/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: DrawableInfo.h ///////////////////////////////////////////////////////////////////////////////
// Simple structure used to bind W3D renderObjects to our own Drawables.
// Author: Mark Wilczynski, August 2002
#pragma once
#ifndef _DRAWABLEINFO_H_
#define _DRAWABLEINFO_H_
#include "Common/GameType.h"
class Drawable;
class GhostObject;
class Object;
struct DrawableInfo
{
enum ExtraRenderFlags
{ ERF_IS_NORMAL=0,
ERF_IS_OCCLUDED= 0x00000001,
ERF_POTENTIAL_OCCLUDER= 0x00000002,
ERF_POTENTIAL_OCCLUDEE= 0x00000004,
ERF_IS_TRANSLUCENT= 0x00000008,
ERF_IS_NON_OCCLUDER_OR_OCCLUDEE = 0x00000010,
ERF_DELAYED_RENDER = ERF_IS_TRANSLUCENT|ERF_POTENTIAL_OCCLUDEE,
};
DrawableInfo(void) : m_shroudStatusObjectID(INVALID_ID), m_drawable(NULL), m_ghostObject(NULL), m_flags(ERF_IS_NORMAL) {}
ObjectID m_shroudStatusObjectID; ///