/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see <http://www.gnu.org/licenses/>. */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // GameMain.cpp // The main entry point for the game // Author: Michael S. Booth, April 2001 #include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" /** * This is the entry point for the game system. */ void GameMain( int argc, char *argv[] ) { // initialize the game engine using factory function TheGameEngine = CreateGameEngine(); TheGameEngine->init(argc, argv); // run it TheGameEngine->execute(); // since execute() returned, we are exiting the game delete TheGameEngine; TheGameEngine = NULL; }