1803 lines
49 KiB
Plaintext
1803 lines
49 KiB
Plaintext
![]() |
# Microsoft Developer Studio Project File - Name="GameEngineDevice" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=GameEngineDevice - Win32 Debug
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!MESSAGE use the Export Makefile command and run
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "GameEngineDevice.mak" CFG="GameEngineDevice - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "GameEngineDevice - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "GameEngineDevice - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "GameEngineDevice - Win32 Internal" (based on "Win32 (x86) Static Library")
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!MESSAGE "GameEngineDevice - Win32 Profile" (based on "Win32 (x86) Static Library")
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CPP=cl.exe
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# ADD CPP /nologo /G6 /MD /W3 /WX /GX /O2 /Ob2 /I "../Libraries/Source/Benchmark" /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "_LIB" /D "_WINDOWS" /D "IG_DEBUG_STACKTRACE" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_RELEASE" /YX /FD /c
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# ADD CPP /nologo /G6 /MDd /W3 /WX /Gm /GX /ZI /Od /I "..\Libraries\Include\MSS" /I "../Libraries/Source/Benchmark" /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WINDOWS" /YX /FD /GZ /c
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LIB32=link.exe -lib
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# ADD CPP /nologo /G6 /MD /W3 /WX /GX /Zi /Od /I "../Libraries/Source/Benchmark" /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WINDOWS" /D "_INTERNAL" /YX /FD /c
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"Lib\GameEngineDevice.lib"
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# ADD LIB32 /nologo /out:"Lib\GameEngineDeviceInternal.lib"
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!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
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# ADD BASE CPP /nologo /G6 /MD /W3 /WX /GX /O2 /Ob2 /I "../Libraries/Source/Benchmark" /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "_LIB" /D "_WINDOWS" /D "IG_DEBUG_STACKTRACE" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_RELEASE" /YX /FD /c
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# SUBTRACT BASE CPP /Fr
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# ADD CPP /nologo /G6 /MD /W3 /WX /GX /Zi /O2 /Ob2 /I "../Libraries/Source/Benchmark" /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "_LIB" /D "_WINDOWS" /D "IG_DEBUG_STACKTRACE" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_RELEASE" /D "_PROFILE" /YX /FD /Gh /c
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LIB32=link.exe -lib
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# Begin Target
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# Name "GameEngineDevice - Win32 Release"
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# Name "GameEngineDevice - Win32 Debug"
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# Name "GameEngineDevice - Win32 Internal"
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# Name "GameEngineDevice - Win32 Profile"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\Source\W3DDevice\GameLogic\W3DGameLogic.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\W3DDevice\GameLogic\W3DGhostObject.cpp
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# End Source File
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SOURCE=.\Source\W3DDevice\GameLogic\W3DTerrainLogic.cpp
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SOURCE=.\Source\W3DDevice\Common\Thing\W3DThingFactory.cpp
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SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DDebrisDraw.cpp
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SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DDefaultDraw.cpp
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# Begin Source File
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SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DDependencyModelDraw.cpp
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# End Source File
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SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DLaserDraw.cpp
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SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DOverlordAircraftDraw.cpp
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SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DOverlordTruckDraw.cpp
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SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DPoliceCarDraw.cpp
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SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DProjectileStreamDraw.cpp
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SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DPropDraw.cpp
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SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DRopeDraw.cpp
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# End Source File
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SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DScienceModelDraw.cpp
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SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DSupplyDraw.cpp
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SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DTankDraw.cpp
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SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DTankTruckDraw.cpp
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SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DTracerDraw.cpp
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SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DTreeDraw.cpp
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SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DTruckDraw.cpp
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# Begin Source File
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SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DComboBox.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DHorizontalSlider.cpp
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# End Source File
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SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DListBox.cpp
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SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DProgressBar.cpp
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SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DRadioButton.cpp
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SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DStaticText.cpp
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SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DTabControl.cpp
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SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DTextEntry.cpp
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# End Source File
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SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DVerticalSlider.cpp
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||
|
SOURCE=.\Source\W3DDevice\GameClient\GUI\W3DGameWindow.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\GUI\W3DGameWindowManager.cpp
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "Water"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Water\W3DWater.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Water\W3DWaterTracks.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Water\wave.nvp
|
||
|
|
||
|
!IF "$(CFG)" == "GameEngineDevice - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\wave.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\wave.pso
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\wave.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\wave.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\wave.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\wave.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\wave.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\wave.pso
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Water\wave.nvv
|
||
|
|
||
|
!IF "$(CFG)" == "GameEngineDevice - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvv
|
||
|
|
||
|
"$(WkspDir)\..\Run\wave.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\wave.vso
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvv
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\wave.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\wave.vso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvv
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\wave.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\wave.vso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvv
|
||
|
|
||
|
"$(WkspDir)\..\Run\wave.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\wave.vso
