/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: Statistics.cpp /*---------------------------------------------------------------------------*/ /* EA Pacific */ /* Confidential Information */ /* Copyright (C) 2001 - All Rights Reserved */ /* DO NOT DISTRIBUTE */ /*---------------------------------------------------------------------------*/ /* Project: RTS3 */ /* File name: Statistics.cpp */ /* Created: John K. McDonald, Jr., 4/2/2002 */ /* Desc: Statistical functions should live here */ /* Revision History: */ /* 4/2/2002 : Initial creation */ /*---------------------------------------------------------------------------*/ #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "GameClient/Statistics.h" // Solution taken from http://www.epanorama.net/documents/telecom/ulaw_alaw.html Real MuLaw(Real valueToRun, Real maxValueForVal, Real mu) { Real testVal = (valueToRun - maxValueForVal / 2) / (maxValueForVal / 2); return (sign(testVal) * log(1 + mu * fabs(testVal)) / log(1 + mu)); } // from my head. jkmcd Real Normalize(Real valueToNormalize, Real minRange, Real maxRange) { return ((valueToNormalize - minRange) / (maxRange - minRange)); } // from my head again. jkmcd Real NormalizeToRange(Real valueToNormalize, Real minRange, Real maxRange, Real outRangeMin, Real outRangeMax) { return (Normalize(valueToNormalize, minRange, maxRange) * (outRangeMax - outRangeMin)) + outRangeMin; }