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/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: GadgetPushButton.h ///////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project: RTS3
//
// File name: GadgetPushButton.h
//
// Created: Colin Day, June 2001
//
// Desc: Helpful interface for PushButtons
//
// PushButton IMAGE/COLOR organization
// When control is enabled:
// enabledDrawData[ 0 ] is the background image for the whole enabled control
// enabledDrawData[ 1 ] is the enabled, selected button graphic
//
// When control is disabled:
// disabledDrawData[ 0 ] is the background image for the whole disabled control
// disabledDrawData[ 1 ] is the disabled, but selected button graphic
//
// When control is hilited (mouse over it and enabled)
// hiliteDrawData[ 0 ] is the background image for the whole hilited control
// hiliteDrawData[ 1 ] is the hilited, selected button graphic
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __GADGETPUSHBUTTON_H_
#define __GADGETPUSHBUTTON_H_
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
// USER INCLUDES //////////////////////////////////////////////////////////////
#include "GameClient/GameWindow.h"
// FORWARD REFERENCES /////////////////////////////////////////////////////////
// TYPE DEFINES ///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// INLINING ///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
void GadgetCheckLikeButtonSetVisualCheck( GameWindow *g, Bool checked );
Bool GadgetCheckLikeButtonIsChecked( GameWindow *g );
void GadgetButtonEnableCheckLike( GameWindow *g, Bool makeCheckLike, Bool initiallyChecked );
void GadgetButtonSetText( GameWindow *g, UnicodeString text );
void GadgetButtonDrawClock( GameWindow *g, Int percent, Color color ); //Darkens the progress
void GadgetButtonDrawInverseClock( GameWindow *g, Int percent, Color color ); //Darkens the remaining portion.
void GadgetButtonDrawOverlayImage( GameWindow *g, const Image *image );
void GadgetButtonSetBorder( GameWindow *g, Color color, Bool drawBorder = TRUE );
void GadgetButtonSetData(GameWindow *g, void *data);
void *GadgetButtonGetData(GameWindow *g);
void GadgetButtonSetAltSound( GameWindow *g, AsciiString altSound );
inline void GadgetButtonSetEnabledImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 0, image ); g->winSetEnabledImage( 5, NULL );g->winSetEnabledImage( 6, NULL );}
inline void GadgetButtonSetEnabledColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 0, color ); }
inline void GadgetButtonSetEnabledBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 0, color ); }
inline void GadgetButtonSetEnabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 1, image ); g->winSetEnabledImage( 2, NULL );g->winSetEnabledImage( 3, NULL );}
inline void GadgetButtonSetEnabledSelectedColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 1, color ); }
inline void GadgetButtonSetEnabledSelectedBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 1, color ); }
inline const Image *GadgetButtonGetEnabledImage( GameWindow *g ) { return g->winGetEnabledImage( 0 ); }
inline Color GadgetButtonGetEnabledColor( GameWindow *g ) { return g->winGetEnabledColor( 0 ); }
inline Color GadgetButtonGetEnabledBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 0 ); }
inline const Image *GadgetButtonGetEnabledSelectedImage( GameWindow *g ) { return g->winGetEnabledImage( 1 ); }
inline Color GadgetButtonGetEnabledSelectedColor( GameWindow *g ) { return g->winGetEnabledColor( 1 ); }
inline Color GadgetButtonGetEnabledSelectedBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 1 ); }
inline void GadgetButtonSetDisabledImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 0, image ); g->winSetEnabledImage( 5, NULL );g->winSetEnabledImage( 6, NULL );}
inline void GadgetButtonSetDisabledColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 0, color ); }
inline void GadgetButtonSetDisabledBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 0, color ); }
inline void GadgetButtonSetDisabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 1, image ); g->winSetEnabledImage( 2, NULL );g->winSetEnabledImage( 3, NULL );}
inline void GadgetButtonSetDisabledSelectedColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 1, color ); }
inline void GadgetButtonSetDisabledSelectedBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 1, color ); }
inline const Image *GadgetButtonGetDisabledImage( GameWindow *g ) { return g->winGetDisabledImage( 0 ); }
inline Color GadgetButtonGetDisabledColor( GameWindow *g ) { return g->winGetDisabledColor( 0 ); }
inline Color GadgetButtonGetDisabledBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 0 ); }
inline const Image *GadgetButtonGetDisabledSelectedImage( GameWindow *g ) { return g->winGetDisabledImage( 1 ); }
inline Color GadgetButtonGetDisabledSelectedColor( GameWindow *g ) { return g->winGetDisabledColor( 1 ); }
inline Color GadgetButtonGetDisabledSelectedBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 1 ); }
inline void GadgetButtonSetHiliteImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 0, image ); g->winSetEnabledImage( 5, NULL );g->winSetEnabledImage( 6, NULL );}
inline void GadgetButtonSetHiliteColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 0, color ); }
inline void GadgetButtonSetHiliteBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 0, color ); }
inline void GadgetButtonSetHiliteSelectedImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 1, image ); g->winSetEnabledImage( 2, NULL );g->winSetEnabledImage( 3, NULL );}
inline void GadgetButtonSetHiliteSelectedColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 1, color ); }
inline void GadgetButtonSetHiliteSelectedBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 1, color ); }
inline const Image *GadgetButtonGetHiliteImage( GameWindow *g ) { return g->winGetHiliteImage( 0 ); }
inline Color GadgetButtonGetHiliteColor( GameWindow *g ) { return g->winGetHiliteColor( 0 ); }
inline Color GadgetButtonGetHiliteBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 0 ); }
inline const Image *GadgetButtonGetHiliteSelectedImage( GameWindow *g ) { return g->winGetHiliteImage( 1 ); }
inline Color GadgetButtonGetHiliteSelectedColor( GameWindow *g ) { return g->winGetHiliteColor( 1 ); }
inline Color GadgetButtonGetHiliteSelectedBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 1 ); }
inline const Image *GadgetButtonGetLeftHiliteSelectedImage( GameWindow *g ) { return g->winGetHiliteImage( 1 ); }
inline const Image *GadgetButtonGetMiddleHiliteSelectedImage( GameWindow *g ) { return g->winGetHiliteImage( 3 ); }
inline const Image *GadgetButtonGetRightHiliteSelectedImage( GameWindow *g ) { return g->winGetHiliteImage( 4 ); }
inline const Image *GadgetButtonGetLeftHiliteImage( GameWindow *g ) { return g->winGetHiliteImage( 0 ); }
inline const Image *GadgetButtonGetMiddleHiliteImage( GameWindow *g ) { return g->winGetHiliteImage( 5 ); }
inline const Image *GadgetButtonGetRightHiliteImage( GameWindow *g ) { return g->winGetHiliteImage( 6 ); }
inline void GadgetButtonSetLeftHiliteSelectedImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 1, image ); }
inline void GadgetButtonSetMiddleHiliteSelectedImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 3, image ); }
inline void GadgetButtonSetRightHiliteSelectedImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 4, image ); }
inline void GadgetButtonSetLeftHiliteImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 0, image ); }
inline void GadgetButtonSetMiddleHiliteImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 5, image ); }
inline void GadgetButtonSetRightHiliteImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 6, image ); }
inline const Image *GadgetButtonGetLeftDisabledSelectedImage( GameWindow *g ) { return g->winGetDisabledImage( 1 ); }
inline const Image *GadgetButtonGetMiddleDisabledSelectedImage( GameWindow *g ) { return g->winGetDisabledImage( 3 ); }
inline const Image *GadgetButtonGetRightDisabledSelectedImage( GameWindow *g ) { return g->winGetDisabledImage( 4 ); }
inline const Image *GadgetButtonGetLeftDisabledImage( GameWindow *g ) { return g->winGetDisabledImage( 0 ); }
inline const Image *GadgetButtonGetMiddleDisabledImage( GameWindow *g ) { return g->winGetDisabledImage( 5 ); }
inline const Image *GadgetButtonGetRightDisabledImage( GameWindow *g ) { return g->winGetDisabledImage( 6 ); }
inline void GadgetButtonSetLeftDisabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 1, image ); }
inline void GadgetButtonSetMiddleDisabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 3, image ); }
inline void GadgetButtonSetRightDisabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 4, image ); }
inline void GadgetButtonSetLeftDisabledImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 0, image ); }
inline void GadgetButtonSetMiddleDisabledImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 5, image ); }
inline void GadgetButtonSetRightDisabledImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 6, image ); }
inline const Image *GadgetButtonGetLeftEnabledSelectedImage( GameWindow *g ) { return g->winGetEnabledImage( 1 ); }
inline const Image *GadgetButtonGetMiddleEnabledSelectedImage( GameWindow *g ) { return g->winGetEnabledImage( 3 ); }
inline const Image *GadgetButtonGetRightEnabledSelectedImage( GameWindow *g ) { return g->winGetEnabledImage( 4 ); }
inline const Image *GadgetButtonGetLeftEnabledImage( GameWindow *g ) { return g->winGetEnabledImage( 0 ); }
inline const Image *GadgetButtonGetMiddleEnabledImage( GameWindow *g ) { return g->winGetEnabledImage( 5 ); }
inline const Image *GadgetButtonGetRightEnabledImage( GameWindow *g ) { return g->winGetEnabledImage( 6 ); }
inline void GadgetButtonSetLeftEnabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 1, image ); }
inline void GadgetButtonSetMiddleEnabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 3, image ); }
inline void GadgetButtonSetRightEnabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 4, image ); }
inline void GadgetButtonSetLeftEnabledImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 0, image ); }
inline void GadgetButtonSetMiddleEnabledImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 5, image ); }
inline void GadgetButtonSetRightEnabledImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 6, image ); }
// EXTERNALS //////////////////////////////////////////////////////////////////
#endif // __GADGETPUSHBUTTON_H_