/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: GameWindowGlobal.h /////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Westwood Studios Pacific. // // Confidential Information // Copyright (C) 2001 - All Rights Reserved // //----------------------------------------------------------------------------- // // Project: RTS3 // // File name: GameWindowGlobal.h // // Created: Colin Day, June 2001 // // Desc: These are some global functions that every game using this // window system must implement for their current technology // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __GAMEWINDOWGLOBAL_H_ #define __GAMEWINDOWGLOBAL_H_ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Lib/BaseType.h" #include "GameClient/Image.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////// // TYPE DEFINES /////////////////////////////////////////////////////////////// // INLINING /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // EXTERNALS ////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// #endif // __GAMEWINDOWGLOBAL_H_