110 lines
2.5 KiB
C
Raw Normal View History

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//
// expimp.h
//
#ifndef __EXPIMP_H
#define __EXPIMP_H
#include "transDB.h"
#include "Babylondlg.h"
typedef enum
{
TR_ALL,
TR_CHANGES,
TR_DIALOG,
TR_NONDIALOG,
TR_SAMPLE,
TR_MISSING_DIALOG,
TR_UNVERIFIED,
TR_UNSENT
} TrFilter;
typedef struct
{
TrFilter filter;
int include_comments;
int include_translations;
} TROPTIONS;
typedef enum
{
GN_UNICODE,
GN_BABYLONSTR,
} GnFormat;
typedef enum
{
GN_USEIDS,
GN_USEORIGINAL,
} GnUntranslated;
typedef struct
{
GnFormat format; // what file format to generate
GnUntranslated untranslated; // what to do with untranslated text
} GNOPTIONS;
typedef struct
{
int translations;
int dialog;
int limit;
} RPOPTIONS;
#define CSF_ID ( ('C'<<24) | ('S'<<16) | ('F'<<8) | (' ') )
#define CSF_LABEL ( ('L'<<24) | ('B'<<16) | ('L'<<8) | (' ') )
#define CSF_STRING ( ('S'<<24) | ('T'<<16) | ('R'<<8) | (' ') )
#define CSF_STRINGWITHWAVE ( ('S'<<24) | ('T'<<16) | ('R'<<8) | ('W') )
#define CSF_VERSION 3
typedef struct
{
int id;
int version;
int num_labels;
int num_strings;
int skip;
} CSF_HEADER_V1;
typedef struct
{
int id;
int version;
int num_labels;
int num_strings;
int skip;
int langid;
} CSF_HEADER;
int ExportTranslations ( TransDB *db, const char *filename, LangID langid, TROPTIONS *options, CBabylonDlg *dlg = NULL );
int ImportTranslations ( TransDB *db, const char *filename, CBabylonDlg *dlg = NULL );
int UpdateSentTranslations ( TransDB *db, const char *filename, CBabylonDlg *dlg = NULL );
int GenerateGameFiles ( TransDB *db, const char *filename, GNOPTIONS *option, LangID *languages, CBabylonDlg *dlg = NULL );
int GenerateReport ( TransDB *db, const char *filename, RPOPTIONS *options, LangID *languages, CBabylonDlg *dlg = NULL );
void ProcessWaves ( TransDB *db, const char *filename, CBabylonDlg *dlg );
#endif