120 lines
4.6 KiB
C
120 lines
4.6 KiB
C
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: HeaderTemplate.h /////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// Electronic Arts Pacific.
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//
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// Confidential Information
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// Copyright (C) 2002 - All Rights Reserved
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//
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//-----------------------------------------------------------------------------
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//
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// created: Aug 2002
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//
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// Filename: HeaderTemplate.h
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//
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// author: Chris Huybregts
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//
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// purpose:
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//
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//-----------------------------------------------------------------------------
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///////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __HEADER_TEMPLATE_H_
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#define __HEADER_TEMPLATE_H_
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//-----------------------------------------------------------------------------
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// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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#include "Common/STLTypedefs.h"
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//-----------------------------------------------------------------------------
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// USER INCLUDES //////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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#include "Common/AsciiString.h"
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//-----------------------------------------------------------------------------
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// FORWARD REFERENCES /////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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class GameFont;
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struct FieldParse;
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class INI;
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//-----------------------------------------------------------------------------
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// TYPE DEFINES ///////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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class HeaderTemplate
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{
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public:
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HeaderTemplate( void );
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~HeaderTemplate( void );
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GameFont *m_font;
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AsciiString m_name;
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AsciiString m_fontName;
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Int m_point;
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Bool m_bold;
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};
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class HeaderTemplateManager
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{
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public:
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HeaderTemplateManager( void );
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~HeaderTemplateManager( void );
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void init( void );
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const FieldParse *getFieldParse( void ) const { return m_headerFieldParseTable; } ///< Return the field parse info
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static const FieldParse m_headerFieldParseTable[];
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HeaderTemplate *findHeaderTemplate( AsciiString name );
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HeaderTemplate *newHeaderTemplate( AsciiString name );
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GameFont *getFontFromTemplate( AsciiString name );
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HeaderTemplate *getFirstHeader( void );
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HeaderTemplate *getNextHeader( HeaderTemplate *ht );
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void headerNotifyResolutionChange(void);
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private:
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void populateGameFonts( void );
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typedef std::list< HeaderTemplate* > HeaderTemplateList;
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typedef HeaderTemplateList::iterator HeaderTemplateListIt;
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HeaderTemplateList m_headerTemplateList;
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};
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//-----------------------------------------------------------------------------
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// INLINING ///////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// EXTERNALS //////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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extern HeaderTemplateManager *TheHeaderTemplateManager;
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#endif // __HEADER_TEMPLATE_H_
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