/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Max2W3d * * * * $Archive:: /Commando/Code/Tools/max2w3d/animationcompressionsettings.h $* * * * Original Author:: Patrick Smith * * * * $Author:: Patrick $* * * * $Modtime:: 10/30/00 1:57p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef __ANIMATION_COMPRESSION_SETTINGS_H #define __ANIMATION_COMPRESSION_SETTINGS_H #include #include #include "w3dutil.h" //////////////////////////////////////////////////////////////////////////////////////// // // AnimationCompressionSettingsDialogClass // //////////////////////////////////////////////////////////////////////////////////////// class AnimationCompressionSettingsDialogClass { public: ////////////////////////////////////////////////////////////////// // Public constructors/destructors ////////////////////////////////////////////////////////////////// AnimationCompressionSettingsDialogClass (Interface *maxinterface, HWND parent_wnd = NULL); ~AnimationCompressionSettingsDialogClass (void); ////////////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////////////// void Set_Options (W3dExportOptionsStruct *options) { Options = options; } int Do_Modal (void); private: ////////////////////////////////////////////////////////////////// // Static methods ////////////////////////////////////////////////////////////////// static BOOL CALLBACK Real_Message_Proc (HWND wnd, UINT message, WPARAM wparam, LPARAM lparam); ////////////////////////////////////////////////////////////////// // Private methods ////////////////////////////////////////////////////////////////// BOOL Message_Proc (UINT message, WPARAM wparam, LPARAM lparam); void Initialize_Controls (void); void Save_Settings (void); ////////////////////////////////////////////////////////////////// // Private member data ////////////////////////////////////////////////////////////////// W3dExportOptionsStruct * Options; Interface * MaxInterface; HWND Wnd; HWND ParentWnd; }; #endif //__ANIMATION_COMPRESSION_SETTINGS_H