/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project name : Buccaneer Bay *
* *
* File name : PS2GameMtl.cpp *
* *
* Programmer : Mike Lytle *
* *
* Start date : 10/12/1999 *
* *
* Last update : 10/12/1999 *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "gamemtl.h"
#include
#include
#include
#include "dllmain.h"
#include "resource.h"
#include "util.h"
/*****************************************************************
*
* PS2 GameMtl Class Descriptor
*
*****************************************************************/
Class_ID PS2GameMaterialClassID(0x2ed62ad7, 0x50571dfd);
// This adds W3D PS2 choice to the Max material selector.
class PS2GameMaterialClassDesc:public ClassDesc {
public:
int IsPublic() { return 1; }
void * Create(BOOL loading)
{
GameMtl *mtl = new GameMtl(loading);
mtl->Set_Shader_Type(GameMtl::STE_PS2_SHADER);
return ((void*)mtl);
}
const TCHAR * ClassName() { return Get_String(IDS_PS2_GAMEMTL); }
SClass_ID SuperClassID() { return MATERIAL_CLASS_ID; }
Class_ID ClassID() { return PS2GameMaterialClassID; }
const TCHAR* Category() { return _T(""); }
};
static PS2GameMaterialClassDesc _PS2GameMaterialCD;
ClassDesc * Get_PS2_Game_Material_Desc() { return &_PS2GameMaterialCD; }