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "Shaders"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Shaders\fterrain.nvp
|
||
|
|
||
|
!IF "$(CFG)" == "GameEngineDevice - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\fterrain.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\fterrain.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\fterrain.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Shaders\fterrain0.nvp
|
||
|
|
||
|
!IF "$(CFG)" == "GameEngineDevice - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\fterrain0.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\fterrain0.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\fterrain0.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Shaders\fterrainnoise.nvp
|
||
|
|
||
|
!IF "$(CFG)" == "GameEngineDevice - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\fterrainnoise.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\fterrainnoise.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\fterrainnoise.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Shaders\fterrainnoise2.nvp
|
||
|
|
||
|
!IF "$(CFG)" == "GameEngineDevice - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\fterrainnoise2.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\fterrainnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\fterrainnoise2.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Shaders\invmonochrome.nvp
|
||
|
|
||
|
!IF "$(CFG)" == "GameEngineDevice - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\invmonochrome.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\invmonochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\invmonochrome.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\invmonochrome.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\invmonochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\invmonochrome.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\invmonochrome.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\invmonochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\invmonochrome.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\invmonochrome.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\invmonochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\invmonochrome.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Shaders\monochrome.nvp
|
||
|
|
||
|
!IF "$(CFG)" == "GameEngineDevice - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\monochrome.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\monochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\monochrome.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\monochrome.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\monochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\monochrome.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\monochrome.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\monochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\monochrome.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\monochrome.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\monochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\monochrome.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Shaders\motionblur.nvp
|
||
|
|
||
|
!IF "$(CFG)" == "GameEngineDevice - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\motionblur.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\motionblur.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\motionblur.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\motionblur.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\motionblur.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\motionblur.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\motionblur.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\motionblur.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\motionblur.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\motionblur.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\motionblur.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\motionblur.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Shaders\MotionBlur.nvv
|
||
|
|
||
|
!IF "$(CFG)" == "GameEngineDevice - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\MotionBlur.nvv
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\MotionBlur.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\MotionBlur.vso
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\MotionBlur.nvv
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\MotionBlur.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\MotionBlur.vso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\MotionBlur.nvv
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\MotionBlur.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\MotionBlur.vso
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\MotionBlur.nvv
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\MotionBlur.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\MotionBlur.vso
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Shaders\roadnoise2.nvp
|
||
|
|
||
|
!IF "$(CFG)" == "GameEngineDevice - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\roadnoise2.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\roadnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\roadnoise2.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\roadnoise2.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\roadnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\roadnoise2.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\roadnoise2.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\roadnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\roadnoise2.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\roadnoise2.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\roadnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\roadnoise2.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Shaders\terrain.nvp
|
||
|
|
||
|
!IF "$(CFG)" == "GameEngineDevice - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\terrain.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\terrain.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrain.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\terrain.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\terrain.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrain.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\terrain.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\terrain.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrain.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\terrain.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\terrain.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrain.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Shaders\terrainnoise.nvp
|
||
|
|
||
|
!IF "$(CFG)" == "GameEngineDevice - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\terrainnoise.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\terrainnoise.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\terrainnoise.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\terrainnoise.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Shaders\terrainnoise2.nvp
|
||
|
|
||
|
!IF "$(CFG)" == "GameEngineDevice - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise2.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\terrainnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise2.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise2.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\terrainnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise2.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise2.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\terrainnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise2.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise2.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\terrainnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise2.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Shaders\Trees.nvp
|
||
|
|
||
|
!IF "$(CFG)" == "GameEngineDevice - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\Trees.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\Trees.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\Trees.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\Trees.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\Trees.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\Trees.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\Trees.nvp
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\Trees.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\Trees.pso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Shaders\Trees.nvv
|
||
|
|
||
|
!IF "$(CFG)" == "GameEngineDevice - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\Trees.nvv
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\Trees.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\Trees.vso
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\Trees.nvv
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\Trees.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\Trees.vso
|
||
|
if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
WkspDir=.
