/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /Commando/Code/Tools/max2w3d/namedsel.h 4 10/28/97 6:08p Greg_h $ */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando Tools - WWSkin * * * * $Archive:: /Commando/Code/Tools/max2w3d/namedsel.h $* * * * $Author:: Greg_h $* * * * $Modtime:: 10/21/97 2:05p $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef NAMEDSEL_H #define NAMEDSEL_H #include "Max.h" /* ** This is a class for containing bit arrays for ** the named selection sets. I stole it from ** the Edit Mesh modifier code... ** It is basically a dynamically sized array ** of bitarrays. */ class NamedSelSetList { public: Tab Sets; Tab Names; ~NamedSelSetList(); BitArray & operator[](int i) { return *Sets[i]; } int Count() { return Sets.Count(); } int Find_Set(TSTR & setname); void Delete_Set(int i); void Delete_Set(TSTR & setname); void Reset(void); void Append_Set(BitArray & nset,TSTR & setname); IOResult Load(ILoad * iload); IOResult Save(ISave * isave); IOResult Load_Set(ILoad * iload); void Set_Size(int size); NamedSelSetList & operator=(NamedSelSetList & from); enum { NAMED_SEL_SET_CHUNK = 0x0021, NAMED_SEL_BITS_CHUNK = 0x0022, NAMED_SEL_NAME_CHUNK = 0x0023 }; }; #endif /*NAMEDSEL_H*/