/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //---------------------------------------------------------------------------- // // Westwood Studios Pacific. // // Confidential Information // Copyright (C) 2001 - All Rights Reserved // //---------------------------------------------------------------------------- // // Project: RTS 3 // // File name: GameClient/GameText.h // // Created: 11/07/01 // //---------------------------------------------------------------------------- #pragma once #ifndef __GAMECLIENT_GAMETEXT_H_ #define __GAMECLIENT_GAMETEXT_H_ //---------------------------------------------------------------------------- // Includes //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Forward References //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Type Defines //---------------------------------------------------------------------------- //=============================== // GameTextInterface //=============================== /** Game text interface object for localised text. */ //=============================== class GameTextInterface { public: virtual ~GameTextInterface() {}; virtual void init( void ) = 0; ///< Initlaizes the text system virtual const wchar_t * fetch( const char *label ) = 0; ///< Returns the associated labeled unicode text }; extern GameTextInterface *TheGameText; extern GameTextInterface* CreateGameTextInterface( void ); //---------------------------------------------------------------------------- // Inlining //---------------------------------------------------------------------------- #endif // __GAMECLIENT_GAMETEXT_H_