|
||
|
InputPath=.\Source\W3DDevice\GameClient\Shaders\Trees.nvv
|
||
|
|
||
|
"$(WkspDir)\..\Run\Shaders\Trees.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\Trees.vso
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "Shadow"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Shadow\W3DBufferManager.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Shadow\W3DProjectedShadow.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Shadow\W3DShadow.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\Shadow\W3DVolumetricShadow.cpp
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\BaseHeightMap.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "GameEngineDevice - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
|
||
|
|
||
|
# ADD CPP /FAcs
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\camerashakesystem.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\FlatHeightMap.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\HeightMap.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\TerrainTex.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\TileData.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\W3DAssetManager.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\W3DAssetManagerExposed.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\W3DBibBuffer.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\W3DBridgeBuffer.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\W3DCustomEdging.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\W3DDebugDisplay.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Source\W3DDevice\GameClient\W3DDebugIcons.cpp
|
||
|
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# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\W3DDevice\GameClient\W3DStatusCircle.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\W3DDevice\GameClient\W3DTerrainBackground.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\W3DDevice\GameClient\W3DTerrainTracks.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\W3DDevice\GameClient\W3DTerrainVisual.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\W3DDevice\GameClient\W3DTreeBuffer.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\W3DDevice\GameClient\W3DVideobuffer.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\W3DDevice\GameClient\W3DView.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\W3DDevice\GameClient\W3DVolumetricShadow.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\W3DDevice\GameClient\W3DWater.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\W3DDevice\GameClient\W3DWaterTracks.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\W3DDevice\GameClient\W3DWaypointBuffer.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\W3DDevice\GameClient\W3DWebBrowser.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\W3DDevice\GameClient\WorldHeightMap.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\W3DDevice\GameClient\W3DPropBuffer.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "Win32Device H"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Group "Common H (Win32Device)"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\Win32Device\Common\Win32BIGFile.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\Win32Device\Common\Win32BIGFileSystem.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\Win32Device\Common\Win32CDManager.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\Win32Device\Common\Win32GameEngine.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\Win32Device\Common\Win32LocalFile.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\Win32Device\Common\Win32LocalFileSystem.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "GameClient H (Win32Device)"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\Win32Device\GameClient\Win32DIKeyboard.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\Win32Device\GameClient\Win32Mouse.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# End Group
|
||
|
# Begin Group "VideoDevice H"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Group "Bink H"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\VideoDevice\Bink\BINK.H
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\VideoDevice\Bink\BinkVideoPlayer.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\VideoDevice\Bink\RAD.H
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\VideoDevice\Bink\radbase.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# End Group
|
||
|
# Begin Group "MilesAudioDevice H"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Include\MilesAudioDevice\MilesAudioManager.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# End Group
|
||
|
# End Target
|
||
|
# End Project
|