209 lines
8.8 KiB
C
209 lines
8.8 KiB
C
![]() |
/*
|
||
|
** Command & Conquer Generals Zero Hour(tm)
|
||
|
** Copyright 2025 Electronic Arts Inc.
|
||
|
**
|
||
|
** This program is free software: you can redistribute it and/or modify
|
||
|
** it under the terms of the GNU General Public License as published by
|
||
|
** the Free Software Foundation, either version 3 of the License, or
|
||
|
** (at your option) any later version.
|
||
|
**
|
||
|
** This program is distributed in the hope that it will be useful,
|
||
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
** GNU General Public License for more details.
|
||
|
**
|
||
|
** You should have received a copy of the GNU General Public License
|
||
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
// //
|
||
|
// (c) 2001-2003 Electronic Arts Inc. //
|
||
|
// //
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
// FILE: EditWindow.h /////////////////////////////////////////////////////////
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// Westwood Studios Pacific.
|
||
|
//
|
||
|
// Confidential Information
|
||
|
// Copyright (C) 2001 - All Rights Reserved
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// Project: RTS3
|
||
|
//
|
||
|
// File name: EditWindow.h
|
||
|
//
|
||
|
// Created: Colin Day, July 2001
|
||
|
//
|
||
|
// Desc: Main edit window for the GUI editing tool
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#ifndef __EDITWINDOW_H_
|
||
|
#define __EDITWINDOW_H_
|
||
|
|
||
|
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
|
||
|
#include <stdlib.h>
|
||
|
#include <windows.h>
|
||
|
|
||
|
// USER INCLUDES //////////////////////////////////////////////////////////////
|
||
|
#include "GUIEditColor.h"
|
||
|
#include "Lib/BaseType.h"
|
||
|
#include "GameClient/Image.h"
|
||
|
#include "GameClient/GameWindow.h"
|
||
|
#include "WW3D2/AssetMgr.h"
|
||
|
#include "WW3D2/Render2D.h"
|
||
|
|
||
|
// FORWARD REFERENCES /////////////////////////////////////////////////////////
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
// TYPE DEFINES ///////////////////////////////////////////////////////////////
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
// EditWindow -----------------------------------------------------------------
|
||
|
/** The edit window singleton definition, this is where we create and
|
||
|
* interact with GUI controls for this tool */
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class EditWindow
|
||
|
{
|
||
|
|
||
|
public:
|
||
|
|
||
|
EditWindow( void );
|
||
|
~EditWindow( void );
|
||
|
|
||
|
/// initialize the edit window singleton
|
||
|
void init( UnsignedInt clientWidth, UnsignedInt clientHeight );
|
||
|
void shutdown( void ); ///< free all data
|
||
|
void draw( void ); ///< draw the edit window
|
||
|
|
||
|
void updatePulse( void ); ///< pulse message from timer
|
||
|
|
||
|
HWND getWindowHandle( void ); ///< get window handle
|
||
|
void setSize( ICoord2D *size ); ///< set width and height for edit window
|
||
|
void getSize( ICoord2D *size ); ///< get width and height for edit window
|
||
|
|
||
|
RGBColorReal getBackgroundColor( void ); ///< return the background color
|
||
|
void setBackgroundColor( RGBColorReal color ); ///< set background color
|
||
|
|
||
|
void setDragMoveOrigin( ICoord2D *pos ); ///< for drag moving
|
||
|
void setDragMoveDest( ICoord2D *pos ); ///< for drag moving
|
||
|
ICoord2D getDragMoveOrigin( void ); ///< for keybord moving
|
||
|
ICoord2D getDragMoveDest( void ); ///< for keyboard moving
|
||
|
|
||
|
void notifyWindowDeleted( GameWindow *window ); ///< window has been deleted
|
||
|
|
||
|
/// mouse event has occurred, button up/down, move etc.
