/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Max2W3D *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/dazzlesave.h $*
* *
* Original Author:: Greg Hjelstrom *
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 9/21/00 4:09p $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef DAZZLESAVE_H
#define DAZZLESAVE_H
#include
#include "w3d_file.h"
#include "chunkio.h"
#include "progress.h"
/*******************************************************************************************
**
** DazzleSaveClass - Create a Dazzle definition from an INode. Basically, we just save
** the transform and the dazzle type that the user has selected.
**
*******************************************************************************************/
class DazzleSaveClass
{
public:
enum {
EX_UNKNOWN = 0, // exception error codes
EX_CANCEL = 1
};
DazzleSaveClass( char * mesh_name,
char * container_name,
INode * inode,
Matrix3 & exportspace,
TimeValue curtime,
Progress_Meter_Class & meter);
int Write_To_File(ChunkSaveClass & csave);
private:
char W3DName[128];
char DazzleType[128];
};
#endif //DAZZLESAVE_H