/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Max2W3d * * * * $Archive:: /Commando/Code/Tools/max2w3d/GameMtlTextureDlg.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 8/14/00 1:47p $* * * * $Revision:: 8 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef GAMEMTLTEXTUREDLG_H #define GAMEMTLTEXTUREDLG_H #include #include "GameMtlForm.h" class GameMtl; class GameMtlTextureDlg : public GameMtlFormClass { public: GameMtlTextureDlg(HWND parent, IMtlParams * imp, GameMtl * m, int pass); ~GameMtlTextureDlg(void); virtual BOOL Dialog_Proc (HWND dlg_wnd, UINT message, WPARAM wparam, LPARAM lparam); void ActivateDlg(BOOL onOff); void ReloadDialog(void); private: void Enable_Stage(int stage,BOOL onoff); void Update_Texture_Buttons(void); ISpinnerControl * Stage0FramesSpin; ISpinnerControl * Stage1FramesSpin; ISpinnerControl * Stage0RateSpin; ISpinnerControl * Stage1RateSpin; ICustButton * Stage0PublishButton; ICustButton * Stage1PublishButton; ICustButton * Stage0ClampUButton; ICustButton * Stage1ClampUButton; ICustButton * Stage0ClampVButton; ICustButton * Stage1ClampVButton; ICustButton * Stage0NoLODButton; ICustButton * Stage1NoLODButton; ICustButton * Stage0AlphaBitmapButton; ICustButton * Stage1AlphaBitmapButton; ICustButton * Stage0DisplayButton; ICustButton * Stage1DisplayButton; }; #endif