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# Microsoft Developer Studio Project File - Name="pluglib" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=pluglib - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "pluglib.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "pluglib.mak" CFG="pluglib - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "pluglib - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "pluglib - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "pluglib - Win32 Hybrid" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
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# PROP Scc_ProjName ""$/Commando/Code/Tools/pluglib", TSJAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "pluglib - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "D:\3dsmax4\maxsdk\Include" /I "D:\3dsmax4\maxsdk\Include\Maxscrpt" /D "NDEBUG" /D "_WINDOWS" /D "WIN32" /YX /c
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# ADD BASE LIB32 /nologo
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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LIB32=link.exe -lib
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!ENDIF
# Begin Target
# Name "pluglib - Win32 Release"
# Name "pluglib - Win32 Debug"
# Name "pluglib - Win32 Hybrid"
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# Begin Source File
SOURCE=.\chunkio.cpp
!IF "$(CFG)" == "pluglib - Win32 Release"
!ELSEIF "$(CFG)" == "pluglib - Win32 Debug"
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!ENDIF
# End Source File
# Begin Source File
SOURCE=.\EULER.CPP
!IF "$(CFG)" == "pluglib - Win32 Release"
!ELSEIF "$(CFG)" == "pluglib - Win32 Debug"
!ELSEIF "$(CFG)" == "pluglib - Win32 Hybrid"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\HSV.CPP
!IF "$(CFG)" == "pluglib - Win32 Release"
!ELSEIF "$(CFG)" == "pluglib - Win32 Debug"
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# End Source File
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SOURCE=.\JShell.CPP
!IF "$(CFG)" == "pluglib - Win32 Release"
!ELSEIF "$(CFG)" == "pluglib - Win32 Debug"
!ELSEIF "$(CFG)" == "pluglib - Win32 Hybrid"
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# End Source File
# Begin Source File
SOURCE=.\matrix3d.cpp
!IF "$(CFG)" == "pluglib - Win32 Release"
!ELSEIF "$(CFG)" == "pluglib - Win32 Debug"
!ELSEIF "$(CFG)" == "pluglib - Win32 Hybrid"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\matrix4.cpp
!IF "$(CFG)" == "pluglib - Win32 Release"
!ELSEIF "$(CFG)" == "pluglib - Win32 Debug"
!ELSEIF "$(CFG)" == "pluglib - Win32 Hybrid"
!ENDIF
# End Source File
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SOURCE=.\nodefilt.cpp
!IF "$(CFG)" == "pluglib - Win32 Release"
!ELSEIF "$(CFG)" == "pluglib - Win32 Debug"
!ELSEIF "$(CFG)" == "pluglib - Win32 Hybrid"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\nodelist.cpp
!IF "$(CFG)" == "pluglib - Win32 Release"
!ELSEIF "$(CFG)" == "pluglib - Win32 Debug"
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!ENDIF
# End Source File
# Begin Source File
SOURCE=.\PALETTE.CPP
!IF "$(CFG)" == "pluglib - Win32 Release"
!ELSEIF "$(CFG)" == "pluglib - Win32 Debug"
!ELSEIF "$(CFG)" == "pluglib - Win32 Hybrid"
!ENDIF
# End Source File
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SOURCE=.\RAWFILE.CPP
!IF "$(CFG)" == "pluglib - Win32 Release"
!ELSEIF "$(CFG)" == "pluglib - Win32 Debug"
!ELSEIF "$(CFG)" == "pluglib - Win32 Hybrid"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\realcrc.cpp
!IF "$(CFG)" == "pluglib - Win32 Release"
!ELSEIF "$(CFG)" == "pluglib - Win32 Debug"
!ELSEIF "$(CFG)" == "pluglib - Win32 Hybrid"
!ENDIF
# End Source File
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SOURCE=.\RGB.CPP
!IF "$(CFG)" == "pluglib - Win32 Release"
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# End Source File
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SOURCE=.\Vector.CPP
!IF "$(CFG)" == "pluglib - Win32 Release"
!ELSEIF "$(CFG)" == "pluglib - Win32 Debug"
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!ENDIF
# End Source File
# Begin Source File
SOURCE=.\w3dquat.cpp
!IF "$(CFG)" == "pluglib - Win32 Release"
!ELSEIF "$(CFG)" == "pluglib - Win32 Debug"
!ELSEIF "$(CFG)" == "pluglib - Win32 Hybrid"
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# End Source File
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SOURCE=.\wwmath.cpp
!IF "$(CFG)" == "pluglib - Win32 Release"
!ELSEIF "$(CFG)" == "pluglib - Win32 Debug"
!ELSEIF "$(CFG)" == "pluglib - Win32 Hybrid"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\WWmatrix3.cpp
!IF "$(CFG)" == "pluglib - Win32 Release"
!ELSEIF "$(CFG)" == "pluglib - Win32 Debug"
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SOURCE=.\bool.h
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SOURCE=.\errclass.h
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SOURCE=.\palette.h
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SOURCE=.\rawfile.h
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SOURCE=.\realcrc.h
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SOURCE=.\rgb.h
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SOURCE=.\Vector.H
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SOURCE=.\vector2.h
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SOURCE=.\vector3i.h
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SOURCE=.\visualc.h
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SOURCE=.\w3dquat.h
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SOURCE=.\watcom.h
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SOURCE=.\win.h
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SOURCE=.\wwfile.h
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SOURCE=.\wwmath.h
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