/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /////////////////////////////////////////////////////////////////////////EA-V1 // $File: //depot/GeneralsMD/Staging/code/Libraries/Source/profile/internal.h $ // $Author: mhoffe $ // $Revision: #3 $ // $DateTime: 2003/07/09 10:57:23 $ // // ©2003 Electronic Arts // // Internal header ////////////////////////////////////////////////////////////////////////////// #ifdef _MSC_VER # pragma once #endif #ifndef INTERNAL_H // Include guard #define INTERNAL_H #include "../debug/debug.h" #include "internal_funclevel.h" #include "internal_highlevel.h" #include "internal_cmd.h" #include "internal_result.h" class ProfileFastCS { ProfileFastCS(const ProfileFastCS&); ProfileFastCS& operator=(const ProfileFastCS&); volatile unsigned m_Flag; static HANDLE testEvent; void ThreadSafeSetFlag() { volatile unsigned& nFlag=m_Flag; #define ts_lock _emit 0xF0 DASSERT(((unsigned)&nFlag % 4) == 0); __asm mov ebx, [nFlag] __asm ts_lock __asm bts dword ptr [ebx], 0 __asm jc The_Bit_Was_Previously_Set_So_Try_Again return; The_Bit_Was_Previously_Set_So_Try_Again: // can't use SwitchToThread() here because Win9X doesn't have it! if (testEvent) ::WaitForSingleObject(testEvent,1); __asm mov ebx, [nFlag] __asm ts_lock __asm bts dword ptr [ebx], 0 __asm jc The_Bit_Was_Previously_Set_So_Try_Again } void ThreadSafeClearFlag() { m_Flag=0; } public: ProfileFastCS(void): m_Flag(0) { } class Lock { Lock(const Lock&); Lock& operator=(const Lock&); ProfileFastCS& CriticalSection; public: Lock(ProfileFastCS& cs): CriticalSection(cs) { CriticalSection.ThreadSafeSetFlag(); } ~Lock() { CriticalSection.ThreadSafeClearFlag(); } }; friend class Lock; }; void *ProfileAllocMemory(unsigned numBytes); void *ProfileReAllocMemory(void *oldPtr, unsigned newSize); void ProfileFreeMemory(void *ptr); __forceinline void ProfileGetTime(__int64 &t) { _asm { mov ecx,[t] push eax push edx rdtsc mov [ecx],eax mov [ecx+4],edx pop edx pop eax }; } #endif // INTERNAL_H