/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: Powers.h ///////////////////////////////////////////////////////////////////////////////// // Author: Colin Day, November 2001 // Desc: Unit power definitions /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __POWERS_H_ #define __POWERS_H_ // // skeleton definition of unit powers // // power bit flags, keep this in sync with PowerNames enum { POWER_NONE = 0, // 0x0000000000000000 POWER_FASTER, // 0x0000000000000001 POWER_DOUBLE_SHOT, // 0x0000000000000002 POWER_SELF_HEALING, // 0x0000000000000004 POWERS_NUM_POWERS }; #ifdef DEFINE_POWER_NAMES static char *PowerNames[] = { "NONE", "FASTER", "DOUBLE_SHOT", "SELF_HEALING", NULL }; #endif // end DEFINE_POWER_NAMES #endif // __POWERS_H_