/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // ShellHooks.h // Author: Matthew D. Campbell, October 2002 #pragma once #ifndef SHELLHOOKS_H #define SHELLHOOKS_H // // This enumeration holds all the shell script hooks that we currently have, If you are going to // add more, it's important to keep the enum lined up with the names in TheShellHookNames located // in Scripts.cpp. // enum { SHELL_SCRIPT_HOOK_MAIN_MENU_CAMPAIGN_SELECTED = 0, SHELL_SCRIPT_HOOK_MAIN_MENU_CAMPAIGN_HIGHLIGHTED, SHELL_SCRIPT_HOOK_MAIN_MENU_CAMPAIGN_UNHIGHLIGHTED, SHELL_SCRIPT_HOOK_MAIN_MENU_SKIRMISH_SELECTED, SHELL_SCRIPT_HOOK_MAIN_MENU_SKIRMISH_HIGHLIGHTED, SHELL_SCRIPT_HOOK_MAIN_MENU_SKIRMISH_UNHIGHLIGHTED, SHELL_SCRIPT_HOOK_MAIN_MENU_OPTIONS_SELECTED, SHELL_SCRIPT_HOOK_MAIN_MENU_OPTIONS_HIGHLIGHTED, SHELL_SCRIPT_HOOK_MAIN_MENU_OPTIONS_UNHIGHLIGHTED, SHELL_SCRIPT_HOOK_MAIN_MENU_ONLINE_SELECTED, SHELL_SCRIPT_HOOK_MAIN_MENU_ONLINE_HIGHLIGHTED, SHELL_SCRIPT_HOOK_MAIN_MENU_ONLINE_UNHIGHLIGHTED, SHELL_SCRIPT_HOOK_MAIN_MENU_NETWORK_SELECTED, SHELL_SCRIPT_HOOK_MAIN_MENU_NETWORK_HIGHLIGHTED, SHELL_SCRIPT_HOOK_MAIN_MENU_NETWORK_UNHIGHLIGHTED, SHELL_SCRIPT_HOOK_MAIN_MENU_EXIT_SELECTED, SHELL_SCRIPT_HOOK_MAIN_MENU_EXIT_HIGHLIGHTED, SHELL_SCRIPT_HOOK_MAIN_MENU_EXIT_UNHIGHLIGHTED, SHELL_SCRIPT_HOOK_GENERALS_ONLINE_LOGIN, SHELL_SCRIPT_HOOK_GENERALS_ONLINE_LOGOUT, SHELL_SCRIPT_HOOK_GENERALS_ONLINE_ENTERED_FROM_GAME, SHELL_SCRIPT_HOOK_OPTIONS_OPENED, SHELL_SCRIPT_HOOK_OPTIONS_CLOSED, SHELL_SCRIPT_HOOK_SKIRMISH_OPENED, SHELL_SCRIPT_HOOK_SKIRMISH_CLOSED, SHELL_SCRIPT_HOOK_SKIRMISH_ENTERED_FROM_GAME, SHELL_SCRIPT_HOOK_LAN_OPENED, SHELL_SCRIPT_HOOK_LAN_CLOSED, SHELL_SCRIPT_HOOK_LAN_ENTERED_FROM_GAME, SHELL_SCRIPT_HOOK_TOTAL // Keep this guy last! }; extern char *TheShellHookNames[]; ///< Contains a list of the text representation of the shell hooks Used in WorldBuilder and in the shell. void SignalUIInteraction(Int interaction); #endif SHELLHOOKS_H