/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
// FILE: Snow.h /////////////////////////////////////////////////////////
#pragma once
#ifndef _SNOW_H_
#define _SNOW_H_
#include "Lib/BaseType.h"
#include "Common/SubsystemInterface.h"
#include "Common/Overridable.h"
#include "Common/Override.h"
#include "WWMATH/Vector3.h"
#include "WWMATH/Vector4.h"
//-------------------------------------------------------------------------------------------------
/** This structure keeps the transparency and vertex settings, which are the same regardless of the
time of day. They can be overridden on a per-map basis. */
//-------------------------------------------------------------------------------------------------
class WeatherSetting : public Overridable
{
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( WeatherSetting, "WeatherSetting" )
public:
AsciiString m_snowTexture;
Real m_snowFrequencyScaleX; /// TheWeatherSetting;
class SnowManager : public SubsystemInterface
{
public :
enum{
SNOW_NOISE_X=64, //dimensions table holding noise function used for initial snow positions.
SNOW_NOISE_Y=64, //dimensions table holding noise function used for initial snow positions.
};
SnowManager(void);
~SnowManager(void);
virtual void init( void );
virtual void reset( void );
virtual void updateIniSettings (void);
void setVisible(Bool showWeather); ///