/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Max2W3D * * * * $Archive:: /Commando/Code/Tools/max2w3d/dazzlesave.cpp $* * * * Original Author:: Greg Hjelstrom * * * * $Author:: Greg_h $* * * * $Modtime:: 9/21/00 4:14p $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "dazzlesave.h" #include "w3d_file.h" #include "util.h" #include "w3dappdata.h" #include "errclass.h" DazzleSaveClass::DazzleSaveClass ( char * mesh_name, char * container_name, INode * inode, Matrix3 & exportspace, TimeValue curtime, Progress_Meter_Class & meter ) { assert(mesh_name != NULL); assert(container_name != NULL); /* ** Set up the render object name */ memset(&W3DName,0,sizeof(W3DName)); if ((container_name != NULL) && (strlen(container_name) > 0)) { strcpy(W3DName,container_name); strcat(W3DName,"."); } strcat(W3DName,mesh_name); /* ** Dig the dazzle-type out of the appropriate App-Data chunk on ** the INode. */ W3DDazzleAppDataStruct * dazzle_data = W3DDazzleAppDataStruct::Get_App_Data(inode); strncpy(DazzleType,dazzle_data->DazzleType,sizeof(DazzleType)); } int DazzleSaveClass::Write_To_File(ChunkSaveClass & csave) { csave.Begin_Chunk(W3D_CHUNK_DAZZLE); csave.Begin_Chunk(W3D_CHUNK_DAZZLE_NAME); csave.Write(W3DName,strlen(W3DName) + 1); csave.End_Chunk(); csave.Begin_Chunk(W3D_CHUNK_DAZZLE_TYPENAME); csave.Write(DazzleType,strlen(DazzleType) + 1); csave.End_Chunk(); csave.End_Chunk(); return 0; }