/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: GadgetProgressBar.h ////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Westwood Studios Pacific. // // Confidential Information // Copyright (C) 2001 - All Rights Reserved // //----------------------------------------------------------------------------- // // Project: RTS3 // // File name: GadgetProgressBar.h // // Created: Colin Day, June 2001 // // Desc: Helpful interface for ProgressBars // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __GADGETPROGRESSBAR_H_ #define __GADGETPROGRESSBAR_H_ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////// #include "GameClient/GameWindow.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////// extern void GadgetProgressBarSetProgress( GameWindow *g, Int progress ); // TYPE DEFINES /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // INLINING /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- inline void GadgetProgressBarSetEnabledColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 0, color ); } inline void GadgetProgressBarSetEnabledBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 0, color ); } inline void GadgetProgressBarSetEnabledImageLeft( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 0, image ); } inline void GadgetProgressBarSetEnabledImageRight( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 1, image ); } inline void GadgetProgressBarSetEnabledImageCenter( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 2, image ); } inline void GadgetProgressBarSetEnabledImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 3, image ); } inline void GadgetProgressBarSetEnabledBarColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 4, color ); } inline void GadgetProgressBarSetEnabledBarBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 4, color ); } inline void GadgetProgressBarSetEnabledBarImageLeft( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 4, image ); } inline void GadgetProgressBarSetEnabledBarImageRight( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 5, image ); } inline void GadgetProgressBarSetEnabledBarImageCenter( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 6, image ); } inline void GadgetProgressBarSetEnabledBarImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 7, image ); } inline Color GadgetProgressBarGetEnabledColor( GameWindow *g ) { return g->winGetEnabledColor( 0 ); } inline Color GadgetProgressBarGetEnabledBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 0 ); } inline const Image *GadgetProgressBarGetEnabledImageLeft( GameWindow *g ) { return g->winGetEnabledImage( 0 ); } inline const Image * GadgetProgressBarGetEnabledImageRight( GameWindow *g ) { return g->winGetEnabledImage( 1 ); } inline const Image * GadgetProgressBarGetEnabledImageCenter( GameWindow *g ) { return g->winGetEnabledImage( 2 ); } inline const Image * GadgetProgressBarGetEnabledImageSmallCenter( GameWindow *g ) { return g->winGetEnabledImage( 3 ); } inline Color GadgetProgressBarGetEnabledBarColor( GameWindow *g ) { return g->winGetEnabledColor( 4 ); } inline Color GadgetProgressBarGetEnabledBarBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 4 ); } inline const Image * GadgetProgressBarGetEnabledBarImageLeft( GameWindow *g ) { return g->winGetEnabledImage( 4 ); } inline const Image * GadgetProgressBarGetEnabledBarImageRight( GameWindow *g ) { return g->winGetEnabledImage( 5 ); } inline const Image * GadgetProgressBarGetEnabledBarImageCenter( GameWindow *g ) { return g->winGetEnabledImage( 6 ); } inline const Image * GadgetProgressBarGetEnabledBarImageSmallCenter( GameWindow *g ) { return g->winGetEnabledImage( 7 ); } //----------------------------------------------------------------------------- inline void GadgetProgressBarSetDisabledColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 0, color ); } inline void GadgetProgressBarSetDisabledBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 0, color ); } inline void GadgetProgressBarSetDisabledImageLeft( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 0, image ); } inline void GadgetProgressBarSetDisabledImageRight( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 1, image ); } inline void GadgetProgressBarSetDisabledImageCenter( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 2, image ); } inline void GadgetProgressBarSetDisabledImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 3, image ); } inline void GadgetProgressBarSetDisabledBarColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 4, color ); } inline void GadgetProgressBarSetDisabledBarBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 4, color ); } inline void