/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Max2W3D * * * * $Archive:: /Commando/Code/Tools/max2w3d/SnapPoints.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 11/19/98 4:36p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef SNAPPOINTS_H #define SNAPPOINTS_H #include "Max.h" class ChunkSaveClass; class INode; /* ** This class simply contains static functions which will find ** helper points that should be exported with a w3d render object and ** export them in a chunk using the given ChunkSaveClass object. */ class SnapPointsClass { public: static void Export_Points(INode * scene_root,TimeValue time,ChunkSaveClass & csave); }; #endif