/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Max2W3D * * * * $Archive:: /Commando/Code/Tools/max2w3d/LightGlareSave.h $* * * * Original Author:: Greg Hjelstrom * * * * $Author:: Greg_h $* * * * $Modtime:: 8/05/00 10:27a $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef LIGHTGLARESAVE_H #define LIGHTGLARESAVE_H #include #include "w3d_file.h" #include "chunkio.h" #include "progress.h" /******************************************************************************************* ** ** LightGlareSaveClass - Create a Light Glare definition from a Max mesh. In the initial ** implementation, all I need to save is the point at the pivot of the mesh. ** *******************************************************************************************/ class LightGlareSaveClass { public: enum { EX_UNKNOWN = 0, // exception error codes EX_CANCEL = 1 }; LightGlareSaveClass( char * mesh_name, char * container_name, INode * inode, Matrix3 & exportspace, TimeValue curtime, Progress_Meter_Class & meter); int Write_To_File(ChunkSaveClass & csave); private: W3dLightGlareStruct GlareData; }; #endif