/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Max2W3d * * * * $Archive:: /Commando/Code/Tools/max2w3d/nullsave.cpp $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 8/05/99 3:14p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "nullsave.h" NullSaveClass::NullSaveClass ( char * mesh_name, char * container_name, Progress_Meter_Class & meter ) { ////////////////////////////////////////////////////////////////////// // Set up the NullObject description ////////////////////////////////////////////////////////////////////// memset(&NullData,0,sizeof(NullData)); NullData.Version = W3D_NULL_OBJECT_CURRENT_VERSION; if ((container_name != NULL) && (strlen(container_name) > 0)) { strcpy(NullData.Name,container_name); strcat(NullData.Name,"."); } strcat(NullData.Name,mesh_name); } int NullSaveClass::Write_To_File(ChunkSaveClass & csave) { csave.Begin_Chunk(W3D_CHUNK_NULL_OBJECT); csave.Write(&NullData,sizeof(NullData)); csave.End_Chunk(); return 0; }