84 lines
3.1 KiB
C
84 lines
3.1 KiB
C
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/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __DISCONNECTDIALOG_H
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#define __DISCONNECTDIALOG_H
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#include "GameNetwork/DisconnectManager.h"
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enum DisconnectMenuStateType {
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DISCONNECTMENUSTATETYPE_SCREENON,
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DISCONNECTMENUSTATETYPE_SCREENOFF
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};
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class DisconnectMenu {
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public:
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DisconnectMenu();
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virtual ~DisconnectMenu();
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void init();
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void attachDisconnectManager(DisconnectManager *disconnectManager);
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void showScreen();
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void hideScreen();
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Bool isScreenVisible( void ) { return m_menuState == DISCONNECTMENUSTATETYPE_SCREENON; }
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void showPlayerControls(Int slot);
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void hidePlayerControls(Int slot);
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void showPacketRouterTimeout();
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void hidePacketRouterTimeout();
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void setPlayerName(Int playerNum, UnicodeString name);
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void setPlayerTimeoutTime(Int playerNum, time_t newTime);
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void setPacketRouterTimeoutTime(time_t newTime);
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void sendChat(UnicodeString text);
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void showChat(UnicodeString text);
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void quitGame();
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void removePlayer(Int slot, UnicodeString playerName);
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void voteForPlayer(Int slot);
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void updateVotes(Int slot, Int votes);
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protected:
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DisconnectManager *m_disconnectManager; ///< For retrieving status updates from the disconnect manager.
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DisconnectMenuStateType m_menuState; ///< The current state of the menu screen.
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static char *m_playerNameTextControlNames[MAX_SLOTS]; ///< names of the player name controls in the window.
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static char *m_playerTimeoutTextControlNames[MAX_SLOTS]; ///< names of the timeout controls in the window.
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static char *m_playerVoteButtonControlNames[MAX_SLOTS]; ///< names of the vote button controls in the window.
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static char *m_playerVoteCountControlNames[MAX_SLOTS]; ///< names of the vote count static text controls in the window.
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static char *m_packetRouterTimeoutControlName; ///< name of the packet router timeout control window.
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static char *m_packetRouterTimeoutLabelControlName; ///< name of the packet router timeout label control window.
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static char *m_textDisplayControlName; ///< name of the text display listbox control window.
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};
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extern DisconnectMenu *TheDisconnectMenu;
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#endif // #ifndef __DISCONNECTDIALOG_H
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