/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: HintSpy.h /////////////////////////////////////////////////////////// // Author: Steven Johnson, Dec 2001 #pragma once #ifndef _H_HintSpy #define _H_HintSpy #include "GameClient/InGameUI.h" //----------------------------------------------------------------------------- class HintSpyTranslator : public GameMessageTranslator { public: virtual GameMessageDisposition translateGameMessage(const GameMessage *msg); virtual ~HintSpyTranslator() { } }; #endif