96 lines
3.7 KiB
C
96 lines
3.7 KiB
C
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /G/wwlib/RGB.H $*
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* *
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* $Author:: Eric_c $*
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* *
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* $Modtime:: 4/02/99 12:00p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef RGB_H
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#define RGB_H
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class PaletteClass;
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class HSVClass;
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/*
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** Each color entry is represented by this class. It holds the values for the color
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** guns. The gun values are recorded in device dependant format, but the interface
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** uses gun values from 0 to 255.
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*/
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class RGBClass
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{
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public:
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RGBClass(void) : Red(0), Green(0), Blue(0) {}
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RGBClass(unsigned char red, unsigned char green, unsigned char blue) : Red(red), Green(green), Blue(blue) {}
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operator HSVClass (void) const;
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RGBClass & operator = (RGBClass const & rgb) {
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if (this == &rgb) return(*this);
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Red = rgb.Red;
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Green = rgb.Green;
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Blue = rgb.Blue;
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return(*this);
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}
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enum {
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MAX_VALUE=255
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};
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void Adjust(int ratio, RGBClass const & rgb);
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int Difference(RGBClass const & rgb) const;
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int Get_Red(void) const {return (Red);}
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int Get_Green(void) const {return(Green);}
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int Get_Blue(void) const {return(Blue);}
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void Set_Red(unsigned char value) {Red = value;}
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void Set_Green(unsigned char value) {Green = value;}
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void Set_Blue(unsigned char value) {Blue = value;}
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private:
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friend class PaletteClass;
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/*
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** These hold the actual color gun values in machine independant scale. This
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** means the values range from 0 to 255.
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*/
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unsigned char Red;
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unsigned char Green;
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unsigned char Blue;
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};
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extern RGBClass const BlackColor;
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#endif
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