/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Code/Tools/max2w3d/simpdib.h $* * * * $Author:: Greg_h $* * * * $Modtime:: 10/14/97 3:07p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef SIMPDIB_H #define SIMPDIB_H #ifndef ALWAYS_H #include "always.h" #endif #include #ifndef WIN_H #include "win.h" #endif #ifndef PALETTE_H #include "palette.h" #endif class SimpleDIBClass { public: SimpleDIBClass(HWND hwnd,int width, int height,PaletteClass & pal); ~SimpleDIBClass(void); HBITMAP Get_Handle() { return Handle; } int Get_Width(void) { return Width; } int Get_Height(void) { return Height; } void Clear(unsigned char color); void Set_Pixel(int i,int j,unsigned char color); private: bool IsZombie; // object constructor failed, its a living-dead object! BITMAPINFO * Info; // info used in creating the dib + the palette. HBITMAP Handle; // handle to the actual dib unsigned char * Pixels; // address of memory containing the pixel data int Width; // width of the dib int Height; // height of the dib unsigned char * PixelBase; // address of upper left pixel (this and DIBPitch abstract up/down DIBS) int Pitch; // offset from DIBPixelBase to next row (can be negative for bottom-up DIBS) }; #endif /*SIMPDIB_H*/