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/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __DISCONNECTDIALOG_H
#define __DISCONNECTDIALOG_H
#include "GameNetwork/DisconnectManager.h"
enum DisconnectMenuStateType {
DISCONNECTMENUSTATETYPE_SCREENON,
DISCONNECTMENUSTATETYPE_SCREENOFF
};
class DisconnectMenu {
public:
DisconnectMenu();
virtual ~DisconnectMenu();
void init();
void attachDisconnectManager(DisconnectManager *disconnectManager);
void showScreen();
void hideScreen();
Bool isScreenVisible( void ) { return m_menuState == DISCONNECTMENUSTATETYPE_SCREENON; }
void showPlayerControls(Int slot);
void hidePlayerControls(Int slot);
void showPacketRouterTimeout();
void hidePacketRouterTimeout();
void setPlayerName(Int playerNum, UnicodeString name);
void setPlayerTimeoutTime(Int playerNum, time_t newTime);
void setPacketRouterTimeoutTime(time_t newTime);
void sendChat(UnicodeString text);
void showChat(UnicodeString text);
void quitGame();
void removePlayer(Int slot, UnicodeString playerName);
void voteForPlayer(Int slot);
void updateVotes(Int slot, Int votes);
protected:
DisconnectManager *m_disconnectManager; ///< For retrieving status updates from the disconnect manager.
DisconnectMenuStateType m_menuState; ///< The current state of the menu screen.
static char *m_playerNameTextControlNames[MAX_SLOTS]; ///< names of the player name controls in the window.
static char *m_playerTimeoutTextControlNames[MAX_SLOTS]; ///< names of the timeout controls in the window.
static char *m_playerVoteButtonControlNames[MAX_SLOTS]; ///< names of the vote button controls in the window.
static char *m_playerVoteCountControlNames[MAX_SLOTS]; ///< names of the vote count static text controls in the window.
static char *m_packetRouterTimeoutControlName; ///< name of the packet router timeout control window.
static char *m_packetRouterTimeoutLabelControlName; ///< name of the packet router timeout label control window.
static char *m_textDisplayControlName; ///< name of the text display listbox control window.
};
extern DisconnectMenu *TheDisconnectMenu;
#endif // #ifndef __DISCONNECTDIALOG_H