.Add(con);
}
}
}
/***********************************************************************************************
* MeshConnectionsClass::~MeshConnectionsClass -- Destructor *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 07/24/1997 GH : Created. *
*=============================================================================================*/
MeshConnectionsClass::~MeshConnectionsClass(void)
{
}
/***********************************************************************************************
* MeshConnectionsClass::Get_Sub_Object_Data -- Returns the name and bone index for a given obj*
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 9/14/1999 AJA : Created. *
*=============================================================================================*/
bool MeshConnectionsClass::Get_Sub_Object_Data (int mesh_idx, char **out_name, int *out_boneindex,
INode **out_inode)
{
if (mesh_idx >= SubObjects.Count()) return false;
if (out_name)
*out_name = SubObjects[mesh_idx].ObjectName;
if (out_boneindex)
*out_boneindex = SubObjects[mesh_idx].BoneIndex;
if (out_inode)
*out_inode = SubObjects[mesh_idx].MeshINode;
return true;
}
/***********************************************************************************************
* MeshConnectionsClass::Get_Aggregate_Data -- name and bone for the given aggregate *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 10/25/2000 gth : Created. *
*=============================================================================================*/
bool MeshConnectionsClass::Get_Aggregate_Data(int mesh_idx, char **out_name, int *out_boneindex,
INode **out_inode)
{
if (mesh_idx >= Aggregates.Count()) return false;
if (out_name)
*out_name = Aggregates[mesh_idx].ObjectName;
if (out_boneindex)
*out_boneindex = Aggregates[mesh_idx].BoneIndex;
if (out_inode)
*out_inode = Aggregates[mesh_idx].MeshINode;
return true;
}
/***********************************************************************************************
* MeshConnectionsClass::Get_Proxy_Data -- name and transform for the specified proxy object *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 10/26/2000 gth : Created. *
*=============================================================================================*/
bool MeshConnectionsClass::Get_Proxy_Data(int index, char **out_name, int *out_boneindex,
INode **out_inode)
{
if (index >= ProxyObjects.Count()) return false;
if (out_name)
*out_name = ProxyObjects[index].ObjectName;
if (out_boneindex)
*out_boneindex = ProxyObjects[index].BoneIndex;
if (out_inode)
*out_inode = ProxyObjects[index].MeshINode;
return true;
}