178 lines
13 KiB
C
178 lines
13 KiB
C
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/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: GadgetPushButton.h ///////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// Westwood Studios Pacific.
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//
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// Confidential Information
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// Copyright (C) 2001 - All Rights Reserved
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//
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//-----------------------------------------------------------------------------
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//
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// Project: RTS3
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//
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// File name: GadgetPushButton.h
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//
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// Created: Colin Day, June 2001
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//
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// Desc: Helpful interface for PushButtons
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//
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// PushButton IMAGE/COLOR organization
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// When control is enabled:
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// enabledDrawData[ 0 ] is the background image for the whole enabled control
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// enabledDrawData[ 1 ] is the enabled, selected button graphic
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//
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// When control is disabled:
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// disabledDrawData[ 0 ] is the background image for the whole disabled control
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// disabledDrawData[ 1 ] is the disabled, but selected button graphic
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//
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// When control is hilited (mouse over it and enabled)
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// hiliteDrawData[ 0 ] is the background image for the whole hilited control
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// hiliteDrawData[ 1 ] is the hilited, selected button graphic
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//
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//-----------------------------------------------------------------------------
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///////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __GADGETPUSHBUTTON_H_
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#define __GADGETPUSHBUTTON_H_
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// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
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// USER INCLUDES //////////////////////////////////////////////////////////////
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#include "GameClient/GameWindow.h"
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// FORWARD REFERENCES /////////////////////////////////////////////////////////
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// TYPE DEFINES ///////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// INLINING ///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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void GadgetCheckLikeButtonSetVisualCheck( GameWindow *g, Bool checked );
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Bool GadgetCheckLikeButtonIsChecked( GameWindow *g );
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void GadgetButtonEnableCheckLike( GameWindow *g, Bool makeCheckLike, Bool initiallyChecked );
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void GadgetButtonSetText( GameWindow *g, UnicodeString text );
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void GadgetButtonDrawClock( GameWindow *g, Int percent, Color color ); //Darkens the progress
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void GadgetButtonDrawInverseClock( GameWindow *g, Int percent, Color color ); //Darkens the remaining portion.
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void GadgetButtonDrawOverlayImage( GameWindow *g, const Image *image );
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void GadgetButtonSetBorder( GameWindow *g, Color color, Bool drawBorder = TRUE );
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void GadgetButtonSetData(GameWindow *g, void *data);
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void *GadgetButtonGetData(GameWindow *g);
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void GadgetButtonSetAltSound( GameWindow *g, AsciiString altSound );
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inline void GadgetButtonSetEnabledImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 0, image ); g->winSetEnabledImage( 5, NULL );g->winSetEnabledImage( 6, NULL );}
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inline void GadgetButtonSetEnabledColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 0, color ); }
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inline void GadgetButtonSetEnabledBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 0, color ); }
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inline void GadgetButtonSetEnabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 1, image ); g->winSetEnabledImage( 2, NULL );g->winSetEnabledImage( 3, NULL );}
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inline void GadgetButtonSetEnabledSelectedColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 1, color ); }
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inline void GadgetButtonSetEnabledSelectedBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 1, color ); }
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inline const Image *GadgetButtonGetEnabledImage( GameWindow *g ) { return g->winGetEnabledImage( 0 ); }
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inline Color GadgetButtonGetEnabledColor( GameWindow *g ) { return g->winGetEnabledColor( 0 ); }
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inline Color GadgetButtonGetEnabledBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 0 ); }
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inline const Image *GadgetButtonGetEnabledSelectedImage( GameWindow *g ) { return g->winGetEnabledImage( 1 ); }
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inline Color GadgetButtonGetEnabledSelectedColor( GameWindow *g ) { return g->winGetEnabledColor( 1 ); }
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inline Color GadgetButtonGetEnabledSelectedBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 1 ); }
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inline void GadgetButtonSetDisabledImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 0, image ); g->winSetEnabledImage( 5, NULL );g->winSetEnabledImage( 6, NULL );}
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inline void GadgetButtonSetDisabledColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 0, color ); }
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inline void GadgetButtonSetDisabledBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 0, color ); }
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inline void GadgetButtonSetDisabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 1, image ); g->winSetEnabledImage( 2, NULL );g->winSetEnabledImage( 3, NULL );}
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inline void GadgetButtonSetDisabledSelectedColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 1, color ); }
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inline void GadgetButtonSetDisabledSelectedBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 1, color ); }
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inline const Image *GadgetButtonGetDisabledImage( GameWindow *g ) { return g->winGetDisabledImage( 0 ); }
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inline Color GadgetButtonGetDisabledColor( GameWindow *g ) { return g->winGetDisabledColor( 0 ); }
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inline Color GadgetButtonGetDisabledBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 0 ); }
