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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /G/wwlib/noinit.h $*
* *
* $Author:: Eric_c $*
* *
* $Modtime:: 3/23/99 5:20p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef NOINIT_H
#define NOINIT_H
/**********************************************************************
** This class is solely used as a parameter to a constructor that does
** absolutely no initialization to the object being constructed. By using
** this method, it is possible to load and save data directly from a
** class that has virtual functions. The construction process automatically
** takes care of initializing the virtual function table pointer and the
** rest of the constructor doesn't initialize any data members. After loading
** into a class object, simply perform an in-place new operation.
*/
#ifndef NoInitClass
class NoInitClass {
public:
void operator () (void) const {};
};
#endif
#endif