/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /Commando/Code/Tools/max2w3d/bpick.cpp 7 1/04/01 11:12a Greg_h $ */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando Tools - WWSkin * * * * $Archive:: /Commando/Code/Tools/max2w3d/bpick.cpp $* * * * $Author:: Greg_h $* * * * $Modtime:: 1/04/01 11:12a $* * * * $Revision:: 7 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * BonePickerClass::Filter -- determine whether the passed node is suitable * * BonePickerClass::HitTest -- MAX HitTest method * * BonePickerClass::Pick -- MAX Pick method * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "bpick.h" #include "dllmain.h" #include "resource.h" /* ** Global instance of a bone picker :-) */ BonePickerClass TheBonePicker; /*********************************************************************************************** * BonePickerClass::Filter -- determine whether the passed node is suitable * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 10/26/1997 GH : Created. * *=============================================================================================*/ BOOL BonePickerClass::Filter(INode *node) { if (BoneList == NULL) { ObjectState os = node->EvalWorldState(0); if (os.obj) { return TRUE; } } else { for (int i=0; iCount(); i++) { if ((*BoneList)[i] == node) return TRUE; } } return FALSE; } /*********************************************************************************************** * BonePickerClass::HitTest -- MAX HitTest method * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 10/26/1997 GH : Created. * *=============================================================================================*/ BOOL BonePickerClass::HitTest(IObjParam *ip,HWND hwnd,ViewExp *vpt,IPoint2 m,int flags) { if (ip->PickNode(hwnd,m,GetFilter())) { return TRUE; } else { return FALSE; } } /*********************************************************************************************** * BonePickerClass::Pick -- MAX Pick method * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 10/26/1997 GH : Created. * *=============================================================================================*/ BOOL BonePickerClass::Pick(IObjParam *ip,ViewExp *vpt) { INode *node = vpt->GetClosestHit(); if (node) { /* ** Tell the "owning" skin modifier about the ** bone which was picked. */ assert(User); User->User_Picked_Bone(node); User = NULL; BoneList = NULL; } return TRUE; } BOOL BonePickerClass::filter(INode * inode) { return Filter(inode); } void BonePickerClass::proc(INodeTab & nodetab) { assert(User != NULL); User->User_Picked_Bones(nodetab); User = NULL; BoneList = NULL; } TCHAR * BonePickerClass::dialogTitle(void) { return Get_String(IDS_PICK_BONE_DIALOG_TITLE); } TCHAR * BonePickerClass::buttonText(void) { return Get_String(IDS_PICK_BONE_BUTTON_TEXT); }