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inline const Image *GadgetButtonGetDisabledSelectedImage( GameWindow *g ) { return g->winGetDisabledImage( 1 ); }
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inline Color GadgetButtonGetDisabledSelectedColor( GameWindow *g ) { return g->winGetDisabledColor( 1 ); }
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inline Color GadgetButtonGetDisabledSelectedBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 1 ); }
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inline void GadgetButtonSetHiliteImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 0, image ); g->winSetEnabledImage( 5, NULL );g->winSetEnabledImage( 6, NULL );}
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inline void GadgetButtonSetHiliteColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 0, color ); }
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inline void GadgetButtonSetHiliteBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 0, color ); }
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inline void GadgetButtonSetHiliteSelectedImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 1, image ); g->winSetEnabledImage( 2, NULL );g->winSetEnabledImage( 3, NULL );}
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inline void GadgetButtonSetHiliteSelectedColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 1, color ); }
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inline void GadgetButtonSetHiliteSelectedBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 1, color ); }
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inline const Image *GadgetButtonGetHiliteImage( GameWindow *g ) { return g->winGetHiliteImage( 0 ); }
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inline Color GadgetButtonGetHiliteColor( GameWindow *g ) { return g->winGetHiliteColor( 0 ); }
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inline Color GadgetButtonGetHiliteBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 0 ); }
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inline const Image *GadgetButtonGetHiliteSelectedImage( GameWindow *g ) { return g->winGetHiliteImage( 1 ); }
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inline Color GadgetButtonGetHiliteSelectedColor( GameWindow *g ) { return g->winGetHiliteColor( 1 ); }
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inline Color GadgetButtonGetHiliteSelectedBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 1 ); }
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inline const Image *GadgetButtonGetLeftHiliteSelectedImage( GameWindow *g ) { return g->winGetHiliteImage( 1 ); }
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inline const Image *GadgetButtonGetMiddleHiliteSelectedImage( GameWindow *g ) { return g->winGetHiliteImage( 3 ); }
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inline const Image *GadgetButtonGetRightHiliteSelectedImage( GameWindow *g ) { return g->winGetHiliteImage( 4 ); }
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inline const Image *GadgetButtonGetLeftHiliteImage( GameWindow *g ) { return g->winGetHiliteImage( 0 ); }
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inline const Image *GadgetButtonGetMiddleHiliteImage( GameWindow *g ) { return g->winGetHiliteImage( 5 ); }
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inline const Image *GadgetButtonGetRightHiliteImage( GameWindow *g ) { return g->winGetHiliteImage( 6 ); }
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inline void GadgetButtonSetLeftHiliteSelectedImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 1, image ); }
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inline void GadgetButtonSetMiddleHiliteSelectedImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 3, image ); }
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inline void GadgetButtonSetRightHiliteSelectedImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 4, image ); }
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inline void GadgetButtonSetLeftHiliteImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 0, image ); }
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inline void GadgetButtonSetMiddleHiliteImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 5, image ); }
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inline void GadgetButtonSetRightHiliteImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 6, image ); }
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inline const Image *GadgetButtonGetLeftDisabledSelectedImage( GameWindow *g ) { return g->winGetDisabledImage( 1 ); }
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inline const Image *GadgetButtonGetMiddleDisabledSelectedImage( GameWindow *g ) { return g->winGetDisabledImage( 3 ); }
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inline const Image *GadgetButtonGetRightDisabledSelectedImage( GameWindow *g ) { return g->winGetDisabledImage( 4 ); }
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inline const Image *GadgetButtonGetLeftDisabledImage( GameWindow *g ) { return g->winGetDisabledImage( 0 ); }
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inline const Image *GadgetButtonGetMiddleDisabledImage( GameWindow *g ) { return g->winGetDisabledImage( 5 ); }
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inline const Image *GadgetButtonGetRightDisabledImage( GameWindow *g ) { return g->winGetDisabledImage( 6 ); }
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inline void GadgetButtonSetLeftDisabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 1, image ); }
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inline void GadgetButtonSetMiddleDisabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 3, image ); }
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inline void GadgetButtonSetRightDisabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 4, image ); }
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inline void GadgetButtonSetLeftDisabledImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 0, image ); }
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inline void GadgetButtonSetMiddleDisabledImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 5, image ); }
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inline void GadgetButtonSetRightDisabledImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 6, image ); }
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inline const Image *GadgetButtonGetLeftEnabledSelectedImage( GameWindow *g ) { return g->winGetEnabledImage( 1 ); }
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inline const Image *GadgetButtonGetMiddleEnabledSelectedImage( GameWindow *g ) { return g->winGetEnabledImage( 3 ); }
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inline const Image *GadgetButtonGetRightEnabledSelectedImage( GameWindow *g ) { return g->winGetEnabledImage( 4 ); }
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inline const Image *GadgetButtonGetLeftEnabledImage( GameWindow *g ) { return g->winGetEnabledImage( 0 ); }
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inline const Image *GadgetButtonGetMiddleEnabledImage( GameWindow *g ) { return g->winGetEnabledImage( 5 ); }
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inline const Image *GadgetButtonGetRightEnabledImage( GameWindow *g ) { return g->winGetEnabledImage( 6 ); }
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inline void GadgetButtonSetLeftEnabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 1, image ); }
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inline void GadgetButtonSetMiddleEnabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 3, image ); }
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inline void GadgetButtonSetRightEnabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 4, image ); }
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inline void GadgetButtonSetLeftEnabledImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 0, image ); }
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inline void GadgetButtonSetMiddleEnabledImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 5, image ); }
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inline void GadgetButtonSetRightEnabledImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 6, image ); }
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// EXTERNALS //////////////////////////////////////////////////////////////////
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#endif // __GADGETPUSHBUTTON_H_
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