/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: Sqaud.h
/*---------------------------------------------------------------------------*/
/* EA Pacific */
/* Confidential Information */
/* Copyright (C) 2001 - All Rights Reserved */
/* DO NOT DISTRIBUTE */
/*---------------------------------------------------------------------------*/
/* Project: RTS3 */
/* File name: Sqaud.h */
/* Created: John K. McDonald, Jr., 4/19/2002 */
/* Desc: // @todo */
/* Revision History: */
/* 4/19/2002 : Initial creation */
/*---------------------------------------------------------------------------*/
#pragma once
#ifndef _H_SQAUD_
#define _H_SQAUD_
// INCLUDES ///////////////////////////////////////////////////////////////////
#include "Common/Snapshot.h"
#include "Common/GameMemory.h"
// DEFINES ////////////////////////////////////////////////////////////////////
// FORWARD DECLARATIONS ///////////////////////////////////////////////////////
class AIGroup;
class Object;
class Team;
// TYPE DEFINES ///////////////////////////////////////////////////////////////
typedef std::vector VecObjectID;
typedef VecObjectID::iterator VecObjectIDIt;
typedef std::vector