/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : W3D Tools * * * * $Archive:: /Commando/Code/Tools/max2w3d/bchannel.h $* * * * $Author:: Greg_h $* * * * $Modtime:: 10/30/00 5:25p $* * * * $Revision:: 5 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef BCHANNEL_H #define BCHANNEL_H #ifndef ALWAYS_H #include "always.h" #endif #ifndef BITTYPE_H #include "bittype.h" #endif #ifndef CHUNKIO_H #include "chunkio.h" #endif #ifndef VECTOR_H #include "vector.h" #endif #ifndef W3D_FILE_H #include "w3d_file.h" #endif class LogDataDialogClass; class BitChannelClass { public: BitChannelClass(uint32 id,int maxframes,uint32 chntype,bool def_val); ~BitChannelClass(void); void Set_Bit(int framenumber,bool bit); void Set_Bits(BooleanVectorClass & bits); bool Get_Bit(int frameidx); bool Is_Empty(void) { return IsEmpty; } bool Save(ChunkSaveClass & csave, bool compress); private: uint32 ID; uint32 ChannelType; int MaxFrames; bool IsEmpty; bool DefaultVal; BooleanVectorClass Data; int Begin; int End; // Test a bit against the "default" bit bool is_default(bool bit); // This function finds the start and end of the "non-default" data void compute_range(void); // compress functions void remove_packet(W3dTimeCodedBitChannelStruct * c, uint32 packet_idx); uint32 find_useless_packet(W3dTimeCodedBitChannelStruct * c); void compress(W3dTimeCodedBitChannelStruct * c); }; #endif