/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/simpdib.h $*
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 10/14/97 3:07p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef SIMPDIB_H
#define SIMPDIB_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#include
#ifndef WIN_H
#include "win.h"
#endif
#ifndef PALETTE_H
#include "palette.h"
#endif
class SimpleDIBClass
{
public:
SimpleDIBClass(HWND hwnd,int width, int height,PaletteClass & pal);
~SimpleDIBClass(void);
HBITMAP Get_Handle() { return Handle; }
int Get_Width(void) { return Width; }
int Get_Height(void) { return Height; }
void Clear(unsigned char color);
void Set_Pixel(int i,int j,unsigned char color);
private:
bool IsZombie; // object constructor failed, its a living-dead object!
BITMAPINFO * Info; // info used in creating the dib + the palette.
HBITMAP Handle; // handle to the actual dib
unsigned char * Pixels; // address of memory containing the pixel data
int Width; // width of the dib
int Height; // height of the dib
unsigned char * PixelBase; // address of upper left pixel (this and DIBPitch abstract up/down DIBS)
int Pitch; // offset from DIBPixelBase to next row (can be negative for bottom-up DIBS)
};
#endif /*SIMPDIB_H*/