|
||
|
void mouseEvent( UnsignedInt windowsMessage, WPARAM wParam, LPARAM lParam );
|
||
|
|
||
|
void getPopupMenuClickPos( ICoord2D *pos ); ///< get popup menu click loc
|
||
|
void openPopupMenu( Int x, Int y ); ///< open floating popup right click menu
|
||
|
|
||
|
// **************************************************************************
|
||
|
|
||
|
/// draw a line on the display in screen coordinates
|
||
|
void drawLine( Int startX, Int startY, Int endX, Int endY,
|
||
|
Real lineWidth, UnsignedInt lineColor );
|
||
|
|
||
|
/// draw a rect border on the display in pixel coordinates with the specified color
|
||
|
void drawOpenRect( Int startX, Int startY, Int width, Int height,
|
||
|
Real lineWidth, UnsignedInt lineColor );
|
||
|
|
||
|
/// draw a filled rect on the display in pixel coords with the specified color
|
||
|
void drawFillRect( Int startX, Int startY, Int width, Int height,
|
||
|
UnsignedInt color );
|
||
|
|
||
|
/// draw an image fit within the screen coordinates
|
||
|
void drawImage( const Image *image, Int startX, Int startY,
|
||
|
Int endX, Int endY, Color color = 0xFFFFFFFF );
|
||
|
|
||
|
/// image clipping support
|
||
|
void setClipRegion( IRegion2D *region ) {m_clipRegion = *region; m_isClippedEnabled = TRUE;}
|
||
|
Bool isClippingEnabled( void ) { return m_isClippedEnabled; }
|
||
|
void enableClipping( Bool onoff ) { m_isClippedEnabled = onoff; }
|
||
|
|
||
|
protected:
|
||
|
|
||
|
void registerEditWindowClass( void ); ///< register class with OS
|
||
|
|
||
|
/// callback from windows, NOTE that it's static and has no this pointer
|
||
|
static LRESULT CALLBACK editProc( HWND hWnd, UINT message,
|
||
|
WPARAM wParam, LPARAM lParam );
|
||
|
|
||
|
void drawGrid( void ); ///< draw the grid
|
||
|
void drawSeeThruOutlines( GameWindow *windowList, Color c );
|
||
|
void drawHiddenOutlines( GameWindow *windowList, Color c );
|
||
|
void drawUIFeedback( void ); ///< draw UI visual feedback
|
||
|
|
||
|
/// if mouse is close to selected window allow resize
|
||
|
void handleResizeAvailable( Int mouseX, Int mouseY );
|
||
|
|
||
|
//
|
||
|
// these methods check to see if the mouse is close enough to the
|
||
|
// given geometry region (usually for resizing controls)
|
||
|
//
|
||
|
Bool inCornerTolerance( ICoord2D *dest, ICoord2D *source, Int tolerance );
|
||
|
Bool inLineTolerance( ICoord2D *dest, ICoord2D *lineStart, ICoord2D *lineEnd,
|
||
|
Int tolerance );
|
||
|
|
||
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
|
||
|
static Bool m_classRegistered; ///< TRUE when we've register with OS
|
||
|
static char *m_className; ///< name for windows class
|
||
|
|
||
|
ICoord2D m_size; ///< width and height of edit window
|
||
|
UnsignedByte m_bitDepth; ///< bit depth for edit window
|
||
|
HWND m_editWindowHWnd; ///< edit window handle
|
||
|
|
||
|
Int m_pulse; ///< for visual feedback that looks cool!
|
||
|
|
||
|
RGBColorReal m_backgroundColor; ///< the background color
|
||
|
|
||
|
Bool m_w3dInitialized; ///< TRUE once W3D is up
|
||
|
WW3DAssetManager *m_assetManager; ///< asset manager for WW3D
|
||
|
Render2DClass *m_2DRender; ///< our 2D renderer
|
||
|
|
||
|
ICoord2D m_popupMenuClickPos; ///< position where popup menu was created at
|
||
|
GameWindow *m_pickedWindow; ///< picked window from mouse click editing
|
||
|
|
||
|
ICoord2D m_dragMoveOrigin; ///< mouse click position to start drag move
|
||
|
ICoord2D m_dragMoveDest; ///< destination for drag move
|
||
|
|
||
|
Bool m_dragSelecting; ///< TRUE when drawing a selection box
|
||
|
IRegion2D m_selectRegion; ///< region for selection box
|
||
|
|
||
|
Bool m_resizingWindow; ///< TRUE when drag resizing a window
|
||
|
GameWindow *m_windowToResize; ///< the window to resize
|
||
|
ICoord2D m_resizeOrigin; ///< mouse clicked down here to drag resize
|
||
|
ICoord2D m_resizeDest; ///< mouse pos when dragging around to resize
|
||
|
|
||
|
IRegion2D m_clipRegion; ///< the clipping region for images
|
||
|
Bool m_isClippedEnabled; ///<used by 2D drawing operations to define clip re
|
||
|
|
||
|
}; // end EditWindow
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
// INLINING ///////////////////////////////////////////////////////////////////
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
inline HWND EditWindow::getWindowHandle( void ) { return m_editWindowHWnd; }
|
||
|
inline void EditWindow::getSize( ICoord2D *size ) { *size = m_size; }
|
||
|
inline void EditWindow::getPopupMenuClickPos( ICoord2D *pos ) { *pos = m_popupMenuClickPos; }
|
||
|
inline void EditWindow::setDragMoveDest( ICoord2D *pos ) { if( pos ) m_dragMoveDest = *pos; }
|
||
|
inline void EditWindow::setDragMoveOrigin( ICoord2D *pos ) { if( pos ) m_dragMoveOrigin = *pos; }
|
||
|
inline ICoord2D EditWindow::getDragMoveDest( void ) { return m_dragMoveDest; }
|
||
|
inline ICoord2D EditWindow::getDragMoveOrigin( void ) { return m_dragMoveOrigin; }
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
// EXTERNALS //////////////////////////////////////////////////////////////////
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
extern EditWindow *TheEditWindow; ///< edit window singleton extern
|
||
|
|
||
|
#endif // __EDITWINDOW_H_
|
||
|
|