130 lines
7.8 KiB
C
130 lines
7.8 KiB
C
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/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: GadgetTextEntry.h ////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// Westwood Studios Pacific.
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//
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// Confidential Information
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// Copyright (C) 2001 - All Rights Reserved
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//
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//-----------------------------------------------------------------------------
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//
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// Project: RTS3
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//
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// File name: GadgetTextEntry.h
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//
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// Created: Colin Day, June 2001
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//
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// Desc: Helpful interface for TextEntrys
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//
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// TextEntry IMAGE/COLOR organization
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//
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// note that windows that have an outlined text field will use the color
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// for the outline specified with the TextBorder... functions
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//
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//-----------------------------------------------------------------------------
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///////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __GADGETTEXTENTRY_H_
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#define __GADGETTEXTENTRY_H_
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// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
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// USER INCLUDES //////////////////////////////////////////////////////////////
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#include "GameClient/GameWindowManager.h"
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// FORWARD REFERENCES /////////////////////////////////////////////////////////
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class GameWindow;
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// TYPE DEFINES ///////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// INLINING ///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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inline void GadgetTextEntrySetText( GameWindow *g, UnicodeString text )
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{
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TheWindowManager->winSendSystemMsg( g, GEM_SET_TEXT, (WindowMsgData)&text, 0 );
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}
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extern UnicodeString GadgetTextEntryGetText( GameWindow *textentry ); ///< Get the text from the text entry field
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extern void GadgetTextEntrySetFont( GameWindow *g, GameFont *font ); ///< set font for window and edit text display strings
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inline void GadgetTextEntrySetTextColor( GameWindow *g, Color color )
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{
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Color back = g->winGetEnabledTextBorderColor();
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g->winSetEnabledTextColors(color,back);
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g->winSetDisabledTextColors(GameDarkenColor(color, 25),back);
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}
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// text colors
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// enabled
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inline void GadgetTextEntrySetEnabledImageLeft( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 0, image ); }
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inline void GadgetTextEntrySetEnabledImageRight( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 1, image ); }
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inline void GadgetTextEntrySetEnabledImageCenter( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 2, image ); }
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inline void GadgetTextEntrySetEnabledImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 3, image ); }
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inline void GadgetTextEntrySetEnabledColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 0, color ); }
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inline void GadgetTextEntrySetEnabledBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 0, color ); }
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inline const Image *GadgetTextEntryGetEnabledImageLeft( GameWindow *g ) { return g->winGetEnabledImage( 0 ); }
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inline const Image *GadgetTextEntryGetEnabledImageRight( GameWindow *g ) { return g->winGetEnabledImage( 1 ); }
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inline const Image *GadgetTextEntryGetEnabledImageCenter( GameWindow *g ) { return g->winGetEnabledImage( 2 ); }
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inline const Image *GadgetTextEntryGetEnabledImageSmallCenter( GameWindow *g ) { return g->winGetEnabledImage( 3 ); }
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inline Color GadgetTextEntryGetEnabledColor( GameWindow *g ) { return g->winGetEnabledColor( 0 ); }
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inline Color GadgetTextEntryGetEnabledBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 0 ); }
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// disabled
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inline void GadgetTextEntrySetDisabledImageLeft( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 0, image ); }
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inline void GadgetTextEntrySetDisabledImageRight( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 1, image ); }
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inline void GadgetTextEntrySetDisabledImageCenter( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 2, image ); }
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inline void GadgetTextEntrySetDisabledImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 3, image ); }
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inline void GadgetTextEntrySetDisabledColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 0, color ); }
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inline void GadgetTextEntrySetDisabledBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 0, color ); }
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inline const Image *GadgetTextEntryGetDisabledImageLeft( GameWindow *g ) { return g->winGetDisabledImage( 0 ); }
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inline const Image *GadgetTextEntryGetDisabledImageRight( GameWindow *g ) { return g->winGetDisabledImage( 1 ); }
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inline const Image *GadgetTextEntryGetDisabledImageCenter( GameWindow *g ) { return g->winGetDisabledImage( 2 ); }
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inline const Image *GadgetTextEntryGetDisabledImageSmallCenter( GameWindow *g ) { return g->winGetDisabledImage( 3 ); }
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inline Color GadgetTextEntryGetDisabledColor( GameWindow *g ) { return g->winGetDisabledColor( 0 ); }
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inline Color GadgetTextEntryGetDisabledBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 0 ); }
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// hilite
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inline void GadgetTextEntrySetHiliteImageLeft( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 0, image ); }
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inline void GadgetTextEntrySetHiliteImageRight( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 1, image ); }
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inline void GadgetTextEntrySetHiliteImageCenter( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 2, image ); }
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inline void GadgetTextEntrySetHiliteImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 3, image ); }
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inline void GadgetTextEntrySetHiliteColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 0, color ); }
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inline void GadgetTextEntrySetHiliteBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 0, color ); }
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inline const Image *GadgetTextEntryGetHiliteImageLeft( GameWindow *g ) { return g->winGetHiliteImage( 0 ); }
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inline const Image *GadgetTextEntryGetHiliteImageRight( GameWindow *g ) { return g->winGetHiliteImage( 1 ); }
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inline const Image *GadgetTextEntryGetHiliteImageCenter( GameWindow *g ) { return g->winGetHiliteImage( 2 ); }
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inline const Image *GadgetTextEntryGetHiliteImageSmallCenter( GameWindow *g ) { return g->winGetHiliteImage( 3 ); }
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inline Color GadgetTextEntryGetHiliteColor( GameWindow *g ) { return g->winGetHiliteColor( 0 ); }
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inline Color GadgetTextEntryGetHiliteBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 0 ); }
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// EXTERNALS //////////////////////////////////////////////////////////////////
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#endif // __GADGETTEXTENTRY_H_
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