/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: ExtendedMessageBox.h ///////////////////////////////////////////////////////////////////// // Author: Matt Campbell, January 2003 // Description: We go quiet in 1 day, gold in 15. Poor time to rewrite message boxes, so // we get this file instead. Phooey. /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __EXTENDEDMESSAGEBOX_H_ #define __EXTENDEDMESSAGEBOX_H_ #include "GameClient/GameWindowManager.h" // return codes for message box callbacks enum MessageBoxReturnType { MB_RETURN_CLOSE, MB_RETURN_KEEPOPEN }; typedef MessageBoxReturnType (* MessageBoxFunc)( void *userData ); // WindowExMessageBoxData --------------------------------------------------------- /** Data attached to each extended Message box window */ //----------------------------------------------------------------------------- struct WindowExMessageBoxData { MessageBoxFunc yesCallback; ///