GadgetProgressBarSetDisabledBarImageLeft( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 4, image ); } inline void GadgetProgressBarSetDisabledBarImageRight( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 5, image ); } inline void GadgetProgressBarSetDisabledBarImageCenter( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 6, image ); } inline void GadgetProgressBarSetDisabledBarImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 7, image ); } inline Color GadgetProgressBarGetDisabledColor( GameWindow *g ) { return g->winGetDisabledColor( 0 ); } inline Color GadgetProgressBarGetDisabledBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 0 ); } inline const Image *GadgetProgressBarGetDisabledImageLeft( GameWindow *g ) { return g->winGetDisabledImage( 0 ); } inline const Image * GadgetProgressBarGetDisabledImageRight( GameWindow *g ) { return g->winGetDisabledImage( 1 ); } inline const Image * GadgetProgressBarGetDisabledImageCenter( GameWindow *g ) { return g->winGetDisabledImage( 2 ); } inline const Image * GadgetProgressBarGetDisabledImageSmallCenter( GameWindow *g ) { return g->winGetDisabledImage( 3 ); } inline Color GadgetProgressBarGetDisabledBarColor( GameWindow *g ) { return g->winGetDisabledColor( 4 ); } inline Color GadgetProgressBarGetDisabledBarBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 4 ); } inline const Image * GadgetProgressBarGetDisabledBarImageLeft( GameWindow *g ) { return g->winGetDisabledImage( 4 ); } inline const Image * GadgetProgressBarGetDisabledBarImageRight( GameWindow *g ) { return g->winGetDisabledImage( 5 ); } inline const Image * GadgetProgressBarGetDisabledBarImageCenter( GameWindow *g ) { return g->winGetDisabledImage( 6 ); } inline const Image * GadgetProgressBarGetDisabledBarImageSmallCenter( GameWindow *g ) { return g->winGetDisabledImage( 7 ); } //----------------------------------------------------------------------------- inline void GadgetProgressBarSetHiliteColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 0, color ); } inline void GadgetProgressBarSetHiliteBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 0, color ); } inline void GadgetProgressBarSetHiliteImageLeft( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 0, image ); } inline void GadgetProgressBarSetHiliteImageRight( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 1, image ); } inline void GadgetProgressBarSetHiliteImageCenter( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 2, image ); } inline void GadgetProgressBarSetHiliteImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 3, image ); } inline void GadgetProgressBarSetHiliteBarColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 4, color ); } inline void GadgetProgressBarSetHiliteBarBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 4, color ); } inline void GadgetProgressBarSetHiliteBarImageLeft( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 4, image ); } inline void GadgetProgressBarSetHiliteBarImageRight( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 5, image ); } inline void GadgetProgressBarSetHiliteBarImageCenter( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 6, image ); } inline void GadgetProgressBarSetHiliteBarImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 7, image ); } inline Color GadgetProgressBarGetHiliteColor( GameWindow *g ) { return g->winGetHiliteColor( 0 ); } inline Color GadgetProgressBarGetHiliteBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 0 ); } inline const Image *GadgetProgressBarGetHiliteImageLeft( GameWindow *g ) { return g->winGetHiliteImage( 0 ); } inline const Image * GadgetProgressBarGetHiliteImageRight( GameWindow *g ) { return g->winGetHiliteImage( 1 ); } inline const Image * GadgetProgressBarGetHiliteImageCenter( GameWindow *g ) { return g->winGetHiliteImage( 2 ); } inline const Image * GadgetProgressBarGetHiliteImageSmallCenter( GameWindow *g ) { return g->winGetHiliteImage( 3 ); } inline Color GadgetProgressBarGetHiliteBarColor( GameWindow *g ) { return g->winGetHiliteColor( 4 ); } inline Color GadgetProgressBarGetHiliteBarBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 4 ); } inline const Image * GadgetProgressBarGetHiliteBarImageLeft( GameWindow *g ) { return g->winGetHiliteImage( 4 ); } inline const Image * GadgetProgressBarGetHiliteBarImageRight( GameWindow *g ) { return g->winGetHiliteImage( 5 ); } inline const Image * GadgetProgressBarGetHiliteBarImageCenter( GameWindow *g ) { return g->winGetHiliteImage( 6 ); } inline const Image * GadgetProgressBarGetHiliteBarImageSmallCenter( GameWindow *g ) { return g->winGetHiliteImage( 7 ); } // EXTERNALS ////////////////////////////////////////////////////////////////// #endif // __GADGETPROGRESSBAR_H_