# Microsoft Developer Studio Project File - Name="max2w3d" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=max2w3d - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "max2w3d.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. 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CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "max2w3d - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\Pluglib" /I "D:\3dsmax4\maxsdk\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Run\Max2w3d.dle" /libpath:"..\Pluglib\Release" /libpath:"D:\3dsmax4\maxsdk\lib" # SUBTRACT LINK32 /debug # Begin Custom Build TargetPath=.\Run\Max2w3d.dle TargetName=Max2w3d InputPath=.\Run\Max2w3d.dle SOURCE="$(InputPath)" "$(MAXDIR)\Plugins\Westwood\$(TargetName).dle" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" Copy $(TargetPath) $(MAXDIR)\Plugins\Westwood\$(TargetName).dle # End Custom Build !ELSEIF "$(CFG)" == "max2w3d - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\Pluglib" /I "D:\3dsmax4\maxsdk\Include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 winspool.lib advapi32.lib ole32.lib oleaut32.lib uuid.lib pluglibd.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Run\Max2w3d.dle" /libpath:"..\Pluglib\Debug" /libpath:"D:\3dsmax4\maxsdk\lib" # Begin Custom Build TargetPath=.\Run\Max2w3d.dle TargetName=Max2w3d InputPath=.\Run\Max2w3d.dle SOURCE="$(InputPath)" "$(MAXDIR)\Plugins\Westwood\$(TargetName).dle" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" Copy $(TargetPath) $(MAXDIR)\Plugins\Westwood\$(TargetName).dle # End Custom Build !ELSEIF "$(CFG)" == "max2w3d - Win32 Hybrid" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "max2w3d_" # PROP BASE Intermediate_Dir "max2w3d_" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Hybrid" # PROP Intermediate_Dir ".\Hybrid" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /Z7 /O2 /I "..\pluglib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "..\Pluglib" /I "D:\3dsmax4\maxsdk\Include" /D "WIN32" /D "_WINDOWS" /U "_UNICODE _MBCS" /FR /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comctl32.lib core.lib geom.lib mesh.lib util.lib bmm.lib pluglib.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"c:/3dsmax2/plugins/w3d/max2w3d.dle" /libpath:"..\pluglib\lib" # ADD LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Run\Max2w3d.dle" /libpath:"..\Pluglib\Hybrid" /libpath:"D:\3dsmax4\maxsdk\lib" # SUBTRACT LINK32 /pdb:none # Begin Custom Build TargetPath=.\Run\Max2w3d.dle TargetName=Max2w3d InputPath=.\Run\Max2w3d.dle SOURCE="$(InputPath)" "$(MAXDIR)\Plugins\Westwood\$(TargetName).dle" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" Copy $(TargetPath) "$(MAXDIR)\Plugins\Westwood\$(TargetName).dle" # End Custom Build !ELSEIF "$(CFG)" == "max2w3d - Win32 Max4Hybrid" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Max4Hybrid" # PROP BASE Intermediate_Dir "Max4Hybrid" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Max4Hybrid" # PROP Intermediate_Dir "Max4Hybrid" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /Z7 /Od /I "..\Pluglib" /D "WIN32" /D "_WINDOWS" /U "_UNICODE _MBCS" /FR /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "..\Pluglib" /I "D:\3dsmax4\maxsdk\Include" /I "D:\3dsmax4\maxsdk\Include\Maxscrpt" /D "WIN32" /D "_WINDOWS" /D "W3D_MAX4" /U "_UNICODE _MBCS" /FR /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Run\Max2w3d.dle" /libpath:"..\Pluglib\Hybrid" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Run\Max2w3d.dle" /libpath:"..\Pluglib\Hybrid" /libpath:"D:\3dsmax4\maxsdk\lib" # SUBTRACT LINK32 /pdb:none # Begin Custom Build TargetPath=.\Run\Max2w3d.dle TargetName=Max2w3d InputPath=.\Run\Max2w3d.dle SOURCE="$(InputPath)" "D:\3dsmax4\Plugins\Westwood\$(TargetName).dle" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" Copy $(TargetPath) D:\3dsmax4\Plugins\Westwood\$(TargetName).dle # End Custom Build !ELSEIF "$(CFG)" == "max2w3d - Win32 Max4Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Max4Release" # PROP BASE Intermediate_Dir "Max4Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Max4Release" # PROP Intermediate_Dir "Max4Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\Pluglib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\Pluglib" /I "D:\3dsmax4\maxsdk\Include" /I "D:\3dsmax4\maxsdk\Include\Maxscrpt" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "W3D_MAX4" /FR /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Run\Max2w3d.dle" /libpath:"..\Pluglib\Release" # SUBTRACT BASE LINK32 /debug # ADD LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Run\Max2w3d.dle" /libpath:"..\Pluglib\Release" /libpath:"D:\3dsmax4\maxsdk\lib" # SUBTRACT LINK32 /debug # Begin Custom Build TargetPath=.\Run\Max2w3d.dle TargetName=Max2w3d InputPath=.\Run\Max2w3d.dle SOURCE="$(InputPath)" "$(MAXDIR)\Plugins\Westwood\$(TargetName).dle" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" Copy $(TargetPath) $(MAXDIR)\Plugins\Westwood\$(TargetName).dle # 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