158 lines
5.7 KiB
C
158 lines
5.7 KiB
C
![]() |
/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: ShellMenuScheme.h /////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// Electronic Arts Pacific.
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//
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// Confidential Information
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// Copyright (C) 2002 - All Rights Reserved
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//
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//-----------------------------------------------------------------------------
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//
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// created: Jul 2002
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//
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// Filename: ShellMenuScheme.h
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//
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// author: Chris Huybregts
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//
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// purpose:
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//
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//-----------------------------------------------------------------------------
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///////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __SHELL_MENU_SCHEME_H_
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#define __SHELL_MENU_SCHEME_H_
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//-----------------------------------------------------------------------------
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// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// USER INCLUDES //////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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#include "GameClient/Color.h"
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//-----------------------------------------------------------------------------
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// FORWARD REFERENCES /////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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class Image;
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//-----------------------------------------------------------------------------
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// TYPE DEFINES ///////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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class ShellMenuSchemeLine
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{
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public:
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ShellMenuSchemeLine( void );
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~ShellMenuSchemeLine( void );
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ICoord2D m_startPos;
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ICoord2D m_endPos;
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Int m_width;
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Color m_color;
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};
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class ShellMenuSchemeImage
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{
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public:
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ShellMenuSchemeImage( void );
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~ShellMenuSchemeImage( void );
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AsciiString m_name; ///< Name of the image
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ICoord2D m_position; ///< the position we'll draw it at
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ICoord2D m_size; ///< the size of the image needed when we draw it
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Image *m_image; ///< the actual pointer to the mapped image
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};
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class ShellMenuScheme
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{
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public:
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ShellMenuScheme( void );
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~ShellMenuScheme( void );
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void draw( void );
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void addImage( ShellMenuSchemeImage* schemeImage );
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void addLine( ShellMenuSchemeLine* schemeLine );
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AsciiString m_name;
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typedef std::list< ShellMenuSchemeImage* > ShellMenuSchemeImageList;
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typedef ShellMenuSchemeImageList::iterator ShellMenuSchemeImageListIt;
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ShellMenuSchemeImageList m_imageList;
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typedef std::list< ShellMenuSchemeLine* > ShellMenuSchemeLineList;
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typedef ShellMenuSchemeLineList::iterator ShellMenuSchemeLineListIt;
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ShellMenuSchemeLineList m_lineList;
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};
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class ShellMenuSchemeManager
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{
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public:
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ShellMenuSchemeManager( void );
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~ShellMenuSchemeManager( void );
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void init( void );
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void update( void );
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void setShellMenuScheme( AsciiString name );
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void draw( void );
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// parse Functions for the INI file
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const FieldParse *getFieldParse() const { return m_shellMenuSchemeFieldParseTable; } ///< returns the parsing fields
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static const FieldParse m_shellMenuSchemeFieldParseTable[]; ///< the parse table
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static void parseImagePart( INI* ini, void *instance, void *store, const void *userData ); ///< Parse the image part of the INI file
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static void parseLinePart( INI* ini, void *instance, void *store, const void *userData ); ///< Parse the line part of the INI file
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ShellMenuScheme *newShellMenuScheme(AsciiString name);
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private:
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typedef std::list< ShellMenuScheme* > ShellMenuSchemeList; ///< list of Shell Menu schemes
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typedef ShellMenuSchemeList::iterator ShellMenuSchemeListIt;
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ShellMenuSchemeList m_schemeList;
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ShellMenuScheme *m_currentScheme;
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};
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//-----------------------------------------------------------------------------
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// INLINING ///////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// EXTERNALS //////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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#endif // __SHELL_MENU_SCHEME_H_
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