/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/* $Header: /Commando/Code/Tools/max2w3d/namedsel.h 4 10/28/97 6:08p Greg_h $ */
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando Tools - WWSkin *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/namedsel.h $*
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 10/21/97 2:05p $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef NAMEDSEL_H
#define NAMEDSEL_H
#include "Max.h"
/*
** This is a class for containing bit arrays for
** the named selection sets. I stole it from
** the Edit Mesh modifier code...
** It is basically a dynamically sized array
** of bitarrays.
*/
class NamedSelSetList
{
public:
Tab Sets;
Tab Names;
~NamedSelSetList();
BitArray & operator[](int i) { return *Sets[i]; }
int Count() { return Sets.Count(); }
int Find_Set(TSTR & setname);
void Delete_Set(int i);
void Delete_Set(TSTR & setname);
void Reset(void);
void Append_Set(BitArray & nset,TSTR & setname);
IOResult Load(ILoad * iload);
IOResult Save(ISave * isave);
IOResult Load_Set(ILoad * iload);
void Set_Size(int size);
NamedSelSetList & operator=(NamedSelSetList & from);
enum {
NAMED_SEL_SET_CHUNK = 0x0021,
NAMED_SEL_BITS_CHUNK = 0x0022,
NAMED_SEL_NAME_CHUNK = 0x0023
};
};
#endif /*NAMEDSEL_H*/